Matt2B 2 Posted September 4, 2016 Hi, I just recently got "finished" writing a DashLaunch plugin that requires sockets. This wasn't a big deal until I tried running the plugin in a game. It failed the "patch" as shown here, but it only fails in games. It works fine on FreestyleDash & the dashboard. setsockopt(m_socket, SOL_SOCKET, 0x5801, (PCSTR)&bBroadcast, sizeof(BOOL) This of course means I cannot connect using the PC client. Is there a way around this? I would really appreciate some input here. I've been working on this tool for days, and would hate for it to die like this. 2 Quote Share this post Link to post Share on other sites