JPizzle 0 Posted April 3, 2014 xeBuild 1.12 ============ Introduction: ============= xeBuild is a command line system image builder for JTAG, glitch, and clean images. Run the xeBuild program with no (or incorrect) arguments to see it's usage info. What's New: =========== - minor bug fixes Current Limitations: ==================== - STAY THE HELL OFF LIVE! Nuff said, we're not you're mum. How To Use: =========== - See individual folders for lists of files to provide - if desired provide replacement cpu and 1bl keys in text files - open a command window in the xeBuild directory - on the command line type, for example: example - if you provided keys in appropriate text files xeBuild.exe -t glitch -c falcon -d myfalcon myfalconout.bin -t glitch = build a glitch type image -c falcon = use falcon bl and patch set -d myfalcon = a folder is present called "myfalcon" with per machine files, this uses it myfalconout.bin = the file that will be produced - type 'xeBuild.exe -?', 'xebuild client -?' or 'xebuild update -?' for command line info Update and Client modes: ======================== Both modes require the supported updsvr running on the xbox, full functionality may require updating console patches with the included hv patches. Both the PC and the xbox need to be on the same subnet/LAN router. Client mode is a simple way to read, write and patch flash as well as few other simple commands such as the patch updater. The patch updater will look in the folders beside the exe for {version#}\bin\patches_{type}.bin which are full patches for whichever console and hack type, it will load and strip the patches if needed and send them to the console. Note that only xebuild images are truly supported for this. Most of the client mode commands should be available on any console, even unhacked devkits. See output from 'xebuild client -?' for more information on the options available. Update mode attempts to retain as much data about the console as possible, without having to provide any info on the command line aside from optional/addon patches if required. After you copy the $SystemUpdate folder into (in this example) the folder 16203 it is capable of taking a simple command line like: xebuild update -f 16203 -a nohdmiwait It will fetch all the info from the console, and use the updater to update both the system flash and avatar data on the console (provided you have an 360 formatted HDD internally in the console.) It has some more advanced options to allow one to build the update image as well as dump the data from the console as it's acquired, while even leaving the console data untouched. See output from 'xebuild update -?' for more information on the options available. Neither update or client image writes are able to affect bad blocks, but are able to write new ones. If this happens mistakenly, an erase block command has been provided in client that will attempt to clear the bad block - use with caution though, blocks get marked as bad for good reasons and is a normal occurrence on NAND when a block becomes unreliable. With big block machines, the server will attempt to retain any NAND mu data in the system area, provided there is no system data to write in the image being sent. It's not foolproof, but update mode should not corrupt NAND mu. Example: ======== -take original console dump, put it in mytrinity folder as NANDdump.bin -set CPU key and 1BL key in ini file, verify LDV from NANDdump.bin matches console fuses if not set cfldv in ini file -build (xeBuild.exe -t glitch -d mytrinity -f 13599), flash and hopefully life is good .ini files: =========== Just a word on the format... the ini parser is not very robust, the files need to be plain ASCII, everything after a ; on a line is ignored, and spaces are not acceptable (they get removed). Things like CPU key and 1BL key, if present in the per box ini file need not be placed anywhere else. Optional Patches: ================= Various optional patches are included for use with the -a option, they are: nofcrt - removes fcrt.bin requirement on some drives nohdd - disables detection of internal SATA HDD nohdmiwait - HDMI consoles will no longer wait or EXX screen when video is not ready nolan - disables wired LAN to prevent E75/76/77 on machines with a damaged PHY nointmu - disables jasper NANDmu, trinity 4G internal USB and corona 4G MMC memory units blmod.bin: ========== Changing the patches to the BL that follows the BL that is executing during glitch attempts has a direct effect on whether a machine will glitch. The provided patches are generic and work well on most machines, but this per machine build addon can now be supplied without modifying the base patches to CBB or CD via a file in the perbuild folder, they will simply be tacked onto the end of CBB or CD, and the BL size adjusted to include this new data in the hash. Keep in mind, it can take multiple attempts and re-flashing with different binary data to find something that will boot at all, let alone be more effective for your console. blmod is currently not supported by update mode. Note: ===== - DON'T USE THIS UNLESS YOU KNOW FOR SURE THAT YOU NEED IT! Using an incorrect controller config can result in problems remapping bad blocks (even