Jump to content
RealModScene
Sign in to follow this  
fixedbadd

The Elder Scrolls V: Skyrim - Special Edition Tribute DLC XBOX 360 (freeboot)

Recommended Posts

After the announcement of the Special Edition for new consoles, I had hope that Bethesda dont forget PS3 and XBOX360 but... Therefore, it was decided to remedy this situation and to made SE myself. This supplement includes a number of fixes and improvements, both visually and gameplay. Basically it is the work of talented guys from nexusmods and me, for what they are sincere thanks and bow, I optimized all stuff to work on XBOX360, in accordance with the specifications of the console versions of Skyrim. In addition do not use third-party resources or model, without the addition of scripts "scriptfree" All screenshots are made on the XBOX360.

abbdee0b9a91.png  81a4b25b7346.png  17ccdeab9ce3.png  f5ab6b8e5197.png
b2dee980c261.png  299653631b2f.png  b5fa8c80f5dd.png  4df7d4b6358b.png

List of changes:
- Change lighting model to a more believable in the exterior and interior (night is now similar to the night, dim and dark rooms, caves completely dark, without torches have nothing to do there)
- Changed weather conditions and weather behavior in general (intense rain and loud thunder, dense fog, and now in all regions and cities will be rain and fog and snow, according to their geographical location)
- A new sun
- The new normal maps (normalmaps) for the landscape better and more optimized with mipmap technology
- Optimized lighting in the interiors with the help of Occlusion Culling technology
- Improved the effect of depth of field interior and exterior
- Changed the radius of the torch lighting and combustion duration (you'll need it in the caves)
- Fixed almost all of the seams of the landscape, the textures in place of joints (which is incredibly annoying in the original)
- Improved model of behavior of enemies in battle, the AI has become smarter and more dangerous
- Added items exterior in five major cities
- IMAGINATOR added for color correction and contrast of the image (in spells appear)

The first call IMAGINATOR - NPC can disappear, you must save the game after the first call and download this save, after this it will never happens again. Dialogue with NPC will be in English.
IMAGINATOR settings in accordance with screenshots:
CONTRASTOR: Contrast (-12)
Saturation (+13)
TINTOR: Blue (+1)
Orange (+1)
CINEMAGIC: Sky (-1)

All stuff was tested and work perfectly. You must have all DLC and the latests patch, the pack works as DLC, it appear in DLC list after install.
Big thanks and love to: The Realistic Lighting Team, CrushBoss, raulfin, GhostAgent, Nazenn, JK, fadingsignal, MannyGT, JmV, Encryption, rgabriel15, MGE, Gopher and nexusmods.

Sorry for my bad english.
Enjoy.)

Skyrim SE Tribute.zip

  • Like 9

Share this post


Link to post
Share on other sites

After the announcement of the Special Edition for new consoles, I had hope that Bethesda dont forget PS3 and XBOX360 but... Therefore, it was decided to remedy this situation and to made SE myself. This supplement includes a number of fixes and improvements, both visually and gameplay. Basically it is the work of talented guys from nexusmods and me, for what they are sincere thanks and bow, I optimized all stuff to work on XBOX360, in accordance with the specifications of the console versions of Skyrim. In addition do not use third-party resources or model, without the addition of scripts "scriptfree" All screenshots are made on the XBOX360.

You can use outside sources and models, they just have to be downgraded to 512x512 pixels..

That being said, there are loads of problems with the older ports, than the remade version for nextgen..

I appreciate what you have done with this.. but it is sooooo much better on nextgen mate.. lol..

  • Like 1

Share this post


Link to post
Share on other sites

You can use outside sources and models, they just have to be downgraded to 512x512 pixels..

That being said, there are loads of problems with the older ports, than the remade version for nextgen..

I appreciate what you have done with this.. but it is sooooo much better on nextgen mate.. lol..

Thanks for feedback.) Yes, i know that you can use third-party resources, moreover they can be with a resolution of 1024x1024 or 2048x2048 XBOX 360 works with them, but this is possible only in the case if you use 1-3 mods not more. I found out that the XBOX 360 is working with a lots of fairly heavy mods preety stable, but only if 1-3 mods is set, with several mods, usually, the game crashed. In my case, i use 14 plug-ins and 17 mods with proper load order, so stability was critical to me. That why I decided not to use third-party resources.

Again, sorry for my bad english.)

 

Share this post


Link to post
Share on other sites

Thanks for feedback.) Yes, i know that you can use third-party resources, moreover they can be with a resolution of 1024x1024 or 2048x2048 XBOX 360 works with them, but this is possible only in the case if you use 1-3 mods not more. I found out that the XBOX 360 is working with a lots of fairly heavy mods preety stable, but only if 1-3 mods is set, with several mods, usually, the game crashed. In my case, i use 14 plug-ins and 17 mods with proper load order, so stability was critical to me. That why I decided not to use third-party resources.

