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Oh my god..  I just saw that Team FSD is disbanding.  A very sad day for the community. :(  All I can say is absolutly amazing work guys.  You probably can't begin to imagine what you have givin to us.  The uncountable hours of entertainment, comfort, and ease-of-use you have provided.  A very sad day..  I wish nothing but the best to all of you though in whatever you do.  A heartfelt 'thank you' from me.

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Oh my god.. I just saw that Team FSD is disbanding. A very sad day for the community. :( All I can say is absolutly amazing work guys. You probably can't begin to imagine what you have givin to us. The uncountable hours of entertainment, comfort, and ease-of-use you have provided. A very sad day.. I wish nothing but the best to all of you though in whatever you do. A heartfelt 'thank you' from me.

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Hello and welcome to a new release of F3.Now that this is complete it is time we announce the disbanding of TeamFSD. We as a team have lost a lot of members and come to the point where its time to move on and grow. We will still be involved in the scene and around for discussions and such, but TeamFSD will be no more.

Thanks guys!Thank you for all these years of innovation, hard work and dedication.It was a blast working with your skins and databases. Thanks for your support.

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I'm so excited about joining the RGH crowd.

A feature I would love to see is that when we press a shortcut key setup or the guide button in a game..  it gives us the opportunity to look in the memory of the game running for HEX values, memory monitor, cheat value generator, etc. Think action replay / Game genie  so If I'm playing a  game single player and I see my bullets are only 24 I can HEX that value to 255/FF on the fly, and continue playing the game / save values etc. I think this would make JTAG/RGH world AMAZING.

Has anybody been working on this so far?

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sad to see the disbanding of the team... best of luck in your future endeavors and thank you very much for all the effort poured into this project

by the way, after some fiddling with winmerge i can confirm begallegal1's findings and i'll report that i made my custom rev735 skin (which is also based on metrostyle, i might add) fully compatible -i think- with this new release by changing JUST ONE FILE, which happens to be TitleUpdateManager.xur located in the root of the theme. so, to all the moaners crying that they're unable to use the new tu manager or that their boxes are hanging or rebooting or whatever because of custom themes, i say: less bitching and more working please

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Posted Image

 

 

Hello and welcome to a new release of F3.

It came to our attention some of F3 wasn't working quite right so we figured why not fix them up, and throw a few new features at you.

 

-= Plugin =-

We added the ability to "Pause" a game (freeze all active threads) From webUI (this is experimental).

We also added profile information and acheivements to webUI.

HUD got a nice new Info Bar on the bottom with game information. 

 

-= F3 =-

So the TU System. You can now download TUs for multiple games simultaneously and you can pick and choose which TUs to download from each game. Each download gets its own progress bar so its easy to track.

 

Weather. Updated to use the new API and new APi Keys. Also updated so it only gets the information 1 / hour / reboot. So it won't spam your API key.

-= Update Info =-

Doing a phased implementation to control server traffic.

Hope you enjoy.

 

Posted ImageTeamFSD.Freestyle3.0.775.7z

 

Now that this is complete it is time we announce the disbanding of TeamFSD. We as a team have lost a lot of members and come to the point where its time to move on and grow. We will still be involved in the scene and around for discussions and such, but TeamFSD will be no more.

 

 

**** Freestlye 3 Beta Rev 775 - Released August 13th, 2013 ****

**** Thanks go out to our dedicated beta testers ****

**** and the community! ****

-= F3 =-

[ Added ] Brand New TU Download System

[ Fixed ] Weather updated to use new API

[ Fixed ] Weather caches info for 1 hour on each boot.

-= Plugin=-

[ Added ] webUI - signed in profiles

[ Added ] webUI - achievements

[ Added ] webUI - delete screencaptures

[ Added ] webUI - notes indicator on screencapture list

[ Fixed ] webUI - delete note

[ Added ] webUI - pause title (suspend threads) [expirimental]

[ Added ] webUI - hotkey 'P' for pause title [threads]

[ Added ] webUI - hotkey 'R' for resume title [threads]

[ Added ] webUI - 'back to launcher' button

**** Enjoy! ****

----------------------------------------------------------------

**** Freestlye 3 Beta Rev 735 - Released March 5th, 2013 ****

**** Thanks go out to our dedicated beta testers and the community!

**** Quick Change Info: Streamlined Plugin for less overhead

**** Quick Change Info: Notes in WebUI

**** Quick Change Info: In game Screenshots

**** Quick Change Info: Better user Management

**** Quick Change Info: Now scan and launch NxE Containers

**** Quick Change Info: Can create rooms in HUD

**** Enjoy!

******** F3.0.735 *********

[Fixed] Fixed TU Pause on startup.