manually.) If you have a 16M jasper, an additional build type has been added 'jaspersb', by default the image will be built for jasper with big block controller (config 00023010), use this alternate switch to build for small block controller (config 01198010.) Multi build/options example: ============================ when you specify -f 13599 on the command line: 13599\filelist.ini is parsed instead of data\filelist.ini Also the bin directory is used from 13599\bin\ instead of bin\ allowing anyone to create multiple builds without multiple instances or rebuilds/hex edits/hacks of the main app. The example provided is the last version of 13599 patch set from dash launch and other files to build freeboot 13599 example use: ------------ xeBuild -f 13599 -d myfalcon x13599out.bin -f 13599 : use .\13599\filelist.ini, and .\13599\ for firmware files, .\13599\bin\ for patches -d myfalcon : use .\myfalcon for per build files (cpu key, keyvault, security files, ini etc.) x13599out.bin: override auto generated name and produce .\x13599out.bin as the final NAND image note, if -d ***** is not specified it will still use the original /data and /bin dirs Devkit image building: ====================== This feature is currently considered Beta/Work In Progress. A new image target type was added, "-t devkit" which builds 64M flash images for devkits. Currently untested, building with a 00 filled CPU key will create a zeropaired devkit image that may allow one to boot a software bricked devkit that one does not know the CPU key for and recover it to an operational state. By powering on the console with such an image present, with a recovery DVD in the drive, the recovery software should be able to create a new keyvault, re-pair the DVD drive to the new keyvault, and allow normal operation once complete. Normal devkit image building when one does know their CPU key and thus has security files and keyvault should work as expected. Building devkit for glitch/jtag is also possible using the standard -t glitch/jtag methods. Sample ini have been provided with this release, but will not work unless patches and files are supplied. Note that devkit is not our focus, but was relatively easy and straight forward option to supply for those that wish to make use of it. jasperbigffs: ============= Those who use large block NAND are now able to nearly double the size of the system file area with this option with no apparent ill effects. Normally this option wouldn't be needed, but if one wanted to experiment with more files in flash, or one was building a devkit image for a devkit with a big block flash, this option is required. support: ======== If you've found a bug or have a suggestion, please comment at http://www.realmodscene.com/index.php?/forum/15-xebuild/ (English) http://homebrew-connection.org/forum/index.php?board=8.0 (English/French) Credits: ======== Without ikari this would not have been possible, thanks! __ ____ ___ ___ _____ / _|_ __ ___ ___| __ ) / _ \ / _ \_ _| | |_| '__/ _ \/ _ \ _ \| | | | | | || | | _| | | __/ __/ |_) | |_| | |_| || | |_| |_| \___|\___|____/ \___/ \___/ |_| [v0.10 - inspired by ikari] R.I.P. No this isn't freeboot, it is a clone and has always been since the last release of ibuild. Thanks and greetz to everyone who has contributed to hacking this wonderful machine. Thanks to the engineers and countless others who made the machine what it is... we only wish they had listened and RROD was not a problem. If we were to list everyone here, there would be no time left to play on the machine! Thanks Team Xecuter for the Corona 4G! Thanks to JuggaHax, dayton360mods, glitch360team and all other contributors for helping find a way to make Corona 4G golden! Thanks to Free60, LibXenon.org, Redline99 and Tuxuser for providing xell builds <3 Thanks to Swizzy for making the official GUI front end for xeBuild, for always adding the new stuff we shovel at him and never once complaining. Big thanks to the folks at #freeboot on efnet for the tireless hours of help you all give freely. Thanks to the testers who tirelessly made sure stuff worked. Thanks to rgloader for doing the work yourselves, there *is* no spoon, just a glitch in the matrix. Don't believe what random people *cough* write on forums .. ----- //2014 ----- Changes: ======== 1.12 - check FCRT.bin signature with PIRS_pub.bin or MAST_pub.bin if available (selection based on content) - check DAEP signed signatures in DAE.bin (usually 2) with PIRS_pub.bin if available - check CRLP signed CRL.bin signatures with PIRS_pub.bin if available - fix mobile extraction stalling process on corrupt NAND - do not patch boot reasons into flash header for devkit and retail builds, only glitch and jtag - added patch to kernel to attempt to block network until launch.xex has loaded (if available) - add -o smcnocheck to image build options/ini; avoids fatal build error if smc is unknown - add 16747 - fixed: was not automatically creating all the folders for 16747 avatar data to be valid Use these new files with my XeBuild tutorial http://www.realmodscene.com/index.php?/topic/2205-xebuild-freeboot-nand-update-tutorial/xeBuild_1.12.zip 16747.zip common_folder.zip Quote Share this post Link to post Share on other sites
