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MKK hanzo

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Posts posted by MKK hanzo


  1. Quote

    MAME72_Release9_2023

    An update to MAME 72 Release2 for the xbox 360 originally coded by lantus.

    new update by Arcadez
    compiled by Wolf3s


    New games now supported

    Action Fighter
    Aladdin (bootleg of Japanese Megadrive version)
    Bare Knuckle II (Chinese bootleg of Megadrive version)
    Bare Knuckle III (bootleg of Megadrive version)
    Dogyuun (8/25/1992 location test)
    Double Dragon 3 - The Rosetta Stone (Japan)
    Fantasy Zone II - The Tears Of OPA OPA
    Final Fight Anniversay Edition (3 players)
    Final Fight bootleg (multi character select)
    Head On Channel
    Juezhan Tianhuang
    Marble Madness II
    Megumi Rescue
    Ms Pacman Twin
    Ninja Kazan
    Oo PArts
    Opa Opa (Rev A, unprotected)
    Power Up Baseball (Midway Prototype)
    Slap Shooter
    SegaSonic Bros
    Sonic The Hedgehog 2 (bootleg of Megadrive version)
    Super Bubble Bobble (Sun Mixing, Megadrive clone hardware)
    Tetris (Japan, System E)

    Games fixed and now working

    Avengers In Galactic Storm
    Beast Busters
    Best Bout Boxing
    Deroon DeroDero
    Desert War / Wangan Sensou
    Escape Kids
    Gratia - Second Earth
    Gunbird 2 (random crashes)
    Hard Dunk
    Hyper Duel (Reset on starting game)
    Jungle Hunt / Jungle king / Pirate Pete (crash on final level)
    OutRunners (Graphical flickering)
    P47-Aces
    Popeye (Random Crashes)
    Solomon's Key (levels could become unplayable)
    Space Cruiser (Reset on Asteroids level)
    Space Seeker (would not coinup)
    Stadium Cross
    Tetris Plus
    Tetris Plus 2 (MegaSystem 32 Version)
    The Game Paradise - Master of Shooting!
    Thunder Hoop (fixed crash on level 4)
    Title Fight
    Touki Denshou - Angel Eyes
    Turbo Outrun

    Games with Graphical Improvements

    64th Street - A Detective Story
    Alpine Ski
    Avenging Spirit
    Batsugun / Batsugun Special
    Beast Busters
    Bells & Whistles / Detana!! Twin Bee
    Big Striker
    Bio Attack
    Chequered Flag
    Chimera Beast
    Contra / Gryzor
    Cybattler
    Desert Assault
    Double Dragon 3
    Dynamite Duke
    Dynamite Dux
    E.D.F Earth Defense Force
    Elevator Action
    Elevator Action Returns
    Escape Kids
    Hachoo!
    Heavyweight Champ
    Highway Race
    In Your Face
    Legend Of Makai
    Mario Bros
    Mechanized Attack
    P-47 - The Phantom Fighter
    Plus Alpha
    Rock 'n Rage
    Rod-Land
    R-Type Leo
    Saint Dragon
    Shingen Samurai-Fighter
    SDI - Strategic Defense Initiative
    Super Space Invaders 91
    The Astyanax
    The Combat Tribes
    The Tin Star
    Thunder Hoop
    Thunder Zone
    Water Ski
    Wild Western
    Wrestlewar
    WAC Le Mans 24
    WWF Superstars


    Games now with sound or improved sound

    Asterix
    Atomic Boy / Wily Tower
    Batsugun / Batsugun Special (Partial sound)
    Bells & Whistles / Detana!! Twin Bee
    Chequered Flag
    City Bomber
    Congo Bongo
    Dogyuun (8/25/1992 location test)
    Escape kids
    Hachoo!
    Haunted Castle / Akuma-Jou Dracula
    Hexion
    Inferno
    Kick Goal
    Kitten Kaboodle / Nyan Nyan Panic
    Knuckle Bash (Partial sound)
    Lighting Fighters
    MagMax
    Parodius DA!
    Punk Shot
    Rim Rockin Basketball (commentary voices)
    Rollergames
    R-Type Leo
    Sunset Riders
    Teenage Mutant Ninja Turtles 2
    The Simpsons
    Thunder Cross 2
    Trojan / Tatakai No Banka
    Vendetta
    Wonderboy III - Monster Lair (Set 1)

    Games supporting new and improved samples

    Congo Bongo

    Sega games with improved sound via UPD7759 core update

    Alien Syndrome
    Altered Beast
    Aurail
    Bayroute
    ESWAT Cyber Police
    Golden Axe
    Passing Shot
    Riot City
    Shinobi
    Sonic Boom
    Time Scanner