[Added] live.json and assets to show in WebUI

[Added] paramters on WebUI for local testing

[Added] support for custom genres on WebUI

[Fixed] invalid access crash in http server for incorrect arguments

[ Fixed ] TU Issue with it deleteing tus when it shouldn't

[ Updated ] New and improved link web. To many updates to list.

[Fixed] DashLaunchInfo boolean was switched in plugin

[Changed] DashLaunchInfo settings enumerator in plugin

[Added] DashLaunchInfo in WebUI [ticket:7]

[Fixed] Invaliud urls in notes will no longer link, check with regex

[Fixed] Load screencaptures properly [ticket:91 & ticket:76]

[Fixed] Show error when screencapture not loaded [ticket:80]

[Added] Note is added without clicking a position first [ticket:72 & ticket:78]

[ Fixed ] Not downloading XML Files.

[ Added ] A sound when launching From Details Screen.

[Fixed] Incorrect date format in notes [ticket:77]

[Fixed] Disable screenshot hotkey on fancybox popup [ticket:71]

[Added] Placeholder text on notes fields [not in IE] [ticket:74]

[Added] Set notes author to first signed in gamertag [ticket...

[ Added ] Enable Kinect Option.

[ Update ] We don't scan any DLC except for Indie Games. Regardless of path.

[ Fixed ] Typo in Loading Engine

[ Fixed ] Unable to go up to APIKey from Search button for weather.

[ Fixed ] Title Text changes when you change favorites

[Added] titleID Override to WebUI ScreenCapture API [Fixed] START + BACK screenshot triggers opening keyboard twice

[Added] Notes beta 1 [ticket:6 & ticket:4]

[Added] JQE username and API key to system tab

[Changed] Switched all paths from forward to backward slash [ticket:13]

[Added] Total upload / download LiNK [ticket:43]

[Fixed] Incorrect tab highlig...

[ Fixed ] Doesn't copy empty folders

[ Fixed ] no Title in non coverflow views

[ Fixed] Focus bug in Plugin settings

[ Update ] Disable Activator and Trigger Buttons when screenshot commands are disabled

[ Changed ] Default buttons for Screenshot

[Fixed] Screenshot Set Buttons

[ Added ] User must add their own APIKey

[ Added ] Settings added for Screenshot trigger

[Added] upstream/downstream totals to getSystemLinkBandwidth response

[updated] /getScreenCaptures to return an json array [ ... ]

[ Fixed ] OnBoardMU for corona and trinity not getting serial number

[Removed] Kai menu and plugins tab from menuconfig xui

[Added] Gamepad Exports - GamepadEnableTriggers & GamepadSetTriggers

[Fixed] PlayerInfo button flags [Fixed] Back + Start screenshot combo

[Fixed] No Saved Games Display by adding a text element

[Fixed] No Games Found Text in game list when moving last game out of scene

[Fixed] FileBrowser Selection Bug

[Fixed] File Browser File Selection Bug

[Revered] Game Drive name back to 'Game'

[updated] ConnectX KeyboardUI to display Remote PC Name to be consistent with labeling

[Renamed] "Game" to "Current Game" to reduce confusion in HUD file browser

[Fixed] Verify LINK Scene Cancel button to show back when complete

[Added] New Credits

[Fixed] Issue Graphics Glitch with Skin in Plugin Settings

[updated] postLiveData and postUserData code to use titleid function

[Added] getGameFile http command to retrieve any file in the game: directory

[Added] live.json overrides for webui display. Place live.json in the root game dir and it will be loaded over the file from microsoft

[Fixed] Http PW Hashing on fresh install

[ Fixed ] Humidity spelling in weather Scene

[ Fixed ] Entering incorrect information in APIKey now clears it and reports correctly.

[ Added ] Scanning NxE Games into gamelist.

[Added] New Mount Path "Game:"

[Added] Build Dependent Log in HTTP

[updated] Ingame screenshot to be Hold Start + Press Back

[Fixed] Chrome not scrolling back to first tab on refresh [ticket:19]

[Added] Ingame Screenshots using Hold Back + Start Press

[Cleaned] Up some code

[Added] Useranme and ApiKey to /getSystemLinkInfo

[Added] Missing JSON Files

[Fixed] WebUI / to use the correct/consistent

[Added] getDashLaunchInfo webUI command

[Removed] NOTES version from getPluginInfo

[Fixed] getScreenCaptureCount spelling

[Added] getDashLaunchInfo stub

[Fixed] Screencapture list showing filesize in bytes, changed to readable

[Added] Screencapture list including viewer [[ticket:5 Ticket 5]]

[Fixed] WebUI bytestoreadable when bytes = 0 [Fixed] WebUI bytestoreadable use proper units

[Added] WebUI Track max bandwitdh with system link bandwidth graph

[Changed] WebUI System page layout [sections]

[Added] - Many SystemLink Optimizations in the LINK Core- basic Syslink needs to be tested for problems

[Added] - System Link Bandwidth monitoring code for WebUI Output [ mattie provided updated html code ]

[updated] - PlayerInfo Scene by s...