guba1 21 Posted April 6, 2014 C:\Users\TRANSPORTI\Desktop\dash\xeBuild_1.12>xebuild update -f 16747 --------------------------------------------------------------- xeBuild v1.12.659 --------------------------------------------------------------- ---- { Update Mode } ---- started, watching network for xbox...success, found xbox beacon at 192.168.1.242 connected to Trinity with updsvr version 2 (peek version 2) **** could not read cf_16747.bin (-1) **** ******* ERROR: critical bootloader files are missing, cannot proceed! ***** FATAL UPDATE ERROR: -1 unable to complete NAND image --------------------------------------------------------------- xeBuild Finished. Have a nice day. --------------------------------------------------------------- press <enter> to quit... c 21 Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted April 6, 2014 C:\Users\TRANSPORTI\Desktop\dash\xeBuild_1.12>xebuild update -f 16747 --------------------------------------------------------------- xeBuild v1.12.659 --------------------------------------------------------------- ---- { Update Mode } ---- started, watching network for xbox...success, found xbox beacon at 192.168.1.242 connected to Trinity with updsvr version 2 (peek version 2) **** could not read cf_16747.bin (-1) **** ******* ERROR: critical bootloader files are missing, cannot proceed! ***** FATAL UPDATE ERROR: -1 unable to complete NAND image --------------------------------------------------------------- xeBuild Finished. Have a nice day. --------------------------------------------------------------- press <enter> to quit... c You need to download the 16747 update and put in the 16747 folder... 1 Quote Share this post Link to post Share on other sites
LanceSean 1 Posted April 16, 2014 I am new here and really don't like to spend much on getting the update from shops. Can you please teach me how to update my jtagged xbox to the new software update please. thank you! 1 Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted April 16, 2014 I am new here and really don't like to spend much on getting the update from shops. Can you please teach me how to update my jtagged xbox to the new software update please. thank you! Try looking in the tutorial/guides section of these forums... Sent from my GT-I9300 using Tapatalk 1 Quote Share this post Link to post Share on other sites
Vulpe 3 Posted April 22, 2014 great job. done in 3 min. 1 Quote Share this post Link to post Share on other sites
Zephyr 3 Posted May 13, 2014 Hey Everyone - just a quick clarification please: I read the linked tutorial and used that for my last 2 updates. In the tutorial linked the the 16537.zip was simply the xbox 16537 official system update (as far as I am aware). This time with the links supplied for downloading the official update seems to be missing as teh 16747.zip file you download is only 15Mb worth of files. Where do the files go from the 16747.zip file that have been supplied above? In the last 2 updates I have not seen these files so have no idea what to do with them. Only the $Systemupdate was ever supplied in the past (using the linked tutorial) - It seems that the files in the 16747 folder are similar to those that are in the common files downloaded file - but sorry - no idea what to do with teh files from 16747. (I knwo the files from the common_files.zip go, just not 16747... I would assume the 16747 folder... But the tutorial did nto cover that (not that I could see) so I thought it best to ask In answer to the first post with the error it was stated teh 16747 update and place it in the 16747 folder - I assuem this means get the official 16747 update (like the last 2 updates) and place in corrcet fiolder and away you go? Sorry for the hassle Zephyr 1 Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted May 13, 2014 Hey Everyone - just a quick clarification please: I read the linked tutorial and used that for my last 2 updates. In the tutorial linked the the 16537.zip was simply the xbox 16537 official system update (as far as I am aware). This time with the links supplied for downloading the official update seems to be missing as teh 16747.zip file you download is only 15Mb worth of files. Where do the files go from the 16747.zip file that have been supplied above? In the last 2 updates I have not seen these files so have no idea what to do with them. Only the $Systemupdate was ever supplied in the past (using the linked tutorial) - It seems that the files in the 16747 folder are similar to those that are in the common files downloaded file - but sorry - no idea what to do with teh files from 16747. (I knwo the files from the common_files.zip go, just not 16747... I would assume the 16747 folder... But the tutorial did nto cover that (not that I could see) so I thought it best to ask In answer to the first post with the error it was stated teh 16747 update and place it in the 16747 folder - I assuem this means get the official 16747 update (like the last 2 updates) and place in corrcet fiolder and away you go? Sorry for the hassle Zephyr Not sure what the contents of "16747.zip" is... but... grab the official 16747 system update, unpack it to the 16747 folder like the previous updates... Sent from my GT-I9300 using Tapatalk 1 Quote Share this post Link to post Share on other sites
