Jump to content
RealModScene

Leaderboard


Popular Content

Showing content with the highest reputation on 08/23/17 in all areas

  1. 1 point
    Aurora is written in Visual C++. like all non XNA based xbox 360 apps. You dont get a lot of choice there. There is a reason the source is closed also. The Dev team doesnt want 10 different ports of aurora out there, and when one of them has issues, that isnt the official one, have people complaining at them about it. As far as information sharing goes, Team Phoenix does share information all the time about the project, when there is something to report..... Back in the day they released FSD2.2 source code, due to the fact they didnt have the permission from all of the devs to release their code, it wont build, as it is missing files that need to be recreated. Even then, no one picked it up. There are very few people who are interested in programming for this platform, considering the archetecture barriers, and the API lock down to XDK. When I said hacking is about sharing information, I didnt mean that they should opensource the code. If you have ever gone to a real hacking convention(Defcon, BlackHat, ToorCamp, etc) you will notice there are a lot of examples, and information about the reverse engineering of stuff, but the actual code used to pull this stuff off isnt shared 99% of the time, or is modified in a way that it wont actually work with out modification. A great example of this is Sammy Kamkar's OpenSesame hack. https://github.com/samyk/opensesame In the readme, it specifically states that the code has been bricked on purpose. If you want to help develop Aurora, on a code based level, write something useful for the xbox 360, and maybe they will give you a spot on the team, or ask if they can include your project in aurora. Media center libraries would be cool. I do know Ro has been talking about porting an MP3 library that can be accessed using LUA scripting, so potentially you can use LUA Scripting to make a front end for an MP3 player, but since there are tons of unsupported media types, if someone were to port a newer FFMPEG, only available version for the 360 is from like 2012, and is buggy, then maybe that could be used in aurora, and you could get credit there for your work. That is pretty much what happened with XYZ trainer engine. Ok it is a little more complicated than that, but the trainer engine was originally going to be a stand alone app, from another team, then the teams got together, and built it into aurora.
×
×
  • Create New...