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Assets Import dosnt work

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why Assets Import offline dos not work

fro example i have Dante's Inferno (454108CF)

i create folder in HDD like this

Hdd1:\Aurora 0.6b\User\Import\454108CF\GC454108CF.asset

Hdd1:\Aurora 0.6b\User\Import\454108CF\BK454108CF.asset

Hdd1:\Aurora 0.6b\User\Import\454108CF\GL454108CF.asset

Hdd1:\Aurora 0.6b\User\Import\454108CF\SS454108CF.asset

and then i hit start -> Assets -> Import

no thing happen still missing covers :(

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Because that's not how it's designed...

The structure should be as follows:

 

Aurora\User\Import\<TitleID>\titlename.txt
Aurora\User\Import\<TitleID>\description.txt
Aurora\User\Import\<TitleID>\publisher.txt
Aurora\User\Import\<TitleID>\developer.txt
Aurora\User\Import\<TitleID>\releasedate.txt
Aurora\User\Import\<TitleID>\genre.txt

Aurora\User\Import\<TitleID>\banner.jpg
Aurora\User\Import\<TitleID>\banner.png
Aurora\User\Import\<TitleID>\banner.dds

Aurora\User\Import\<TitleID>\cover.jpg
Aurora\User\Import\<TitleID>\cover.png
Aurora\User\Import\<TitleID>\cover.dds

Aurora\User\Import\<TitleID>\background.jpg
Aurora\User\Import\<TitleID>\background.png
Aurora\User\Import\<TitleID>\background.dds

Aurora\User\Import\<TitleID>\screenshot1.jpg
Aurora\User\Import\<TitleID>\screenshot1.png
Aurora\User\Import\<TitleID>\screenshot1.dds

Aurora\User\Import\<TitleID>\screenshot01.jpg
Aurora\User\Import\<TitleID>\screenshot01.png
Aurora\User\Import\<TitleID>\screenshot01.dds
the screenshot filenames indicate the index at which they should be placed, you can add up to 20 screenshots numbered either starting with 0 (01, 02, 03, 04 etc. up to 09) or as a single digit (1, 2, 3, 4 etc. up to 9) you can of course also go 11 - 20 as they are

You should only have a single one of the above image formats, (jpg, png or dds), they're options you have, most likely you'll be using jpg or png

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Hi.

I've recently been going through my collection and updating Assets using the previous tool. 

I've tried using this importer, but it doesn't seem to be working for me.

Can you confirm the following:

Do we need to have a minimum amount of files for any given Title, or can I, for example, simply drop a cover.jpg and it will ONLY import the cover?

Also, does this work for Xbox Classic games (I assumed it would, and I could just use the title ID in the same way?)

 

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Hi.

I've recently been going through my collection and updating Assets using the previous tool. 

I've tried using this importer, but it doesn't seem to be working for me.

Can you confirm the following:

Do we need to have a minimum amount of files for any given Title, or can I, for example, simply drop a cover.jpg and it will ONLY import the cover?

Also, does this work for Xbox Classic games (I assumed it would, and I could just use the title ID in the same way?)

It should work regardless of what you put there, and it should work with Xbox Classic games aswell as homebrew (homebrew is slightly different in how it works (when there is no title id defined))

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For "Egg Mania" (Xbox Classic), I've placed the cover as follows:

Aurora\User\Import\4B420002\cover.jpg

When I run Asset/Import, it tells me import complete and there is no change.

Also, when this has successfully run, will the file be removed from the User/Import folder?

I'll have a play with text files and xbox 360 games.

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i do think they need to be the correct dimension for it to work. A cover should be 900x600. You should check the logging after tryign the import, it will say what went wrong.

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On 12/6/2016 at 9:14 AM, Swizzy said:

it should work with Xbox Classic games aswell as homebrew (homebrew is slightly different in how it works (when there is no title id defined))

how can I import covers without title id? im having a hard time finding title ids for classic games. most downloaded from unity but a few are missing still or stubborn to download.

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6 hours ago, fulltimehustler said:

how can I import covers without title id? im having a hard time finding title ids for classic games. most downloaded from unity but a few are missing still or stubborn to download.

You'd have to use my Asset Editor, which you also posted in

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11 hours ago, Swizzy said:

You'd have to use my Asset Editor, which you also posted in

I got editor working and I figured out, I could probably use the import function also too because I found an easy way to find title ids, "in subtitle, during aurora cover flow". but asset editor is easy and legit, sometimes it takes 2 tries to get assets other than that it works perfect.

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On 2016-12-3 at 7:08 AM, Swizzy said:

Because that's not how it's designed...

The structure should be as follows:

 

 


Aurora\User\Import\<TitleID>\titlename.txt
Aurora\User\Import\<TitleID>\description.txt
Aurora\User\Import\<TitleID>\publisher.txt
Aurora\User\Import\<TitleID>\developer.txt
Aurora\User\Import\<TitleID>\releasedate.txt
Aurora\User\Import\<TitleID>\genre.txt

Aurora\User\Import\<TitleID>\banner.jpg
Aurora\User\Import\<TitleID>\banner.png
Aurora\User\Import\<TitleID>\banner.dds

Aurora\User\Import\<TitleID>\cover.jpg
Aurora\User\Import\<TitleID>\cover.png
Aurora\User\Import\<TitleID>\cover.dds

Aurora\User\Import\<TitleID>\background.jpg
Aurora\User\Import\<TitleID>\background.png
Aurora\User\Import\<TitleID>\background.dds

Aurora\User\Import\<TitleID>\screenshot1.jpg
Aurora\User\Import\<TitleID>\screenshot1.png
Aurora\User\Import\<TitleID>\screenshot1.dds

Aurora\User\Import\<TitleID>\screenshot01.jpg
Aurora\User\Import\<TitleID>\screenshot01.png
Aurora\User\Import\<TitleID>\screenshot01.dds

the screenshot filenames indicate the index at which they should be placed, you can add up to 20 screenshots numbered either starting with 0 (01, 02, 03, 04 etc. up to 09) or as a single digit (1, 2, 3, 4 etc. up to 9) you can of course also go 11 - 20 as they are

You should only have a single one of the above image formats, (jpg, png or dds), they're options you have, most likely you'll be using jpg or png

I have been able to modify almost everything except the releasedate and genre in emulator pcsxr-360 (1CED2911) can give me some suggestion.

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On 6/8/2022 at 4:48 AM, RansuTactics said:

Hello, apparently I uploaded my custom cover in xbox unity for the game "Minecraft" as I want to use it for my jtag. Aurora only supports covers that come from xbox unity.net, so I couldn't put my custom cover into aurora directly. After making that cover, I learnt how to upload covers into xboxunity, then when I submitted it, it didn't show up into the website or my console. Why is that? 

Any answers given would be gladly appreaciated!

And just so if you guys are wondering, here is the custom cover I made:

cover.png

 

Just now, lawalord said:

 

Icon.png

Icon.png.818216bfd0f4d7a9fa2f85d3e8c3753b.png

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Either use the latest Aurora Asset Editor that's on github or jump on the rms discord as the devs are there they need to approve it. I think they probably just haven't seen it uploaded waiting to be approved or just busy like most of us

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