    Games with protection fixes

    Chequered Flag
    Contra / Gryzor
    Solomon's Key
    Sunset Riders
    Teenage Mutant Ninja Turtles 2
    Thunder Cross

    Games with improved performance

    Demon's World / Horror Story
    Fire Shark / Same Same Same
    Hellfire
    Out Zone
    Rally Bike / Dash Yarou
    Truxton
    Vimana
    Zero Wing


    Source Changes

    Updated tecmosys.c to MAME126 both Deroon DeroDero and Touki Denshou - Angel Eyes are now playable [Haze, Arcadez, dink]
    Sorted a gfx niggle with Mario Bros where the screen would shake incorrectly left/right rather than up/down when you hit the POW box [MAMEDEv, arcadez]
    Fixed some missing graphics in Beast Busters and Mechanized Attack then sorted sprite priorities on level 2 in Beast Busters [bmcphail, dink, arcadez]
    Improved the C-Chip protection simulatons for Bonze Adventure and Operation Wolf [arcadez]
    Added Konami 007452 multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra/gryzor during the 3D Sections of the game [arcadez]
    Backported Haze's changes from MAME119.u3 fixing the background colours in Dynamite Duke / The Double Dynamites [arcadez]
    Fixed level four crash in Thunder Hoop due to previously unknown refresh rate protection in both games [MAME Dev Team, arcadez]
    Fixed lightgun calibration plus some graphical and sound niggles in Beast Busters [arcadez, mahoneyt944]
    Fixed graphical priorities in Thunder Hoop by using bigkarnak video update call [dink, arcadez]
    Disabled palette banking for R-Type leo - fixes invincibiliy flashing [Haze, arcadez]
    Added support for rare, Ms. Pacman Twin (mspactwin) simultaneous 2 player play [arcadez, grant2258, mahoneyt944]
    Added Marble Madness II (prototype) to the batman driver [Haze, MistyDreams, dink, iq_132, arcadez, mahoneyt944]
    Added Fantasy Zone II - The Tears of Opa-Opa (fantzn2x) to system16 driver [MistyDreams, mahoneyt944, arcadez]
    Added Action Fighter Sega System A unprotected set to the system16 driver hooked up the inputs and sound plus some new gfx calls game now playable [arcadez, mahoneyt944]
    Updated Sega System 16 code and the UPD7759 sound to MAME72.u1 fixing many graphical and sound issues in the games [arcadez]
    Improved the sound for Congo Bongo by adding new samples and reclocking the 2nd SN76496 channel to fix the drums tempo [MAMEDev, arcadez]
    Fixed broken sound for the classic Williams game Inferno by backporting a sound cpu hack from later MAME [Aaron Giles, arcadez]
    Added a new hack to fix the lights dont go out when shot in Elevator Action Returns and clones which doesn't break the gfx on the game ending [dink, arcadez]
    Updated the Irem GRA20 soundcore to MAME 81 which fixes missing voices and improves the sound more generally for R-Type Leo [arcadez]
    Fixed totally broken music and sfx in Trojan / Tatakai No Banka by backporting some code from later MAME [arcadez]
    Fixed Gunbird 2 from randomly crashing by adding a hack to the psikyosh driver [arcadez]
    Tweaked the fake prio prom values for 64th street as per later MAME to fix some graphical niggles [arcadez]
    Added Nicola Salmoria's fix for the butterfly freeze time powerup in Super Space Invaders 91 [arcadez]
    Added Opa Opa, Megumi Rescue, Slap Shooter and Tetris to the Sega System E driver [MAMEDev, arcadez]
    Hooked up missing player 2 inputs for Opa Opa and Tetris in the System E main cpu memory map [arcadez]
    Added some mirror hacks so that Avengers In Galactic Storm now works [grant2258]
    Fixed Hyper Duel from crashing once you started a game [arcadez, KMFDManic]
    Backported some K051649 and K053260 sound improvements for many Konami games from later MAME [arcadez]
    Added multiplier/divider fixes which sorts rolling mines and bullet trajectories in contra during the 3D Sections [arcadez]
    Added support for Powerup Baseball the Midway prototype to itech32.c [arcadez]
    Fixed collision logic in Thunder Cross [arcadez]
    Updated the Konami Core to MAME78 for some graphical and protection improvements [arcadez]
    Added two bootleg versions of Final Fight the 3 player game and the play as any character hack [arcadez, BritneysPAIRS]
    Improved the sound in MagMax [arcadez]
    Fixed Popeye crashing and the Water colour by correctly masking the tile attribute [arcadez]
    Updated some parts of the Taito SJ code to MAME 103 vastly improving the emulation for Elevator Action, Jungle Hunt, Sea Fighter Poseidon and more [MAME Dev, arcadez]
    Fixed an issue where Space Seeker would not coin up and start due to a previous commit which added an invalid input game now playable again [arcadez]
    Stopped Space Cruiser from crashing on the asteroids level and added the dedicated button for the continue mode [MAMEDev, arcadez]
    Fixed Jungle Hunt / Jungle King / Pirate Pete from crashing on the last level [MEMEDev, arcadez]
    Fixed broken sound in Hachoo and Kick Goal plus sorted some graphical priority issues for 64th. Street - A Detective Story [MAMEDev, arcadez]
    Added sprite buffering to the megasys1 driver improving the gfx for 64th. Street - A Detective Story, Avenging Spirit, Chimera Beast, Cybattler
    E.D.F. : Earth Defense Force, Hachoo, In Your Face, Legend of Makai, P-47 - The Phantom Fighter, Ninja Kazan, Plus Alpha, Rod-Land, Saint Dragon
    Shingen Samurai-Fighter, The Astyanax + more also added missing prio prom dumps for the games that did not have em already [MAMEDev, arcadez]
    Ported across the mame2003+ ddragon3 driver for some graphical improvements for Double Dragon 3 and The Combat Tribes [arcadez]
    Added support for the Japanese version of Double Dragon 3 to ddragon3.c [BritneysPAIRS]
    Updated the V60 cpu to MAME75 which fixes some Sega and Jaleco games including OutRunners [arcadez]
    Added support for Dogyuun (8/25/1992 location test) to the toaplan2 driver this version has full sound and music [arcadez, grant2258]
    Switched Contra to use the HD6309 for the main CPU to get rid of slowdowns and fix a crash after 2nd enemy base [arcadez]
    Backported a fix from later MAME which gets rid of sprites sticking on the screen in Contra [Kale, mahoneyt944]
    Fixed missing commentary voices and correctly hooked up player 3 and 4 inputs for Rim Rockin Basketball [arcadez]
    Fixed some graphical niggles and hooked up full sound and music for IREM's Atomic Boy / Wily Tower [MAMEDev, arcadez]
    Fixed WWF Superstars bad sprites with some of Randy Macho Man Savage moves eg back suplex etc etc [MAMEDev, arcadez]
    Hacked around some game breaking protection calls in Solomon's Key which could make levels unplayable [MAMEDEv, arcadez]
    Added Aladdin, Bare Knuckle II, Bare Knuckle III, Juezhan Tianhuang and Super Bubble Bobble (Sun Mixing version) to the segac2.c driver [arcadez, mahoneyt944]
    Fixed SN76496 sound in Super Bubble Bobble (Sun Mixing) and ported across from MESS extra genesis input code so that Aladdin, Bare Knuckle II + III are controlable [arcadez, dink]
    Added three Sega games Head On Channel, Oo Parts and Sega Sonic Bros to the segac2 driver [arcadez, grant2258]
    Added partial sound for Batsugun and Knuckle Bash plus fixed some graphical problem in Batsugun [arcadez]
    Ported some video improvements from shmupmame which brings all the Toaplan1 games up to full speed with no frame rate drops [ShmupMAME, arcadez]

