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ironman

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Everything posted by ironman

  1. Fursan al-Aqsa - Enemies AI Update https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/18-fursan-al-aqsa-enemies-ai-update This video shows the updated enemies AI in action, alongside the preview of a very fun new game mode: "Blow Them Up" Let's frag! In the next post I will reveal the tech detail of this new AI system I created using Kismet, the Visual Programming Language of Unreal Engine 3. Cheers!
  2. Fursan al-Aqsa Dev Blog #7 - Making Off SplitScreen Multiplayer In this article I discuss the technical details of how I implemented the Multiplayer with SplitScreen for my game. https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-7-making-off-splitscreen-multiplayer It's worth a reading
  3. Multiplayer SplitScreen and all its glory running on Xbox 360 RGH: https://indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/16-fursan-al-aqsa-xbox360-multiplayer1
  4. Do you Remember? Who misses that Golden Era? Multiplayer Madness is Back on Fursan al-Aqsa! The mayhem is coming soon to PC, PS3, Xbox360...
  5. Fursan al-Aqsa Split Screen Multiplayer on Playstation 3 https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/ps3-multiplayer-fursan-al-aqsa
  6. Fursan al-Aqsa Dev Blog #6 - Updated Models for IDF Soldiers This article shows a small gameplay test of the new Updated Models for Israeli Soldiers running on Playstation 3, and a small "Behind the Scenes" of the creation of the new IDF Models: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/news/fursan-al-aqsa-dev-blog-6-updated-models-for-idf-soldiers
  7. Be like a Chameleon. Suprise your enemies by invading their base disguised as one of them, and kill them all without mercy! Just testing a new feature on #FursanAlaqsaGame for the stealth missions mode!
  8. I decided to change my custom camera to make it look more similar to MetalGearSolid4. I am happy with the final result, so now my game has more of that MGS feeling! Next step will be add the iconic solid snake's crawling animation!
  9. Today I began to sketchup some ideas of Maps for Fursan al-Aqsa Training Missions. Besides the Campaign Mode, I will add a Training Mode for my game with a LOT of Cool Missions, inspired by Metal Gear Solid 2 VR Missions (Kill All, Stealth, Weapon Shooting and Variety).
  10. New Updated Model for Zionist Soldier - Work in Progress
  11. Fursan al-Aqsa Dev Blog #5 - Updated Animations for Ahmad al-Ghazzawi www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/13-fursan-al-aqsa-ahmad-al-ghazzawi-making-off-mocap In game development is a common practice to use placeholder assets, which can be 3D Models, Textures and even Animations. Whenever I first began developing this game 2 years ago, I use the default UDK AnimationSet, which includes all the Character Animations used in Unreal Tournament 3. However, to give my game some originality, I decided to replace some of these stock UT3 (Unreal Tournament 3) animations by other animations from my Assets Library (which includes MOCAP animations from MegaMoCap, TrueBones, TurboSquid, NaturalMotion, and others). I did not make too much polishments on these first animations I used, as I was just bored to look all time to the Default UDK Animations, so I just wanted something provisory, to polish later. UDK/UE3 Engine has a perfectly working Animation System, pre-configured to work outside the box for a Shooter Game. One of these functions is what we call Aiming Profiles, which means, for any type of weapon the player carries, there are a different set of animations: in example, run forward rifle, run left pistol, rifle idle animation, bazooka run forward, and so on. For the sake of simplicity, I just replaced many of these stock UDK animationsby these new mocap files (retargetting these animations to the default UDK Skeleton in Motion Builder). It would be very cool if using custom animations for UDK was just a matter of copy and paste. Even though the retargetting animations process is flawlessy inside Motion Builder, however, because of differences in skeleton size (UDK Skeleton x Custom MOCAP Skeletons), I had to manually edit each mocap animation to fit into UDK Skeleton. The fixes is just reposition of the character skeleton to fit and work flawlessly. In Motion Builder I just added a new animaton layer and added some key frame animations to fix the MOCAP, one by one. Added to this, I did some Custom MOCAP using my Kinect Camera, as you san see in the video above. I must admit that is far better using professional captured MOCAP files than doing it yourself. I used Custom Kinect MOCAP files whenever I could not find, inside my assets library, the animation wanted, so it is time for "Do it Yourself". Again, after some (MANY) tweaks on these custom kinect mocap files, I got something good looking wich you can check aswell on the above video. And these will be the final animations for the game's protagonist. I hope you are enjoying de follow the development of Fursan al-Aqsa. P.S: If you did not vote yet for Fursan al-Aqsa, please vote now, it is disputing the Top 10 Indie Games of 2019, it is now the #1 of Upcoming Third Person Shooter: http://tiny.cc/18blhz Cheers and until Next Update!
