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Kryptikz

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Posts posted by Kryptikz


  1. On 6/13/2018 at 2:32 AM, felida said:

    Ok, so i've been picking through the retroarch source on swizzy's guithub.. since they will never release another one haha..

    i've changed some things like the menu lists, the menu graphics, and such..

    also included is a pre-defined cfg file(no more piecing together file for release) and folders.

    Analog is mapped, shaders are enabled and 1 is pre-applied for you, cheats work, cheat menu re-worked to limit text display(no overlapping text).

    Menu toggle has also been changed to L3 (left-thumb press)

    EDIT:

    right trigger is fast forward;

    left trigger is toggle cheat(once cheat file is loaded)

    right analog left/right(once cheat file is loaded) - scroll thru cheats

    ALSO, A button is accept/B is cancel in the menu.. swapped those as well hahahaha

     

     

    edit 2:

    ok, so i made an HD version, the sd/hd versions arent coded to display differently, so one change will change both lol..

    included cheat files from:

    https://github.com/libretro/libretro-database/tree/master/cht

     

     

    I've been messing with these today and attempting to get everything right. I see that you set A for accept and B for back in the menu but that makes the buttons wrong in the games. When I change the binds in the cfg file so that they are the way I want them in the game, they are wrong in the menu. Is there any way to make it so that I can configure them to work properly with the games and still make A accept and B back in the menu? I tried changing them in the other input menu but they never save when doing that. This is really needed! Thanks!


  2. 9 minutes ago, MKK hanzo said:

     What I did was to have multiple copies of the emulator folders with the cores separated. Basically multiple retroarch copies

     

    For example, FBA for NeoGeo games I have them all there, but the CPS (1, 2 and 3) I have them in another.

     

    All 3 MK games and some more from Midway I have them also in another folder so each one has their own emulator with their own config. At least per set of games, since all Capcom fighters use the same 6 buttons config so does NeoGeo and their games, and so on

     

    It sucks to have to do it like that 😂😂 it would be fine if we had a game launcher that we could load into the aurora dash as a single game that auto launched a specific Rom only! It would be just like we're launching an Xbox game! You can do it on the original Xbox in xbmc so it sucks you can't on the 360. I wish I knew how to compile these cores and code a shortcut launcher with data string abilities! 

    • Like 1

  3. 1 minute ago, felida said:

    Per-game? No.. but you can save/load config files..

     

    .98 to 1.0.0.3 changed a load of stuff drastically.. and the code is a hot mess of garbled stuff.. 

    I tried saving new configs but they never save my core input mapping. It works when I change it but doesn't save for the next boot. 


  4. Alright so I've been messing around with the unofficial release of retroarch. I've got the cfg file from Felida, hopefully I spelled that right(I didn't but I changed it lol)! But when I go into core input mapping in the genesis core and change the maps, it doesn't save them. They work great until I exit and relaunch the emulator. Is there any way to save them or is this even possible with 1.0.0.3? Also, is there a way to do per game input mapping like in the versions on retropie? I would like to be able to use A and B properly in the menus as well as having my controls work properly in the game. It's kind of a game killer to not be able to map for games like ultimate Mortal Kombat 3. I see on the 0.98 unofficial it has quick menu and control in his options but I didn't see those in the 1.0.0.3 release. 

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