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KingJavo

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About KingJavo

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    http://www.simheads.com

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  1. Been a LONG time... I know. I'm back at this again. Wondering if any NEW tools have been released to help identify some of this stuff? I believe I tried all of the tools mentioned last year and not succeeded. I'm a programmer and can probably build the tools needed to get this going, but any help would be awesome. Thanks again guys!
  2. Thanks for the help. How would recommend figuring out the default.xex file to learn how those "zip" files are being used?
  3. I'm back at this again. None of the programs mentioned in this thread worked. Where I think it would be better to start would be to see if I could identify what the "meshes" look like in those HEX files. Meaning, is there a typical HEX sequence of Bytes for "mesh" objects? From my research, I know there are mod tools for games like Skyrim where you can edit meshes and package them back into the game's iso. I wonder if this could be possible for this game. PLEASE HELP! This site seems to be my only hope. I'm willing to do whatever it takes to figure this out and I have an extensive background in programming, modding game, and technology overall which may help.
  4. I've tried those apps and no dice. There has to be someone that can help figure this out. Would a 360 dev kit be of any help? I'm desperately searching for a way to make this happen. Please help!!!
  5. I'm not familiar with those programs. I'll check out lefluffie and see what that's about. Thx.
  6. Man, I would die to have this figured out somehow and like I mentioned earlier. I would pay someone to help me figure this out. You mentioned looking for those signature pointer offsets. Can you point me to info on what this may look like, preferably for an image file? I just need a little help to get started. If you or anyone you know could help I'm sure together we can get this going and I would pay for your help. Please consider! The football community is desperate!
  7. So are you saying there's no realistic way to figure this out?
  8. Well, I'll see what I can uncover. Let me know if you or anyone else would be interested in spot checking those files. Any help would be appreciated!
  9. LOL, yeah I'm sorry if I sounded like you would just hand over a blueprint or something. I'm quite experienced with HEX editing gamesaves and have a built a handful of editors to work with those files. The game is All-Pro Football 2K8 for the xb360. My work can be found on my site and I have several YouTube vids showcasing my APF2K8 editor. I'd be willing to pay someone to help me figure this out if it's possible and if you're interested, by the way. So do you think I can search the files I posted in my original comment or do I need to somehow "unzip/decode" those values before seeing the true binary (hex) values?
  10. So I would have to play around with the hex values and see what changes in the game? If so, would the changes to the file possibly break my system? Also, what about rehashing the files once the values change? Do I need to consider that part or just make the changes with no regard to file changes? Thanks a ton for the help guys! I really want to see what can be done.
  11. Thanks for the reply and information. Okay, so if I wanted to "unzip" the files... is there a tool I can use to do such a thing? I'm a developer and don't have an issue coding a program depending on how complex the functionality. I'd love to know how I can proceed with what you've advised.
  12. I'm trying to see if I can modify art in an XBOX 360 game. I've extracted the ISO files, but none of them have extensions?? (My extensions are set to show in Win10 btw) I can open the files in my Hex program and see all the binary values, but I was curious if there were some tool I could use to actually see the file contents. I would suspect these files are the compiled versions of the game files, maybe?? If anyone in the community can help, I would greatly appreciate it. There has to be a way to access those files and hack away. Attached is a screenshot of the ISO files extracted that I would love to decompile to see the actual inner content including images, etc.. Thanks in advance!
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