  12. I would like to thank all my friends for voting in my game on @IndieDB I don't have words to say how happy I am with all your support guys. You are awesome people who are supporting me and my game. I think the best word is: جزاكم الله خير May Allah (God) give you the best My game is now on the top 100 list, and first one on its category! There is still 10 days to go! Please vote again for this second phase: http://tiny.cc/5lu9gz
  13. There just 2 days left for the competition, so if you did not vote yet, please vote now: https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque
  14. IndieDB - Indie Game of the Year. Please vote on Fursan al-Aqsa: http://tiny.cc/8hkmgz
  15. For those who accused my game of terrorist propaganda: I sent the game synopsis alongside gameplay to Brazillian Government Justice Department for Approval and Age Rating. My game was approved, and got Age Rating +18!
  16. Hello guys! Something important I forgot to say. This map, which will be the first mission (episode) of my game: It's a remake of a Custom Map for Counter Strike Global Offensive, the map name is de_heat. Whenever I create my maps, I like to take many games as reference, and I prefer to use Source Engine Games Maps, because it's easy to import on 3dsmax, and use the original map as a reference to model my map over the original map. I have choosen this map, because it's similar to the real city of "Old Jerusalem", which is where the first mission of my game takes place. However, I contacted the original author of this map from since I began creating this map in UDK Engine, last year. And he was very kind to me and gave me authorization to remake his map for my game: However, as I told before, these screenshots of this map, and the gameplay trailers, are a bit outdated, because I am already working on chaing this map a bit, especially changing some assets (props) which are from Valve (the devs of Counter Strike) and not from the map author. I am replacing these assets with some assets created by me and others purchased on 3D Marketplaces arround the internet. This is very common especially for indie and solo developers, purchase assets, download royalty-free assets to use whenever developing a game. Imagine if all indies would make games creating all the assets from scratch. You would not see so many indie games arround there. The same is truth for my new updated protagonist model. This new updated model is a mix of character parts from many models, which I purchased recently to update my 3d models library, which was a bit outdated (the marjority of my old models were from the time of Counter Strike Source). However, you may think: "Man, getting ready models to create a game is very easy, because you have done almost nothing". I must inform you that the truth is far away for this thought. In game development there is no a "copy and paste", or "plug and play" solution, just one click and your game is done! No, even using pre-made 3d Models, you will never get the model which you want to fit on your project unless you do the dirty work of modifying this asset to fit on your game. Yeah, there is a LOT of work to be done. I have done a lot of manual changes on this model, in example, the head cover was untill the neck, however I wanted this headcover to raise down untill the chest, so I manually modelled that extra part to make it reach the chest. Also the original texture was a plain black, so I manually created in Photoshop this Shemagh Texture in red color, the traditional Palestine Head Cover. Also to add some more depth, I did bake some small shadows on the texture to make it look more realistic and give a kind of fake volume to this head cover. Another change I have done, because I am using the default UDK Skeleton (Unreal Tournament 3 Rig), and the default Animation System in UDK Engine (UE3) is pre programmed to work with the UT3 Skeleton outside the box, I did manually rig the character mesh to the UT3 Skeleton, as you can see in the video. And the character arms I used for this model, were a bit larger than the UT3 Skeleton, so I had to manually reduce the arms lenght, thus repositioning the hands aswell, to fit perfectly to UT3 Skeleton (so I don't have to re-program the Animation System). Cheers and untill next update!
  17. Assalamu Alaykum (Peace be with you) First of all, I would like to thank my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan Remake in UDK Engine: I would like also to thank my friends at UDK Engine Forums (https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk) for all their help and support. As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life! ################################# DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do) I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation. Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland. This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!! This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm. I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help! I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020. Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy. Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features. ################################# This trailer tells the history of how the muslims re-conquered Jerusalem: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/1-fursan-al-aqsa-reveal-trailer This trailer tells the history of the Game's Protagonist: https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/video This is the promotional trailer "Join the Resistance": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/3-fursan-al-aqsa-join-the-resistance-trailer This is the PC Gameplay Trailer. The PC Version supports ANY Gamepad through xbox360 controller emulator (already included): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/6-fursan-al-aqsa-pc-gameplay-teaser This is the PS3 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/7-fursan-al-aqsa-ps3-gameplay-teaser This is the Xbox360 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card): https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/8-fursan-al-aqsa-xbox360-gameplay-teaser Some Screenshots of the new Player Model In-Game: ################################# Now some Behind the Scenes Trailers. Making off "Crusader Battle Trailer": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/5-fursan-al-aqsa-reveal-trailer-making-off Making off "Ahmad al-Ghazzawi": https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/10-fursan-al-aqsa-ahmad-al-ghazzawi-making-off You can follow the development of my game here: https://sites.google.com/view/fursanalaqsagame/ https://www.youtube.com/channel/UCcw8iE7JGheoU3Tq4ducTpw/ https://twitter.com/UdkUltimate https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque Jazakom Allah Khayr (May God give you the best)