Again, sorry for my bad english.)

Your better off just using the extracted version of the game, and setting the mod within the data folder.. most mods work better that way.. as you said, load order and what not when it is in dlc form..

And yes the xbox can handle higher res, but you dont have to take my word for it.. even tho this exact topic has been around for years.. just not talked about on rms much.. and i have been making the mods myself.. am even making mods for the special edition on xb1..

Edit: 360iso has a thread with close to 300 mods for 360 version.. already pre-converted

  • Like 2

Share this post


Link to post
Share on other sites

Your better off just using the extracted version of the game, and setting the mod within the data folder.. most mods work better that way.. as you said, load order and what not when it is in dlc form..

And yes the xbox can handle higher res, but you dont have to take my word for it.. even tho this exact topic has been around for years.. just not talked about on rms much.. and i have been making the mods myself.. am even making mods for the special edition on xb1..

Edit: 360iso has a thread with close to 300 mods for 360 version.. already pre-converted

I try using extracted version, and I did not see improvements in mods operation, I concluded that the best option is extract all bsa and compress them again with minimal compression using BSAopt then make GOD version of the game and use mods like dlc with same compression, maybe i am wrong about this method but it works perfect to me. Iam new in mods, I just had an idea for making Skyrim SE for XBOX 360, and I have fulfilled it as I could.

Share this post


Link to post
Share on other sites

I try using extracted version, and I did not see improvements in mods operation, I concluded that the best option is extract all bsa and compress them again with minimal compression using BSAopt then make GOD version of the game and use mods like dlc with same compression, maybe i am wrong about this method but it works perfect to me. Iam new in mods, I just had an idea for making Skyrim SE for XBOX 360, and I have fulfilled it as I could.

You are not wrong mate.. some people prefer the custom dlc.. as they dont want to mess with the actual game files..

You can do more with the extracted version that the custom dlc tho..

Share this post


Link to post
Share on other sites

Frame rate?

Nice job btw

Sent from my SM-G7102 using Tapatalk

Accurate information for that requires hardware that can capture the video at high framerate and display the actual input framerate... not something your average joe has laying around ;)

Share this post


Link to post
Share on other sites

Accurate information for that requires hardware that can capture the video at high framerate and display the actual input framerate... not something your average joe has laying around ;)

I believe 360 version is locked to 30fps just like the newer ones.. but with higher rez stuff than 360 can handle, can be way lower

Share this post


Link to post
Share on other sites

yeah, i didn't understand the imaginator npc too  :blushing:

i've tried this mod, btw first time i used an addon/mod, and the frame rate is very good, it seems to me a stable 30 fps

  • Like 1

Share this post


Link to post
Share on other sites

Can someone explain the "imaginator" thing plz

Sent from my SM-G7102 using Tapatalk

A simple search would have brought this video up:

Share this post


Link to post
Share on other sites

A simple search would have brought this video up:

Is there a way to not install the imaginator but install the rest of the mod?

Sent from my SM-G7102 using Tapatalk

Share this post


Link to post
Share on other sites

Is there a way to not install the imaginator but install the rest of the mod?

Sent from my SM-G7102 using Tapatalk

That would depend on the mod itself.. if its multiple or a single.. you could always just not use that part of the mod.. lol.. and i am pretty sure everything else would work normally..

Share this post


Link to post
Share on other sites

Can someone explain the "imaginator" thing plz

Sent from my SM-G7102 using Tapatalk

The framerate is identical to vanilla version of the game, it was a priority to me when i create this dlc, only in 5 biggest cities when intense rain may be framerate drops but it not noticeable. IMAGINATOR is very useful thing. It appear in spells, and use like spell. When you use spell the NPC is appear and in conversation you can change the contrast, color, and other things. I wrote imaginator settings that I use myself and with whom do screenshots, I highly recommend using them.

Share this post


Link to post
Share on other sites

Is there a way to not install the imaginator but install the rest of the mod?

Sent from my SM-G7102 using Tapatalk

Since you have to select and use a certain spell to use the imaginator mod, I don't see why you'd wanna remove it from the package. Just don't use it, if you don't want to.

  • Like 1

Share this post


Link to post
Share on other sites

I don't understand the "save game at first call" thing

Sent from my SM-G7102 using Tapatalk

When you use spell IMAGINATOR for the first time NPC, that appears and with whom you can engage a dialogue to change settings, can disappear. if it happened -  save game after using the first time IMAGINATOR spell, and after NPC disappearance, then load this save. After "save - load" the dialog with IMAGINATOR NPC always will work properly. This is a bug in IMAGINATOR mod that developers have not been able to fix, but provided the solution which I have described above.

 

  • Like 3

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×