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Gohakon

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Posts posted by Gohakon


  1. I'm not sure, i don't have a 4GB Trinity to check it on right now, but... maybe it is normal... never really had any use to access that partition ;)

    Both of them look in both places, it finds it in one of the devices, and uses those...

    As far as i remember, i never had to do an avatar update on my glitch nand. This is bizar and keep me wondering on how does it works.

    I will do some tests tomorrow and give you results i will observe. Just last question before doing my test. 

    If an avatar update from glitch nand overwrite file on hdd which are currently user by stock nand. Does this will brick my xbox or something else ?


  2. The special trick in your case is that you have the Internal Memory unit, it holds one of the updates while the harddrive holds the other ;)

    From FSD File Manager, i see only one SysExt partition which contains 16767 avatar files. But not possible to access internal memory special parition.

    Is this behaviour normal ? (i know my question is mostly concerning fsd than glitch process).

    Last question, do you know why stock nand looks for avatar update on hdd while glitch nand on internal memory ? 


  3. You shouldn't be using 16767 on your RGH side, leave it at 16747 and use a USBMU for the avatar files...

    Hi Swizzy,

    First of all I want to thank you for everything you have done and you continue to do on the xbox scene.

    I read your guide (http://xebuildtut.xeupd.com/ ) but keep having a question on how to manage avatar update on dual nand xbox. Why are you talking  about USBMU for avatar files in your response.

    On my  xbox (trinity motherboard with 4GB intMU and 320GB HDD) , stock nand is on 16767 dash version while glitch nand is on 16203 dash version.  Avatars and kinect features are available on stock and glitch nand without special trick.

    Thank you in adavance for your response

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