     

    Source:1emulation.com

    link for emulator(includes sourcecode)

    CODE: SELECT ALL

    https://1fichier.com/?lbjckf7tfl1qsx92h4x8

    mirrorlink

    CODE: SELECT ALL

    https://www.sendspace.com/file/g7wh5j

     

     


  2. Hi you all.  Having the same issue from 20 days ago now. 

     

    The update SHOWS and lets you activate it, but when you launch the games most of them say that Im using al older version and needs to update. Most of my games that I  have advance data on them are unplayable now.

     

    I have deleted and installed the TU again from Unity but no luck. 

     

    I go to the folder of updates (content) and the title update folder is empty. Even after just downloading it. 😭

     

    EDIT:

     

    SOLVED by deleting the settings file in the Aurora Database folder thru FSD

     

     

     

     

     


  3. On 9/7/2021 at 9:24 AM, RIGSBY said:

    Some of the info you guy's have put on here has been great ! I know its an old thread but do you have to play roms from usb ? Can't they be placed on the 360 HDD1 ? I've tried and can not see any roms, reading through some older threads i think i have the wrong rom set.

    It may be the wrong romset. I definately have played from the internal HDD


  4. On 6/5/2021 at 8:26 AM, Starchild said:

    Stelio, many thanks for you patch! Now I have covers and desriptions, but still no screenshots and trailers (livestrong disabled)... 

