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Skyhi

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Everything posted by Skyhi

  1. Thanks Gavin for any help you can offer - I'm glad others see the potential for good things with an openGL port! Yeah I saw that GLDirect too and thought the same thing being based on directx 9 it should be closer to what we need but it looked like too much code for me to tackle heheh... If there is anything you want me to test just give me a shout! Best of luck :-)
  2. Sorry for no updates in a while - now that I've had some time to play with the SDK I see that this will really take some time to port this to a native build for Xbox 360. An easier way to get xbmc running might be to create an openGL to D3D wrapper for the Xbox 360 version of directX. The Gotham build of XBMC is fully functioning in Ubuntu on Xbox 360 - it is just so slow because one core seems to be loaded at max all the time that I'm guessing is related to the software rendering. Something like this but pulling in the Xbox 360 sdk directX stuff: https://gl2dx.codeplex.com/SourceControl/latest#gl2dx/gl.h Still a little above my abilities at the moment but just a thought.
  3. It's all very much still a work in progress.
  4. OK so I managed to compile xbmc 9.04 in Linux on the Xbox 360 - it wasn't easy as there were lots of errors and code that did not want to compile but I got it working. I chose this build because there is a 9.04 Xbox build that has code for the mplayer and d3d code for the xboxrender. Along with the routines I got from the xdk I going to try and port these to the Linux build. I like developing on the console itself - makes it real easy to troubleshoot and test out code. Oh - had to rework my rgh console - glitching was sporadic and couldn't get it to boot anymore. Seems nice and stable now :-)
  5. Do I need a dev kernel or as long as I've got rgh I'm good to go?
  6. Got full vs2010 already! Thanks Swizzy - I'll keep you posted on how things go once I get an xdk working.
  7. Might bite the bullet and start playing with the xdk - just gotta get my hands on it and find a good tutorial on setting it up.:-)
  8. Right now CPU only but I am hoping to see if we can get GPU decoding happening.
  9. Hello all, Just joined this site to get some pointers on the possibility of using Libxenon in an XBMC port for Xbox 360 that I've been playing with. I've started posts over at XBMC4XBOX.org and LibXenon.org listing some of the progress I've had so far but I'm still a beginner in C programming and any help would be appreciated! I'm doing this purely for fun and learning and have always enjoyed what the community has been able to bring to these consoles - mostly through reverse engineering and sharing information. Anyway here are a couple of pics and links to share: http://www.xbmc4xbox.org.uk/forum/viewtopic.php?f=12&t=4469 http://libxenon.org/viewtopic.php?f=41&t=451 Thanks in advance for any help that you can offer! Best regards, Will
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