Jump to content
RealModScene

johnkittz

Members
  • Content Count

    28
  • Joined

  • Last visited

Posts posted by johnkittz


  1. On 2/19/2019 at 3:11 PM, gavin_darkglider said:

    For videos, I would look on youtube. For that you will want to know what type of hack you are doing, and what chip you are using. They all do the same thing, but they use different pads, and designs on the board for the same signals, so each chip is sleightly different. Also, every console is sleightly different, so what works well on one might not work well on another of the same revision. So to begin, you will need to know the motherboard type, the glitch chip type, the ram type(If motherboard is coronaV5/V6), the Nand size(eg 4gb corona, 256/512mb jaspers, dont worry about 4gb trinity boards, as the memory space is an expansion module), and the hack type.

    Once you have this information, you will need the required hardware, depending on your use case.(TX 4gb read/write kit, nand-x, jr-programmer, there are other options, but these are the better ones), soldering iron(obviously), etc.

    Then find a video on youtube for that hack type, and board. EG search for: trinity S-RGH install, or trinity Project muffin install..... There are a ton of options, and as if now, TX is working on releasing an official update to j-runner to add support for these new methods nativly, and to fix the issues that came when the servers went down.

    This is alot lol. How would I go about getting that information? I'm assuming crack it open and look for certain things.


  2. 31 minutes ago, felida said:

    jtag mods are made on a specific dash.. drastically old.. rgh's can be done on the newest versions.. so having an older system is kind of pointless.. lol..

     

    plus you can get an ace v3 for slims, or cr rev c for rgh1.2 for phats..

    Thanks for the information! Know any trustworthy sellers? I'm hoping to get the best I can so I can (hopefully)avoid a bad purchase. 


  3. Just now, felida said:

    Yes I know what array of bytes is.. Lmao..

    But you'd get the offset, set a breakpoint in vs, the get the unchanging section of code that actually handles the code.. That part only changes with title updates.. 

    Okay nice! You've been a MAJOR help to me because that one question has been nagging at me. I cannot thank you enough. 

    Lol sorry I assumed you didnt know what AOB was. You'd be surprised by how many people dont know what it means. Again thank you!!!! :)


  4. 5 hours ago, felida said:

    1. i mean it depends on developer.. they could subtract the value, or add to it.. 

    2. some games have static values, such as older xbla games, some CoD games, ect. but a lot of games also have dynamic addresses, that change with every boot of the game lol..

     

    edit: for example: the value comes up in 0xC1234567.. next time it can come up 0xC213890 and so forth..

    That's kinda what I thought. Mostly comes down to the game/developer.

    Is there some kind of way to bypass the address changing? Like pc has aobs (array of bytes) to search in order to hack dynamic addresses.

     

    I'm sorry about all the questions. Just wanna learn as much as I can!


  5. 2 minutes ago, felida said:

    1. Depends on developer.. Lol

    2. Peekpoker is great..

    3. Yes and no 😝..

     

    Lol mass effect 1 is the game with CD I wanna hack if that helps any with the question

    I have peekpoker so I'm good there :)

    could you explain further? Some sources say they are static while others disagree. I'm assuming it comes down to the game almost like pc.


  6. I'm new to xbox trainer creation, but I do have experience in other mod/cheat creation like PC, IOS, and android. So I'm needing some advice from all you veterans out there. 

     

    1. What's the best way to tackle a none visible value. Like a power cooldown or weapon overheat.

    2. What's the best poker available?

    3. Are xbox addresses static?

     

    This is all for now but I'll probably have more as I progress. Thanks ahead of time for any information!


  7. I cant seem to find a working trainer for mass effect 1.

    One trainer loads and shows, but doesnt effect anything when activated. 

    Another trainer crashes the game on the EA logo.

    If you know of a trainer which works, need more information, or know how I could mod the files of the game like me2 I would be grateful.

     

    Title ID: 4D5307E8

    Media ID: 38575660


  8. 3 minutes ago, felida said:

    no i can not.. you can google it.. but we dont support piracy or give links to stuff like that.. and doing so is instaban..

    that being said.. trainers should work in 0.5b no problem.. reason i asked is because of the new nova plugin that came with 0.7.. 