     

    Any ideas here?  Thanks in advance😀

     Seems MS moved everything, like trailers and pics to other servers, and Aurora is fetching them on the wrong places. 

    • Like 1

  5. 1 hour ago, Kryptikz said:

    It sucks to have to do it like that 😂😂 it would be fine if we had a game launcher that we could load into the aurora dash as a single game that auto launched a specific Rom only! It would be just like we're launching an Xbox game! You can do it on the original Xbox in xbmc so it sucks you can't on the 360. I wish I knew how to compile these cores and code a shortcut launcher with data string abilities! 

    That have been my dream since a long time ago, pal!

    • Like 1

  6. 4 hours ago, Kryptikz said:

    Alright so I've been messing around with the unofficial release of retroarch. I've got the cfg file from Felida, hopefully I spelled that right(I didn't but I changed it lol)! But when I go into core input mapping in the genesis core and change the maps, it doesn't save them. They work great until I exit and relaunch the emulator. Is there any way to save them or is this even possible with 1.0.0.3? Also, is there a way to do per game input mapping like in the versions on retropie? I would like to be able to use A and B properly in the menus as well as having my controls work properly in the game. It's kind of a game killer to not be able to map for games like ultimate Mortal Kombat 3. I see on the 0.98 unofficial it has quick menu and control in his options but I didn't see those in the 1.0.0.3 release. 

     What I did was to have multiple copies of the emulator folders with the cores separated. Basically multiple retroarch copies

     

    For example, FBA for NeoGeo games I have them all there, but the CPS (1, 2 and 3) I have them in another.

     

    All 3 MK games and some more from Midway I have them also in another folder so each one has their own emulator with their own config. At least per set of games, since all Capcom fighters use the same 6 buttons config so does NeoGeo and their games, and so on

     


  7. On 3/1/2020 at 1:58 PM, Xqryakusx said:

    Hi, Did you solve this problem? I have the same (

    If you are playing on old tvs, go to the console settings and enable widescreen mode on Screen Format.


  8. Hi all, is there a way to acces the offline local battle log? I mean, in Ultra SF4 its an option in the player data menu. But in SFxT it is inside the Xbox Live section.

     

    The PS Vita curiously have the option to watch the local log too without going into psn.

     

    Any way to overcome this and trick the console that "is online" so it lets me acces the aforementioned menu?

     

    Thx everyone!


  9. 3 hours ago, StaticPulse said:

    Actually, back in 2017 he was interested. Found that out the other day and I responded to hopefully get him to check out retro-arch integration.

    Would be pretty awesome if BP would be willing to work on a collaboration to make it work to the Dashboard.

     

    Awesome to read

     While not all games he has running on OG Xbox may run here, with the Retroarch 360 cores, a good load of games can be played. 

     

    Even some that dont play on OG xbox like the Midway MKs or SF3 etc on their original arcade versions

     


  10. 5 hours ago, m0j0j0_j0 said:

    So he took the existing files and patched for 128mb? but it hasn't been confirmed to work? why is 2018 in the title? 

    Supposedly there were some backward compatibility updates in the 360 hence the coming of OG Xbox titles for Xbox 1 on Games with Gold and Gamepass on 2018. So the emulator might be updated.


  11. On 10/11/2019 at 5:11 PM, Enzo84 said:

    I managed to make it work on mame 360, if you want I pass it on mega, too bad because it runs a bit slow, if you want my mail is bunettoenzo@hotmail.it MAME360 2018, the chd file goes in the hdfiles folder

    Please give me a PM with it!


  12. On 5/21/2019 at 5:43 PM, felida said:

    Place the roms in the roms folder.. 

    When you scan for the emulators.. You need to set the emulator for script data.

    Then you press left on title updates iirc, and it should show rom browser, press a and the roms will show up.. Select yours and the rom will load

    Thank you very much as always!

     

    Edit: kind of stuck at the "press left at title updates" part. On what screen should I do that? 

     

    Edit 2: nevermind just did it!


  13. On 9/13/2018 at 10:33 AM, iRonManMD said:

    Hi guys, the first time i launched the emulator it was working fine, but now i get stuck on the homescreen and its not responding at all, i tried everything that i know of, changing the path, re-downloaded the emulator and re-installed, tried launching from my usb stick but still gets stuck o the homescreen...hope someone can help me out..

     

    Thanks a lot!

    20180913_230323.jpg

     

    That is a common glitch on CRT TVs. If I recall well, you have to set the screen on thr original dashboard to WIDESCREEN for this menu to wprk, am I right?

     

    BTW, will aspect ratio be added on future builds? And a way to change the menu in game combo? Because playing some fighting games, while pressing or mashing the buttons (xmen vs sf) it brings out the menu! XD

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