kira125 51 Posted January 7, 2015 Hi i was using the new TU management (in rute secction) frist i check all my TUs (restar aurora) and then i use the delete bottom but i didnt see any diference.. all my TUs activate and deactivate ones still there what does delete option do? the only thing it do in my case, just delete my indie TU (so i cant play indies) i suggest to dont do that also i read in (i dont remmember the post) that to many activate TUs make aurora slower so it be good to add a button to deactivate all of them because in large list of games you may activate TUs and then you forgot to deactive them what do you think? Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted January 7, 2015 The Delete function deletes any active TU's (Content\0000...00\TitleID\000B0000\TUFile and Cache\TUFile) it doesn't clear out the ones you've downloaded... The slowness you read about is when you have alot of Active TU's and have the scanning taking place every startup... Quote Share this post Link to post Share on other sites
kira125 51 Posted January 7, 2015 The Delete function deletes any active TU's (Content\0000...00\TitleID\000B0000\TUFile and Cache\TUFile) it doesn't clear out the ones you've downloaded... The slowness you read about is when you have alot of Active TU's and have the scanning taking place every startup... but then it doesnt matter if i have a lot of TUs active? because the scanning TUs it only happen once? also any chanches to fix the delete indie TUs ? Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted January 7, 2015 but then it doesnt matter if i have a lot of TUs active? because the scanning TUs it only happen once? also any chanches to fix the delete indie TUs ? You can make it scan everyboot if you want it to, or at any time manually... It does matter for the console, too many tu's in cache and you have problems... Where are those stored? And why aren't they handled by aurora? Sent from my GT-I9300 using Tapatalk Quote Share this post Link to post Share on other sites
kira125 51 Posted January 7, 2015 You can make it scan everyboot if you want it to, or at any time manually... It does matter for the console, too many tu's in cache and you have problems... Where are those stored? And why aren't they handled by aurora? Sent from my GT-I9300 using Tapatalk it does matter only if they are active? right? where are they? i dont remmember to select a folder or something And why aren't they handled by aurora? sorry i dont understand, can you use other words Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted January 7, 2015 it does matter only if they are active? right? where are they? i dont remmember to select a folder or something And why aren't they handled by aurora? sorry i dont understand, can you use other words Yeah, when they're not "active" they're not in the "outer" folders, they're stored in a specific folder inside of Aurora/FSD Why doesn't Aurora know which TU's you have for those games? (it knows about all the ones it deletes) Quote Share this post Link to post Share on other sites
Idol 1 Posted January 13, 2015 Why does Aurora even make backups of hard-installed title updates?I know that soft TUs get automatically deleted after some time from the cache, but hard TUs don't. They are stored in content/00000000000000 and stay there. No need for duplicates. And since hard TUs get bigger and bigger nowadays, these backups seem like a total waste of space. Would be great if Aurora would stop doing that... or at least have a setting for duplicating soft TUs only. Quote Share this post Link to post Share on other sites
MaesterRowen 14 Posted January 13, 2015 Why does Aurora even make backups of hard-installed title updates? I know that soft TUs get automatically deleted after some time from the cache, but hard TUs don't. They are stored in content/00000000000000 and stay there. No need for duplicates. And since hard TUs get bigger and bigger nowadays, these backups seem like a total waste of space. Would be great if Aurora would stop doing that... or at least have a setting for duplicating soft TUs only. They are backed up because if you want to deactivate a TU- for a game, you have to delete it. The next time you want to activate it, you have to redownload it. With no back up, if you have TU 15 of a game, and want to use TU 14, you have to delete TU15 then redownload TU14. Then say you want to activate TU15 again, now you have to delete TU14 and redownload TU15. Bottom line is, hard drive space is less likely to be an issue / inconvenience than redownloading 50-900MB Tus everytime you want to switch them. Lesser of two evils. We back them up so you only download once, then if you want to enable/disable the TU its just a matter of copying from the back up location to the right place. Quote Share this post Link to post Share on other sites
Idol 1 Posted January 14, 2015 Thanks for responding. Guess this is mainly important for people using trainers & mods. I personnally never had the need for temporarely deactivating TUs or using older versions over the latest one. So I couldn't see the benefit here. A config option for TU backup behaviour would be nice, nonetheless. Keep up the good work! Quote Share this post Link to post Share on other sites