[Added] System LiNK bandwidth graph

[Added] Support for Celcius / Fahrenheit switching

[Added] nested template parsing

[Added] NOREPORT Flags for USERFLAGS

[Fixed] Disabling Reports

[Added] Automatic HUD Dismissal when game launched through HTTP API

[Fixed] System Link not enabling during f3 boot or during plugin reload

[Added] /getScreenCaptureCount

[Added] WebAPI version to /getPluginInfo

[Adjusted] Location of Buttons in HomeTab Scene

[Added] "celsius" var to /getTemperat...

[Added] Temp Settings to FreestyleSync

[Fixed] FreestylePlugin Settings Imports

[Added] Hashed HTTP and FTP Passwords [no more plain english passwords]

[Fixed] - URLEncode issue that could cause some usernames to fail url validity [MaesterRo]

[Added] - New Method of Handling Xbox1 Games- single lobby filtered by xbox1 titleid [MaesterRo]

[Added] - On/Off flags for System Link Enable to hav...

[Fixed] Many Little Graphical Bugs

[Fixed] Dashlaunch Not Found Bug

[Added] getLaunchGame command for HTTP

[Added] Dynamic Game Detection

[Fixed] SetLeader typo

[Fixed] Falsely launchable containers

[Added] RSSFeed Scroller Code

[updated] About Section

[Added] Icon Toolbar

[Added] FileSystemWatcher to monitor for changes to open file and gives the option to reload

[updated] Request Lobby To actually work and provide feed back

[Added] FileBrowser code

[Added] Passcode Entry

[Added] Proper Version file for plugin tester

[Added] Passcode Template XUI

[Added] Null object check to dumping code

[Added] Password Module [Test with [Y] on Lobby Tab]

******** F3.0.483 *********

[Fixed] TitleId and TUVER overrides

[Added] WebUI created hotkey 's' to take a screencapture from anywhere in the page

[Added] WebUI CPU key and DVD key 'not available' when empty

[Added] WebUI loader for screencapture

[Removed] Leader Sorting from Userlist

[Enabled] HttpDaemon security

[Fixed] CPU and DVD Key

[Removed] Kai from HTTP

[Added] Custom XGUntileSurface Function

[Moved] JSON templates to external files

[Fixed] DL Settings can be change in the hud

[Fixed] User list and lobby list pending scn to only use loading spinner

[Added] Internal MU mount point for slims to plugin ui

[Added] Dashlaunch options to Hud Setting Scn

[Added] Dashlaunch resolve function for getting and setting values

[Added] TU to game Info

[Added] Devlink and pingpatch check

[Added] Dynamic Legend Updating System for Syslink HudScene

[Revamed] HttpDownloadTask to have better error handling

[Changed] Plugin to work on both devkit and retail consoles dynamically

[Added] Multithreaded Support in SystemLink HUD

[Added] Base AsyncTaskManager Skeleton

[Added] Fade-In animation for Hud Temps

[Added] Temperatures to hud

******** F3.0.402 *********

Increased Stability in Scanning

Increased Stability in gamelist

Added integration with LiNK

removed Xlink Kai

Plugin Web for in game information while playing

LiNK For native systemlink across the web

******** F3.0.58 **********

Added coverflow

Added Kinect integration

New HTTP Server

built on FSD Core

Indie title Support. < SEE INSTRUCTIONS BELOW >

fixed weather API to use world weather

**NOTE** Indie titles scan into Homebrew section

**NOTE** new http credentials default to f3http

**NOTE** if installed over FSD will delete your DB

**NOTE** troubles and bugs should be reported to our forums www.realmodscene.com

********** LiNK Instructions ************

First this is a BETA, and is very BETA

We needed a larger test platform.

Thare are Known issues

Configuration of the LiNK Settings happens in the settings sceens in F3.

Link requiers port forwarding, you an use UPNP or do it yourself.

Each xbox will require a uniqe Login to JQE360 if they

want to be online at the same time.

