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Andy Banger

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Posts posted by Andy Banger


  1. 17 hours ago, gavin_darkglider said:

    The example is the SDK uses the xbox live service. For this to be effective, we need a server app on xbox unity to handle logging of all messages. SMTP(Or an email server) that is connected to Unity accounts, would work. Then all that would be needed is a basic client on the xbox side built into Nova, which will be loaded automatically with Aurora 0.7b. Then all you need is a way to type messages, which is one of the holdups, as getting the on screen keyboard to work in Hud Space is a very tricky ordeal. Ro has gotten a basic messaging service working, but it required a chatpad, or a usb keyboard attached to the console. Even then, this is already a planned feature for Link V2, which is going to change the fundementals of how link works. Currently, every thing is request based via http/https, which is easy enough to implement, but slow. The basic VPN is going to stay the same, because without it, the service wont work at all. So, when it is done, there will be a new server, that is running it's own custom protocol, that will handle everything much better, and speed up the process immensely. It is a long way off, as we are just now getting to releasing the first version of Nova, which is basically a bug fix/backend upgrade version of the FSD plugin with better API handling. 

    Oh nice to hear, im not that advanced with the behind the scenes stuff, but well im glad to learn new stuff tho :D

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