  18. Hey guys! This video here I recorded quickly, right from my cell phone, without editing anything (inside my "garage studio"), just to show you guys a new feature that I implemented for my Game about Middle East War, I'm sure that people will love this game. Anyone who likes Metal Gear, Call of Duty Modern Warfare and Insurgency Sandstorm will enjoy my new game, and next week I will provide a free demo for everyone try on PC, PS3 and Xbox360. I will open a new thread for this game here, very soon. This feature is Force Feedback, more popularly known as Control Vibration. Unreal Engine 3 has this feature already programmed by default, but is not enabled on consoles, and also only for some events (such as vehicle explosion). But I took the ForceFeedback code and implemented it into the weapon code I created for my game, edited a little bit here and there, and it worked!!!! Although you can not see too much the vibration on this video, but you can hear clearly, especially at the end of the video. And for each weapon I defined a different level of vibration, heavier weapons the level of vibration is higher, while lighter weapons like pistols, the level of vibration is lower. A shooting game is much more fun with this feature, when you shoot, you feel the control vibrating, heavy, similar to being shooting with a real weapon, it is very cool guys! I've only tested it on PS3 for now, but I'll keep testing on Xbox360, as well testing a generic PC gamepad (I have the Nyko Ariflow), which by the way I'll be adding universal support to use any Gamepad in my game, through the Xbox360 control emulator (Xipunt is included in my game), so anyone who wants will be able to play my game with a controller instead of keyboard and mouse. Leave a like on this video and don't forget to subscribe to my other channel I created for my new game, to continue following the development of that game: https://www.youtube.com/channel/UCgWAbyaahlwQce7NvtWBAFg Cheers!
  19. Hey guys!!! As I had commented earlier, I will be posting here on YouTube some game prototypes I have created, various game ideas, which I am still deciding which of these prototypes to turn into a complete game. This first prototype here was an idea I had some time ago when I was playing Turok 2 on the Nintendo 64 emulator, in my opinion one of the best games ever developed. I was playing and I wondered, why not do a Brazilian Turok in the Amazon Rainforest? It would be top, very cool no? So I sat down and started researching ideas, 3D map references, and started assembling here, there, until this cool prototype came out here. This prototype took about 3 months of work to finish. The idea of this game's script would look something like this: A criminal organization is illegally exploiting the Amazon rainforest, illegally trafficking timber, medicinal herbs, spoiling the Amazon rainforest, and kidnapping wild animals to conduct genetic experiments by turning innocent animals into mutant monsters to be sold on the black market as weapons of war. The protagonist of the game (still unnamed) is an Indian, the last descendant of an Amazon Rainforest Warrior Tribe, who decides on his own to protect the forest, the animals, fighting against this criminal organization. As you can see, the game is still just a prototype, a way for me to put into a game the ideas I had regarding this project. I will not provide download link, because it does not have a gameplay ready, there are many bugs yet, and I have not optimized this prototype for consoles. Leave your opinions, if you liked this game idea, if it's worth turning it into a full game, and so on. Cheers!!! NOTE: In this prototype I am using some placeholder 3D models , so if I decide to turn this test into a complete game, these 3D models will be replaced for copyrights reasons.
  20. Gears of Kombat - Behind Scenes Trailer
  21. This is my home made 3D Motion Capture Studio.
  22. Hello my friends! Recently EPIC Games contacted me kindly asking the removal of all download links of UDK Ultimate Engine (my modified version of UDK Engine), because this violates their EULA, as no one has the right to distribute a build of UDK Engine, only the games created with UDK can be shared, sold, and so on. You can't even include the UDK Editor for people mod your game, only a Full Unreal Engine 3 Licence gives you this right. However, EPIC games recognized my love for UDK, my passion and dedication on all these years working with this engine, and they were so nice with me, that they officially gave authorization for keep using my own modified version of UDK Engine to develop and publish my games, even for consoles PS3 and Xbox360, by abiding to the normal UDK Engine license terms! So showing off gratittude to the folks at EPIC Games and respect, first of all, I removed ALL the UDKUltimate Engine files and download links, so, unfortunatelly, no one except me will be able to use it anymore. Anyway, I will be always active in the PS3 Scene, I will keep developing free homebrew games, and also commercial games for PC, PS3 and Xbox360, using my modified version of UDK Engine. Thank you guys for all this support! P.S: I updated my website https://sites.google.com/view/udkultimate/ to promote my work on game development. By the way, I placed even a photo of me, so you can know who am I. BEWARE! IF YOU SUFFER FROM HEART SICKNESS, DO NOT LOOK AT THAT PHOTO, BECAUSE I AM UGLY AS HELL
  23. Gears of Kombat now on IndieDB: https://www.indiedb.com/games/gears-of-kombat
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