Nightwinter 18 Posted June 14, 2016 So... I was thinking; I have been porting some mods to my xbox... but I have this quistion: the mods that needs skse or mcm (SKyUI for example, Frostfall, etc) how do I make them work in my x360 skyrim? another question: Is there a way to install mods like in the pc? Just simply copying the .bsa, .esp files to DATA without making a con "dlc" file? Or, Instead of that, making a .bsa file with the textures folder inside, and then compile it in a con dlc file, so textures actually works? (can't make Quality Maps work, Idk if any other textures mod with folder "textures" are not workin', nor Winter is Coming - Cloaks) I've tried this http://www.realmodscene.com/index.php?/topic/1600-how-to-convertport-pc-skyrim-mods-to-work-on-a-jtagrgh/ And this https://www.xboxchaos.com/topic/2935-how-to-repack-texturesbsa/?page=1 Currently going to try this http://www.game-tuts.com/community/f116/tutorial-modded-textures-meshes-retail-xbox360-via-iso-124847/ Quote Share this post Link to post Share on other sites
felida 1653 Posted June 15, 2016 1: textures need to be re-done.. scaled down to 512x512 as that is the only resolution the 360 "can" handle without issues.. 2: dlc or in the data folder.. doesnt really matter.. just depends on what your setup is, meaning if you have extracted version the dlc isnt needed, but if using GoD version, then DLC is a must as you can't easily mod the files in the god container. 3: skse isnt possible on 360 i dont think.. as there are several threads on other forums specifically stating this.. just "google skse on RGH" or something similar Quote Share this post Link to post Share on other sites
Nightwinter 18 Posted June 16, 2016 1: textures need to be re-done.. scaled down to 512x512 as that is the only resolution the 360 "can" handle without issues.. 2: dlc or in the data folder.. doesnt really matter.. just depends on what your setup is, meaning if you have extracted version the dlc isnt needed, but if using GoD version, then DLC is a must as you can't easily mod the files in the god container. 3: skse isnt possible on 360 i dont think.. as there are several threads on other forums specifically stating this.. just "google skse on RGH" or something similar Thanks for you reply. I didn´t think anyone would reply. Well, I am going to redone the textures to 512 then. So, skse is a no go... mmh. I am actually using a Extracted version of the game, so I have de DATA folder with the other folders inside. I don't need to remake any other thing? just the textures? Quote Share this post Link to post Share on other sites
felida 1653 Posted June 16, 2016 Thanks for you reply. I didn´t think anyone would reply. Well, I am going to redone the textures to 512 then. So, skse is a no go... mmh. I am actually using a Extracted version of the game, so I have de DATA folder with the other folders inside. I don't need to remake any other thing? just the textures? skse would have to be re-coded to work with xb360.. it's only a PC thing.. reason why mods work are because they are made with the creation kit.. which is the CORE of how the game is made.. which each version (PC/360/ps3) have been programmed to interpret the files across the platform it's on.. basically each version of the game uses the same files/textures/scripts/ect but they are tweaked to play on the system they are on.. 1 Quote Share this post Link to post Share on other sites