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puss2puss

Allowed to host LinK in homebrew?

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hell0 LinK server owner(s) or any modders who already know the answer!

i just want a confirmation to know if its allowed to host LinK in a homebrew? (make a homebrew with features connecting to link server..) or would i need to contact directly the owner of the server?

Thanks!

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7 hours ago, puss2puss said:

hell0 LinK server owner(s) or any modders who already know the answer!

i just want a confirmation to know if its allowed to host LinK in a homebrew? (make a homebrew with features connecting to link server..) or would i need to contact directly the owner of the server?

Thanks!

What are you specifically looking to do?

I would test any program or code against xlinkkai before asking for unity connection.. to verify it works and such.. as it basically is the same setup..

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ok i will use xlinkai to make sure it works correctly first. But once its f1nished and working good, who exactly do i contact to approve using link server in it? i could maybe upload it in private and once he/she/they test it, then it would be great to be allowed to host link into it, to make a bigger comunity of online players instead of splitting the comunity by having a different server.. in the end, i want it to be all in the same server.

ps: i am looking for testers if interested! all you need is the game titanfall, the console doesnt need to be hacked. if interested send me a message. needs to be discreet and honest.

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7 hours ago, puss2puss said:

ok i will use xlinkai to make sure it works correctly first. But once its f1nished and working good, who exactly do i contact to approve using link server in it? i could maybe upload it in private and once he/she/they test it, then it would be great to be allowed to host link into it, to make a bigger comunity of online players instead of splitting the comunity by having a different server.. in the end, i want it to be all in the same server.

ps: i am looking for testers if interested! all you need is the game titanfall, the console doesnt need to be hacked. if interested send me a message. needs to be discreet and honest.

you are drastically misunderstanding the scope of what link/xlinkkai do.. the only "server" part is handling the connection between consoles.. once the consoles are setup in-game, there is no more unity handling.. it becomes the host's server.. think of these programs as a router/switch.. that's it.. there is no game files/servers on either of the programs...

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i understand link is really more like a ''bridge'', but isnt there a server where it gets connected to? ..xboxunity, no?

i mean, when we play online using link, are players connected in a server or people just get connected to eachothers?!

i tought there was a server to hold rooms, for exemple..?

 

thanks for all the explaination so far, really appreciate it mate!  sorry if sometime i misunderstood, i'm french and somet1me i miss some terms..

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5 hours ago, puss2puss said:

i understand link is really more like a ''bridge'', but isnt there a server where it gets connected to? ..xboxunity, no?

i mean, when we play online using link, are players connected in a server or people just get connected to eachothers?!

i tought there was a server to hold rooms, for exemple..?

 

thanks for all the explaination so far, really appreciate it mate!  sorry if sometime i misunderstood, i'm french and somet1me i miss some terms..

While playing, you are on the host console, everyone connects to each other.. there is no game sever to play on

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thanks for the clarification!

so i guess its possible for anyone to create new rooms? 

also, technicly speaking, what makes a game compatible or not, with system link? 

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2 hours ago, puss2puss said:

thanks for the clarification!

so i guess its possible for anyone to create new rooms? 

also, technicly speaking, what makes a game compatible or not, with system link? 

Yes.. anyone can create a room on unity.. you can even password the room as well.. and what makes a game compatible is the developers coding in lan multiplayer..

 

you can't force a game to have this capability.. you can try looking at skyrims mod that claims to have multiplayer working if you want to see how complex that can be..

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yeah but skyrim isnt multiplayer to begin with so its more complex to implement such a new feature..

but, for multiplayer games that are not compatible with system link but still uses M$ servers , wouldnt it work with a custom update like i've done with titanfall? (i want to do it with destiny but i didnt find bugs in the menu yet..with a bug in the main menu i could atleast try the same as with titanfall..but nobody proposed to help me yet so it takes long..i need testers who have titanfall, to help me polishing my update..also.. i am alone in game so i cant be 100% sure about how my update will react once more players connect.. )

 

If anyone wants to help, pm me! 

 

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EDIT!

omg.. i read again one of your reply about how unity handles the connection and i think i just found a freaking cool solution to my issue!

..i still need testers though..

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