Zephyr 3 Posted May 13, 2014 Huge thanks for the reply. I shall do as instructed... And maybe Administrator might be able to advise what the files inside 16747.zip are or are for... More so out of curiosity as I noticed 63 of the 92 files are the same file names (different modified date) to those that exist in the common_files.zip Appreciate you help Update: went smooth and easy 1 Quote Share this post Link to post Share on other sites
JPizzle 0 Posted May 13, 2014 Huge thanks for the reply. I shall do as instructed... And maybe Administrator might be able to advise what the files inside 16747.zip are or are for... More so out of curiosity as I noticed 63 of the 92 files are the same file names (different modified date) to those that exist in the common_files.zip Appreciate you help Update: went smooth and easy filesystem Quote Share this post Link to post Share on other sites
TacticalPower88 0 Posted June 6, 2014 Now we need a automated updater for the 16756 dash Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted June 6, 2014 Now we need a automated updater for the 16756 dash There's no difference to how it's made, the difference is the patches, and the 16747 patches might work for 16756 aswell (very small changes, and none that should effect the patches) Quote Share this post Link to post Share on other sites
ddsshocker 0 Posted June 10, 2014 (edited) I'm getting the following errors, I followed the instructions from; http://www.realmodscene.com/index.php?/topic/2205-xebuild-freeboot-nand-update-tutorial/ As suggested in the post, changing 16537 to 16747 as you can see below. X:\xeBuild>xebuild update -f 16747--------------------------------------------------------------- xeBuild v1.12.659 --------------------------------------------------------------- ---- { Update Mode } ---- started, watching network for xbox...success, found xbox beacon at 192.168.0.27 connected to Trinity with updsvr version 2 <peek version 2> ***** ERROR: BL crc check failed! calculated: 5fcb0109 expected: 94a4ef68 **** could not read cf_16747.bin (-2) **** ***** ERROR: critical bootloader files are missing, cannot proceed! ***** ERROR: FATAL UPDATE ERROR: -1 unable to complete NAND image --------------------------------------------------------------- xeBuild Finished. Have a nice day. --------------------------------------------------------------- press <enter> to quit... I'm still new to modding (I'm only use to the attual game installs, updates, Dlc etc.) and this would be my 2nd/3rd updating but first from this methord, I've previously updated via J-Runner and the other if I recall correctly was from dashlauncher but I'm not sure. Here are my console details if it helps CPU: C0A3C5FC48F5E4CEE00D9E1B36BDA29E DVD: 679626F965C657E3ECA2FB6779B60C86 RGH2 Trinity Gears of War Themed Console IP Address: 192.168.0.27 Any help will be greatful, if you requre more information I'll do my best to supply it Edit: typo Update: Right stupidly I downloaded the lates $Systemupdate folder (16756) and put it in the 16747 folder, but I managed to get it installed, worked fine and then I updated to the latest 16756 and now it boots me straight in to the xbox dashboard Just installing FSD3 again and seeing if that can fix things, though little gutted my database might disapear (removing the current set up I had). I'll update this post again once done. Update #2: Right I can access FSD3 if I got to the installer and tell it to instal FS3 it will load up however I can not open DashLaunch, it tells me it not compatible with 16756 (even though I've put DashLaunch V3.12 on the system). Hope some can help, with out DashLaunch working I can't do anything really Update #3: SUCCESS!! Managed to get it fixed, dashboard updated to 16756, Dashlaunch V3.12 working thus loading FreeStyle Dash Rev775 (etc.) Had to make a new NAND with a GUI version of xeBuild. If anyone was about to help thank you for the thought thanks for the updates too Edited June 10, 2014 by ddsshocker Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted June 10, 2014 Update: Right stupidly I downloaded the lates $Systemupdate folder (16756) and put it in the 16747 folder, but I managed to get it installed, worked fine and then I updated to the latest 16756 and now it boots me straight in to the xbox dashboard Just installing FSD3 again and seeing if that can fix things, though little gutted my database might disapear (removing the current set up I had). I'll update this post again once done. Update #2: Right I can access FSD3 if I got to the installer and tell it to instal FS3 it will load up however I can not open DashLaunch, it tells me it not compatible with 16756 (even though I've put DashLaunch V3.12 on the system). Hope some can help, with out DashLaunch working I can't do anything really Update #3: SUCCESS!! Managed to get it fixed, dashboard updated to 16756, Dashlaunch V3.12 working thus loading FreeStyle Dash Rev775 (etc.) Had to make a new NAND with a GUI version of xeBuild. If anyone was about to help thank you for the thought thanks for the updates too Dashlaunch 3.12 doesn't support 16756, maybe someone made a patched version which does? idk... but... there is a new version of dashlaunch comming soon along with a new version of xeBuild (and the GUI) 2 Quote Share this post Link to post Share on other sites
