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Found 4 results

  1. I've been wanting to implement a small TCP server on my RGH for a while but I've found that the server stops accepting clients once a game title has loaded. I was wondering if anyone has any idea why this may be (or even how to get around this). Relevant information is as follows: The server module is a dashlaunch plugin, it launches in a system thread. The server accepts clients just fine whilst on dashboard but no longer accepts clients when a game title is loaded. I've verified that the module isn't being unloaded or anything like that by running the "modules" command over XBDM (and looping a DbgPrint to show that the background thread can still execute whilst a game title is running, just seemingly _accept_ blocks indefinitely or does nothing). I've set the "undocumented" socket options for running the sockets unencrypted (i.e. the 0x5802 and 0x5801 flags) and, as I say, it works perfectly when just sitting on dashboard. I've even went as far as to add the "0" and "6" privileges to my xex.xml (inspired by FreestyleDash's source) - I'm not sure what these do but applied them in a last ditch effort in copying existent sources. I've come to the conclusion that some other work is involved in order to make the socket server persistent upon game loading (perhaps some kind of hook or further undocumented flags or system priority trickery). If I look at xbWatson, when a game title is launched, it says "Xbox is restarting" and I think something must be done in order to allow the bound socket (and port) to remain active once a game title has loaded. This seems like a long shot but if anyone happens to know precisely how one can get around this, I'd really appreciate to know. Similarly, if any hoarders out there happen to have a copy of nateleroux's XBDM (the one that was removed from GitHub a number of years ago) that would be equally as helpful (I've reversed various bits of it and verified that it does set the same undocumented flag etc. - but nothing I've found strikes me as a solution). Any help is much appreciated, thank you.
  2. Ok so I would just like a point in the right direction in terms of what I need to start developing any form of homebrew apps or games... I have been tryna help myself by googling and from what I've gathered im only seeing stuff bout XNA Studio and i think ive seen something about a UDK, which is either a port of unreal engine specifically for developing for xbox or something another... And also ive been seeing that you will also need a devkit or at least a rgh with a devkit nand which i would pretty much like to avoid seeing as i only have 1 rgh console to play games and would not like to flash a dev nand to it.... So if u guys got anything i would like to hear...... And before you ask: 1) yes i do have some programming experience, im no expert but i would say im competent enough by my standards 2) im just exploring and experimenting for my personal gain, not looking to create any homebrew app to rival any other (cuz lets face it, this would be a bad way to start if i hoping to do something like that)
  3. I'm really curious to see where I start learning to code for 360 homebrew to make apps. I have taken a class in web programming in college (html, css) but somewhat remember some of the stuff but I did retain the ideas behind the element syntax and stuff. Which resources do I need to start? I have a 360 that I can flash rgloader to and vaguely know anything about XNA.
  4. Hi guys, I'm totally new here and I am loving my RGH 2 xbox 360. But I noticed something I'm surprised somebody hasn't addressed. In single player games it would be nice if the was a dash plugin which opens up the .xex file and save game memory allocation and lets you search for values, change moments in memory, watch memory for value changes etc. <-- Why do this on a PC, then transfer it to a xbox etc when we could do it on the FLY!!!! As a child I grew up with these on the PC (Picture included) and DiscDoctor for the N64. It inspired me to learn HEX and I am sure it would inspire others. It would give people the opportunity to create cheat game tables and share them with other uses. Even the NEOGEO has this. Is anybody working on a plug in like this which works on the fly? Has somebody considered it? I would love to get some feedback... Cheers.
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