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saywaking

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Posts posted by saywaking


  1. 14 hours ago, Relentless said:

    A text reader/editor would be handy, I often keep little notes for non aurora compatible trainer triggers because I often forget.

    İ would like to have that integrated into the filemanager

    • Like 1

    1. "Fishsticks" would be another great topic subject, which has no useful meaning to the content :)
    2. This would be more a support Topic, so it should belong to Aurora Support or somewhere else.
    3. you can use this Script, to check for Online Gamers.
    4. You can manually Download the Scripts (Directories) from Github and place it next to the other UtiltyScripts via FileManager

    i dont know if the servers are down, can't check with my 360, as i dont have it with me (still)


  2. 4 hours ago, felida said:

    shouldn't it be single \ after everything else besides "Hdd1:\\"

    ex. "Hdd1:\\1GTA San Andreas Biohazard\data\script\main.scm"

    no, that will be needed for escaping/masking as it's Microsoft Filesystem with Backslashes "\"

    Not sure, but maybe it should be something like "Hdd1:\\\\......\\...\\", because like said, it must be escaped, i never tried, do a test on that

    as for the rest of the Code

    also

    • use Debugger: https://www.realmodscene.com/index.php?/topic/7564-aurora-network-debugging/
    • check debug.log after crashes (there is one in the Aurora Directories)
    • maybe start with a "hello world" or just " bool FileSystem.FileExists(string path) with a print or a Message Box with the return Value, so you can see if the script works or the first path is really correct and working so you go step by step, instead of starting directly with file Operations.

    PS: this thread should go to https://www.realmodscene.com/index.php?/forum/57-skin-development-and-lua-scripting/

    It's not Aurora Support, tho.

    I would write it down but i dont have my 360 currently, and too bad, we can't use the API on PC for Developing.

     


  3. Thats the remote Server. Maybe the request got corrupted somehow.

    İ dont know which server is being requested to, xboxunity or xbox.com or anything else.

    İf thats team Phoenix server, they could look for request logs on server side.

    İf its xbox, maybe the url parameters have changed, that would mean a patch is needed. Maybe its temporary. Eitherway, you may have to find out the request parameters. You can do that with wireshark.

     

    Edit: that was all console specific. İ dont know about Aurora Asset Editor, but it would apply to the same basics.

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