ddsshocker 0 Posted June 10, 2014 Dashlaunch 3.12 doesn't support 16756, maybe someone made a patched version which does? idk... but... there is a new version of dashlaunch comming soon along with a new version of xeBuild (and the GUI) Great lol little late form me haha but happy to use that in the future Thanks for the replay Quote Share this post Link to post Share on other sites
MauricioSAJ 1 Posted July 9, 2014 Anyway that i can do that in a MAC ??? thanks! Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted July 9, 2014 Anyway that i can do that in a MAC ??? thanks! Sure, run BootCamp or similar Quote Share this post Link to post Share on other sites
eonder87 15 Posted August 28, 2014 When will come a new version of xebuild? i updated 16756 modded xebuild gui but i dont find 16756.pirs file and i dont use a avatar and dash files... i use a new dasboard after update... i dont want fsd settings is remove for update. when update come i start a new fresh install. for my xbox360.... Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted August 28, 2014 When will come a new version of xebuild? i updated 16756 modded xebuild gui but i dont find 16756.pirs file and i dont use a avatar and dash files... i use a new dasboard after update... i dont want fsd settings is remove for update. when update come i start a new fresh install. for my xbox360.... xeBuild 1.13 will be released when there is a need for it, along with that you'll have xeBuild GUI 2.094 and also Dashlaunch 3.13 Untill we release these tools, there'll be no reason for you to be on 16756, and the unofficial package is actually causing problems for many ppl, so you should be going back to the official 16747 instead Quote Share this post Link to post Share on other sites
eonder87 15 Posted September 3, 2014 2.0.16856 version is out now... http://en.wikipedia.org/wiki/Xbox_360_system_software 15 Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted September 3, 2014 2.0.16856 version is out now... http://en.wikipedia.org/wiki/Xbox_360_system_software Got any proof other then someone randomly updating the wiki page? Quote Share this post Link to post Share on other sites
LazyHost 0 Posted September 6, 2014 ================================== Swizzy's xeBuild GUI version 2.093 Log Started: Friday 2014-09-05 22:53:20 ================================== *** Some console information *** CB Version: 9188 ERROR: Unable to decrypt KV using specified CPUKey! This means the log will NOT contain information from your keyvault, it can be caused by etheir badkey or badblock/corrupt keyvault Using xell-reloaded for Glitch hack Including dashlaunch... Done! Including custom dashlaunch settings (launch.ini)... Done! Copying nand to data directory, this may take a while... Done! Checking if SMC is Glitch or Retail... Dumping current SMC... Done! Checking SMC... SMC is Glitch patched! it will be used the way it is... Parameters sent to xeBuild: -noenter -t glitch -c trinity -d data -f 16767 -b DD88AD0C9ED669E7B56794FB68563EFA -p 2247c57de107e03f841b94f5de14f57c output.bin Building nand using xeBuild (this may take a while): --------------------------------------------------------------- xeBuild v1.12.659 --------------------------------------------------------------- base path changed to C:\Users\Hack\Desktop\XeBuild (16767)\files ---- { Image Build Mode } ---- building glitch image **** could not read kv.bin (-1) **** ******* ERROR: critical bootloader files are missing, cannot proceed! ***** FATAL BUILD ERROR: -1 unable to complete NAND image --------------------------------------------------------------- xeBuild Finished. Have a nice day. --------------------------------------------------------------- xeBuild ERROR: image build error ERROR: There was one or more fatal errors: 1 errors during the build process Cleaning data and temporary directories... Done! ****** The app has now finished! ****** Can anyone help me please. I get this error everytime. Quote Share this post Link to post Share on other sites
Swizzy 2083 Posted September 6, 2014 Can anyone help me please. I get this error everytime. Your cpukey is incorrect... doublecheck it... Your key is valid tho, so it's probably a case of someone using a MFG Donor to build your nand... Can you send me your nand and i can check it for you... also, is there any particular reason you're trying to update to 16767?? it's not needed by any game... and you are actually using unofficial files! 1 Quote Share this post Link to post Share on other sites
LazyHost 0 Posted September 6, 2014 Your cpukey is incorrect... doublecheck it... Your key is valid tho, so it's probably a case of someone using a MFG Donor to build your nand... Can you send me your nand and i can check it for you... also, is there any particular reason you're trying to update to 16767?? it's not needed by any game... and you are actually using unofficial files! No I don't do it for any reason only to stay up to date. I will not make it thank you for answering. Quote Share this post Link to post Share on other sites