ianboy1987 42 Posted July 5, 2019 Iv been Trying to learn to code for the 360, there isnt much info online about it. i started https://dev360.fandom.com/wiki/Hello_World thats all well and good compiled fine and runs on my RGloader. i have edited it down removed what i thort i not need and added + changed stuff. for some reason i cant get it working right im sure its very basic stuff for some of the users here, the start button never brings any think up. i did think its a syntax error but i cant seem to fix it atall here the part thats giving me troubles VOID __cdecl main() { bool done =FALSE; init(); g_console.Format( "PRESS A TO START\n" ); while(!done) { ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput();// get input from controlers if( pGamepad->wPressedButtons & XINPUT_GAMEPAD_A) { g_console.Format( "*** WARNING ***\n" ); g_console.Format("Press Start to continue or B to exit\n"); ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput(); if( pGamepad->wPressedButtons & XINPUT_GAMEPAD_START) { g_console.Create( "game:\\Media\\Fonts\\Arial_16.xpr", 0xff000000, 0xffffffff ); g_console.Format( "not working\n" ); } } if( pGamepad->wPressedButtons & XINPUT_GAMEPAD_B) { done = true; } } } Quote Share this post Link to post Share on other sites
ianboy1987 42 Posted August 31, 2019 I made a totally useless .xex today so thought id share with you lot here. The hdd mounting was taken from swizzys github #include <xtl.h> #include "stdafx.h" #include <xtl.h> #include <d3d9.h> #include <xam.h> #include <xui.h> #include <xuiapp.h> #include <iostream> #include <fstream> #include <string> #include "xfilecache.h" #include "AtgConsole.h"//simple text output to screen #include "AtgFont.h" #include "AtgInput.h"//get input from controler #include "mount.h" using std::ofstream;//needed for the debug log //-------------------------------------------------------- //GLOBALS ATG::Console xecout; void MountDevice(const char* mountPath, char* path, char* msg, int* mounted){ if (Map(mountPath, path) == S_OK) { *mounted++; } } void mountdrives() { int mounted = 0; MountDevice("HDD:", "\\Device\\Harddisk0\\Partition1", "hdd mounted", &mounted); //MountDevice("USB0:", "\\Device\\Mass0", "usb0 mounted", &mounted); //MountDevice("USB1:", "\\Device\\Mass1", "usb1 mounted", &mounted); //MountDevice("USB2:", "\\Device\\Mass2", "usb2 mounted", &mounted); //MountDevice("USB3:", "\\Device\\Mass3", "usb3 mounted", &mounted); //MountDevice("USB4:", "\\Device\\Mass4", "usb4 mounted", &mounted); //MountDevice("USBMU0:", "\\Device\\Mass0PartitionFile\\Storage", "usbmu0 mounted", &mounted); //MountDevice("USBMU1:", "\\Device\\Mass1PartitionFile\\Storage", "usbmu1 mounted", &mounted); //MountDevice("USBMU2:", "\\Device\\Mass2PartitionFile\\Storage", "usbmu2 mounted", &mounted); //MountDevice("USBMU3:", "\\Device\\Mass3PartitionFile\\Storage", "usbmu3 mounted", &mounted); //MountDevice("USBMU4:", "\\Device\\Mass4PartitionFile\\Storage", "usbmu4 mounted", &mounted); if (mounted != 0) { xecout.Format("Scanning folders, please wait..."); } else { xecout.Format("WORKING\n"); } } void __cdecl main() { BOOL quit = FALSE; xecout.Create( "game:\\Media\\Fonts\\Arial_16.xpr", 0xFF1F005F, 0xFFFFFFFF ); //create console xecout.Format( " XBOX 360 JTAG/RGH TEST \n " ); //simple text output to screen xecout.Format( " Press Buttons to continue or Back to exit \n"); while (!quit) { // get input from controllers ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput(); // Check for button A press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_A)) { xecout.Format("A Button Pressed\n"); } // Check for button B press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_B)) { xecout.Format("B Button Pressed\n"); } // Check for button X press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_X)) { xecout.Format("X Button Pressed\n"); } // Check for button Y press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_Y)) { xecout.Format("Y Button Pressed\n"); } // Check for button START press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_START)) { mountdrives(); { void launchXexFile(); { //XLaunchNewImage("game:\\Media\\nuiview\\nuiview.xex", 0); // WORKS XLaunchNewImage("HDD:\\DEVKIT\\xbmc360\\xbmc360.xex", 0); // DONT WORK -- NOW WORKING } } } // Check for button Back press. If true, set done to true and exit the program if (pGamepad->wPressedButtons & XINPUT_GAMEPAD_BACK) { xecout.Format("Application terminated because user decided to exit!\n"); quit = TRUE; } } } Any tips or points in the right direction im all ears. Quote Share this post Link to post Share on other sites