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Found 4 results

  1. Glitch/Nand Reader Product(s) used: Nand-X, Matrix Glitcher V1 Console Type: Jasper NAND size: 512mb Dashboard version: 2.0.17489.0 CB version: 6754 Screenshot of NAND details from J-Runner/Xebuild GUI: J-Runner/Xebuild Gui log: JRunner Log.txt Image of Glitch Chip: Havent Installed Yet Images of close-up soldering to motherboard: Will Provide As Soon As I Am Home. Soldering Looks very good. Description of problem: Okay, so I have checked my soldering points and everything is good. I have now redumped the nand on this Jasper 512mb close to 20 times. JRunner has not said nands are the same once. However, every single dump has the same error on the same bad block (Error: 250 reading block 720 (Bad Block ID @ 0xE4 [Offset: 0x1D64000]). The only difference I have seen in JRunner is that a few of the dumps had an error of Error: 250 reading block 720 and the rest were Error: 258 reading block 720. I compared the dumps in a hex editor and all only have differences on that block but in different locations on it. No two are the same. I AM GETTING SICK OF THE “OHHHH NOOO!” RESPONSE OUT OF JRunner! I have tried different versions of JRunner too. I have unsoldered, Clipped the Nand wires, and resoldered again. Then Re-Dumped (These are dumps 7 & 8 provided). Still Same exact error on same block. Per someone's suggestion I used Nand Compare to try and reconstruct a nand image. With all 8 of my nand dumps, i tried every variation and every combination of utilizing nand compare to rebuild a nand image. None of them match. That said, whats curious is that no matter what combination of 3 input original nand dumps i use to create a Reconstructed Nand, the Reconstructed nands are identical to eachother. So wouldnt that mean that the errors are occuring on the same exact bytes of data in all 8 nand dumps??? That would mean that for whatever reason that component/block of data is throwing a false byte read every time. So it is consistently inconsistent? Am I good to proceed? ---> Create the ECC, Write ECC, etc. ---> or what do I need to do or check at this point? I have attached all 8 of my nand dumps to this post. My Soldering (Brown Stuff is just dried flux, there are no bridges) nanddump1.bin nanddump2.bin nanddump3.bin nanddump4.bin nanddump5.bin nanddump6.bin nanddump7.bin nanddump8.bin
  2. hello pals, I Just bought a 360 Slim with RGH and Aurora, at first it always asked me where to save profiles and savegames, I was trying to connect to Internet but never found how (I'm totally new into this console). But Aurora suddenly stopped asking me where to save profiles and the one created in the console didn't show up anymore, so it was not reaching console memory unit. After looking into file browser, it began to detect the internal memory but now it says it is unformatted, I wanted to know, What are the possible causes and consequences? does it have a solution? Thank you in advance for your help.
  3. Hello everyone of this forum my xbox 360 is having a hard time playing heavy games like the Farcry series, Tomb Raider and GTA V among other open world games that requires a lot of the console. But what makes me crazy is that in 90% of the games in my xbox like COD, BLUR, Dants Inferno among the others Flows very well, I already tested removing the HD from the console playing only on disk but the problem persists, reviewed and tested on another TV and everything worked fine only in my FULL HD is having this problem in just a few games, here are the suspect possives and that were already tested by me 1st Ja tested the games with this problem with another storage device 2nd Ja tested the game without HD only with the disk 3rd already reset the video configurations of the console and use 1360x768 4º I have prepared and updated with a nand of the console totally cleaned through the gg auto 5th has already been replaced the console thermal folder 6th dash launch as configured for the first time 7th tested with 3 different HDMI cable types I do not know what to do, it's a TV problem, not a console, but it's hard to understand that the problem is only solved by heavy games where the console slows down to open the main HUB. But what actually happens with my xbox? it works in a way that makes the game slow when turning the camera around as if it were a PC running under FPS In what frequency does he work? currently is 60 hz along with my TV FULL HD that always worked well, but I do not know what happened. Thank you all for your help
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