Checkout the site http://link.jqe360.com

********** INDIE INSTRUCTIONS ***********

Indie titles REQUIRE dashlaunch with fakelive to be installed

Indie titles MUST be in a Microsoft Approved content location

AKA hdd1:content0000000000000000584E07D200000002

Approved drives for content are HDD1: MU: USBMU: INTMU:

You MUST HAVE Kinect data installed

you MUST have the Indie Launcher TitleUpdate installed

The indie titles will scan into Homebrew.

 

Been a pleasure :thumbsup:

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Now that this is complete it is time we announce the disbanding of TeamFSD. We as a team have lost a lot of members and come to the point where its time to move on and grow. We will still be involved in the scene and around for discussions and such, but TeamFSD will be no more.

 

Very sad to read this, huge respect and tons of thanks to everyone ever involved in TeamFSD!  :clap:

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Everything worls perfectly ! thank you for this update !!

 

But ....

There is still the probleme of Link, you can not play on two console on the same network !!

Me and my neighbor when trying to enter the same party on link ... there is an error.

 

u

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Now that this is complete it is time we announce the disbanding of TeamFSD. We as a team have lost a lot of members and come to the point where its time to move on and grow. We will still be involved in the scene and around for discussions and such, but TeamFSD will be no more.

 

What will become of the FreeStyle dashboard if TeamFSD is gone?  I realize you say you'll still be involved and able to talk, but what impact will this have on us?  Is this simply because the Xbox One is coming out in a few months, and a new group is in the works for developing that system?  Is the RXE project now officially cancelled as well?  I, for one, would just like to have some more details.  You've been a great inspiration for so many people.  Everybody I talk to about my Xbox is so jealous of all your work.  I hate to see you leave us as well.  Please give us more information!

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Wow, super bummer to hear about the team disbanding.  FSD is a huge benefit to the scene and is really something to be proud of.

Thank you all for your hard work, hopefully we see you guys pop up in other places around the scene!

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i am sad to hear ot the disbanding i have been using freestyle dash since v1.2 ,massive  thanks to you guys  for all the hard work and free time you gave so we could enjoy could consoles more was an amazing job  , best of luck in future endeavors

 

just to ask as does this mean RXE dashboard will not be coming

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Everything worls perfectly ! thank you for this update !!

 

But ....

There is still the probleme of Link, you can not play on two console on the same network !!

Me and my neighbor when trying to enter the same party on link ... there is an error.

 

u

Got three on my network and they all play nice together. Look At your PF in your router and make sure your ports are correct for each console connected.

 

Sorry to here about the disbanding of TeamFSD. You guys have brought so much to so many so from me a big THANKYOU. I hope you all the best in the future. :clap:  :clap:  :clap:  :clap:

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merci a vous les gars et tres bon boulot on est triste que vous arretiez la team fsd mais en tous cas un grand merci et felicitations pour le boulot accomplie

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I had the issue with no TU's showing up and switched to the default skin as mentioned by another member here and now the TU's are working flawlessly but I now have a different issue. Also anyone having sign in issues with jqe.com it is because the adminstrators wiped all the passwords clean and you will need to reset your password as I had this issue and figured it out once I went to jqe.com to sign in.

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If I go into NXE and then back into FSD3 the bottom border in the guide gives me a 'Invalid Execution ID' while in NXE it gives Xbox Dashboard and the dash kernel info.  I have two Xboxes, default skin, both updated, both with this error.  What is that and how do I fix it?  

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So that is the default?  I don't remember seeing that before....  Is it that I am extremely non-observant (I did check on my second XBox before upgrading, it was not there)?  Or that in the update something was enabled that I did not use before?

 

EDIT:  The bar *is* a new thing (should bother to watch the demo video first).  Therefore the only issue is the 'Invalid Execution ID'

Edited by PlumberOfDeath

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This is the only bug I've encountered so far and (assuming it is a bug), as far as functionality goes, it isn't particularly intrusive.  If you switch to the default skin or use a 775 skin so as to be able to get the TU download features, things seem to be working just fine.   Are there 'bugs' other than these?

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Sad to hear news about disbanding.

But what a legacy to leave behind FSD3 v  755.

It will live on for the years to come.

Has RXE been canceled?

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"Now that this is complete it is time we announce the disbanding of TeamFSD. We as a team have lost a lot of members and come to the point where its time to move on and grow. We will still be involved in the scene and around for discussions and such, but TeamFSD will be no more."

I'm truly sad but hey sometimes we all need to move on :) 

My question is,With your disbanding,does it mean LiNK will be shutting down? Or we'll be able to play?

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