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Ramington

xboxunity Title Updates not recognised by Aurora if filename is incorrect

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Hi guys,

After days of trying to make sense of this and looking around for answers I still don't have a solution to this problem.

Some of the TUs you can download from the xboxunity website have an incorrect file name format e.g. tu00000002_00000000 instead of TU_1A5222V_0000008000000.0000000000082.

For some reason Aurora doesn't recognise these TUs. When using the file manager, it tells me what games these are for but it's impossible to apply them.
E.g. if I take a correctly named TU like TU_1A5222V_0000008000000.0000000000082 and put it under the \Cache\ folder, after a TU scan it gets picked up by Aurora, I can enable it and it'll be applied and correctly show up ingame 👍
If however the file is called something like tu00000002_00000000 it won't get applied. A good example for this is Minecraft where the latest TU is #75 which can't be acquired through xboxunity.
It doesn't matter where this file is copied (Cache folder or \Content\584111F7\000B0000), Aurora will state it has applied the TU but when you press the Guide button Minecraft is still on vanilla and all the features from the update are missing 👎


Another test I've done was to take a working TU, rename it to tu00000002_00000000, refresh, and although Aurora will still see and apply the update, when you press the Guide button the TU version will be 0 and the features won't be there either. So it's definitely the filename that's the problem.

Any help would be appreciated!

Thank you.

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On 5/21/2022 at 6:56 AM, Ramington said:

Hi guys,

After days of trying to make sense of this and looking around for answers I still don't have a solution to this problem.

Some of the TUs you can download from the xboxunity website have an incorrect file name format e.g. tu00000002_00000000 instead of TU_1A5222V_0000008000000.0000000000082.

For some reason Aurora doesn't recognise these TUs. When using the file manager, it tells me what games these are for but it's impossible to apply them.
E.g. if I take a correctly named TU like TU_1A5222V_0000008000000.0000000000082 and put it under the \Cache\ folder, after a TU scan it gets picked up by Aurora, I can enable it and it'll be applied and correctly show up ingame 👍
If however the file is called something like tu00000002_00000000 it won't get applied. A good example for this is Minecraft where the latest TU is #75 which can't be acquired through xboxunity.
It doesn't matter where this file is copied (Cache folder or \Content\584111F7\000B0000), Aurora will state it has applied the TU but when you press the Guide button Minecraft is still on vanilla and all the features from the update are missing 👎


Another test I've done was to take a working TU, rename it to tu00000002_00000000, refresh, and although Aurora will still see and apply the update, when you press the Guide button the TU version will be 0 and the features won't be there either. So it's definitely the filename that's the problem.

Any help would be appreciated!

Thank you.

No.. you are completely wrong.  There are 2 types of title updates.. the TU_xxxx files do go into the cache of the hdd.

The tu00000002_000000 go into the content folder like dlc.. you can take the tu, load it into 360 content manager on PC, and tell if the file name is correct or not mate.. 

 

100% your tu is corrupt. Now, there is a file size limit on unity.. which is why the latest tu isnt on there for minecraft.. there is also no checksum verification if the tu was corrupt or incomplete.. 

The last tu for minecraft is tu 78.. or 79.. the bedrock edition version. And is in this site.. I've put the link up here personally.. but you are misinformed about the tu process..

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