    I'll give it a Google. Hopefully I'll be able to find something out. Just don't know what could could something that has worked so well just stoput randomly. Thanks for being responsive and trying to help I'm sorry I didn't have the correct tools to debug.


  9. 14 minutes ago, felida said:

    aurora 0.7b correct? are you using the nova plugin??

     

    edit:

    do you have the xdk?? if not then there really isnt anything i can think of to help you otherwise...

    with xbwatson, you can actually see what is happening when you launch the trainer.. usually.. something is off and the trainer fails to load.. and watson will tell you why, wrong tu/ect..

    0.5b aurora. Do you think a should upgrade could help? If you have a link or some kind way to get the xdk or xbwatson I can give it a look and see what's really happening. The thing has been a hair pull lol.


  10. 5 minutes ago, felida said:

    Try transferring via ftp, or different usb device.. the files could be corrupting or something

    I tried another USB with the same results. I double checked the files and they don't seem corrupted. I also reformmatted both devices with the same result. Lol I swear this stuff could only happen to me.


  11. 44 minutes ago, felida said:

    Hrm.. ok then.. just making sure mate, wasn't accusing you.. lol.. as it could have been a db issue maybe.. 

     

    How did you transfer everything?? Ftp or usb?? If ftp you could have used a wrong setting on accident.. as some ftp programs default to the wrong type of transfer

    I transferred through USB since I heard it's the safest route.


  12. 19 minutes ago, felida said:

    Did you try to replace them?? 

    I've tried replacing the trainers, along with trying different TU's to no avail. They worked perfectly 2 days ago, then after changing to a bigger storage device they just stopped. I could try reinstalling everything again.


  13. 28 minutes ago, felida said:

    something is off.. are the trainers greyed out?? 

    Nope not greyed out. I even made sure check the TU but of course there the same TU I used before so I'm super stumped right now about what could prevent the 2 trainers from running.


  14. I downloaded the trainer pack available here which has dragon age trainers. They worked perfectly, but after switching to a bigger storage (250gb) device they will not work. The only one that will work is origins which surprises me since I installed every game as I did before switching and starting from scratch. Anybody know why 2 of the trainers stopped working and it won't load at all (they launch the game but the trainer won't activate or show within the game)


  15. On 6/16/2018 at 6:25 PM, felida said:

    the correct question would be without internet.. lol.. 

    wifi isnt recommended due to how limited it is on the 360..

     

    but short answer? not really.. you "could" download it, and try to use the asset importer to swap the covers and such..

    Eh. I'll just go the easy way and freshly install the newest version. (I only have 3 games so it won't kill me plus I don't have any covers or anything extra) thanks for the help!


  16. 18 minutes ago, felida said:

    there is no need to convert, is what i am saying.. if it doesnt have meshes.. IF it does have meshes, then you would need to convert them to 512x512... 

    otherwise you just take the .esm/.bsa and pack it into a custom dlc..

    i've got some floating around, as well as some officially on the xb1 section.. lol.. (if anyone else is looking at this and has the xb1 version, look up "felida's stash" lol)..

     

    That's what I meant by convert. I take the PC MOD and convert to a Xbox 360 dlc. I stick to simple mods with only esp and bsa files.


  17. 33 minutes ago, felida said:

    check nexusmods... they have a HUGE list of mods for the game.. as long as it doesn't require meshes (armour and such) then it is easy to convert to 360 version.. 

    xb1/pc version are superior.. and officially support the mods.. you can only mod the 360 version with a modded console

    I've stuck to simple spell mods plus a simple cheat mod which Is easily converted. I also use the aurora trainer for it. I was just wondering if somebody had any good mod suggestions to look into converting.


  18. I'm wondering if there's a way to update aurora to the latest without using the auto update feature which requires wifi (I don't have wifi and won't have it due to being so far in the sticks) anybody help would be awesome I like having the stuff up to date.

×
×
  • Create New...