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ianboy1987

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Everything posted by ianboy1987

  1. You have to much time on your hands. We have all bricked things in the passed iphones, dvd drives, modems allsorts of things iv bricked. Its allways been my fault you blame the guide thats up to you. I would say its your fault for following a 2012 guide in 2019. You could also recover from any failed update using this guide. People / staff and admin really go out there way to help here. My point is stop bitching about this guide. No one forcing you to follow it
  2. chipping isnt really needed but does make things abit easyer. With a hard modded xbox you can just install any hdd without the need to lock. all xbox versions apart from 1.6 and 1.6b have a flash able tsop. No extra hardware is needed you need to bridge afew points but if you not keen on soldering yourself you could use something like this. here a guide aswell. Softmod or hardmod remember to null your xboxs eeprom. Youtube Link You should also checkout rocky5 github. for any downloads or guides.
  3. Read back on what he wrote. The guy who bricked his xbox years back. "I followed all the steps you listed perfectly and dumped my NAND flash, the problem came now when i tried to Write Nand Flash using Nand Flasher. I selected the file I created with xeBuild named nandflash.bin but there was an Error trying to write. I switched off the console" Im sure no one here told him to do that.
  4. Thanks for this. I have been trying to learn to code for the 360 and thort vs2010 was needed for the xbox 360 sdk. I will download and take a look
  5. I made a totally useless .xex today so thought id share with you lot here. The hdd mounting was taken from swizzys github #include <xtl.h> #include "stdafx.h" #include <xtl.h> #include <d3d9.h> #include <xam.h> #include <xui.h> #include <xuiapp.h> #include <iostream> #include <fstream> #include <string> #include "xfilecache.h" #include "AtgConsole.h"//simple text output to screen #include "AtgFont.h" #include "AtgInput.h"//get input from controler #include "mount.h" using std::ofstream;//needed for the debug log //-------------------------------------------------------- //GLOBALS ATG::Console xecout; void MountDevice(const char* mountPath, char* path, char* msg, int* mounted){ if (Map(mountPath, path) == S_OK) { *mounted++; } } void mountdrives() { int mounted = 0; MountDevice("HDD:", "\\Device\\Harddisk0\\Partition1", "hdd mounted", &mounted); //MountDevice("USB0:", "\\Device\\Mass0", "usb0 mounted", &mounted); //MountDevice("USB1:", "\\Device\\Mass1", "usb1 mounted", &mounted); //MountDevice("USB2:", "\\Device\\Mass2", "usb2 mounted", &mounted); //MountDevice("USB3:", "\\Device\\Mass3", "usb3 mounted", &mounted); //MountDevice("USB4:", "\\Device\\Mass4", "usb4 mounted", &mounted); //MountDevice("USBMU0:", "\\Device\\Mass0PartitionFile\\Storage", "usbmu0 mounted", &mounted); //MountDevice("USBMU1:", "\\Device\\Mass1PartitionFile\\Storage", "usbmu1 mounted", &mounted); //MountDevice("USBMU2:", "\\Device\\Mass2PartitionFile\\Storage", "usbmu2 mounted", &mounted); //MountDevice("USBMU3:", "\\Device\\Mass3PartitionFile\\Storage", "usbmu3 mounted", &mounted); //MountDevice("USBMU4:", "\\Device\\Mass4PartitionFile\\Storage", "usbmu4 mounted", &mounted); if (mounted != 0) { xecout.Format("Scanning folders, please wait..."); } else { xecout.Format("WORKING\n"); } } void __cdecl main() { BOOL quit = FALSE; xecout.Create( "game:\\Media\\Fonts\\Arial_16.xpr", 0xFF1F005F, 0xFFFFFFFF ); //create console xecout.Format( " XBOX 360 JTAG/RGH TEST \n " ); //simple text output to screen xecout.Format( " Press Buttons to continue or Back to exit \n"); while (!quit) { // get input from controllers ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput(); // Check for button A press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_A)) { xecout.Format("A Button Pressed\n"); } // Check for button B press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_B)) { xecout.Format("B Button Pressed\n"); } // Check for button X press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_X)) { xecout.Format("X Button Pressed\n"); } // Check for button Y press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_Y)) { xecout.Format("Y Button Pressed\n"); } // Check for button START press. if ((pGamepad->wPressedButtons & XINPUT_GAMEPAD_START)) { mountdrives(); { void launchXexFile(); { //XLaunchNewImage("game:\\Media\\nuiview\\nuiview.xex", 0); // WORKS XLaunchNewImage("HDD:\\DEVKIT\\xbmc360\\xbmc360.xex", 0); // DONT WORK -- NOW WORKING } } } // Check for button Back press. If true, set done to true and exit the program if (pGamepad->wPressedButtons & XINPUT_GAMEPAD_BACK) { xecout.Format("Application terminated because user decided to exit!\n"); quit = TRUE; } } } Any tips or points in the right direction im all ears.
  6. This was not the problem of course i run as admin. some kind of run time error if i remember correct. im sure i could of fixed but xebuild run fine so just easier/faster to do that at the time.
  7. Thanks man Iv never got jrunner to work with windows 10, yet xebuild and autogg work
  8. Nice sounds very interesting, you said you have run a full XDK recovery so i guessing its a BB Jasper. sounds good anyways man, I no rework station so i wont be trying anytime soon id like to see more on this console tho. please make a post if have time man
  9. That one pricey xenon. have you ever tried filling the empty ram spaces on some jasper and trinity ?
  10. I dont think there is. its not listed here if there is.
  11. I think its mainly coded in C++, could also be XNA. Swizzy has FSD2 source code on his github Here
  12. Try clearing hard drive cache -- clear-system-cache. If still fail you could always download on pc and transfer via usb
  13. Im not 100% sure but i think if was to rename them removing $flash_ and changing .xexp to just .xex these files may work. Compair to the 7371 dash files to see. Saying that i not a clue wtf im talking about 😂😂
  14. Its been so long since we seen them dashes i dowt i would know 7371 from 6771. No you cant use the avatar update you need to build a new nand image like we explained allready.
  15. You need to dump your nand, work out if you jtag, rgh or rgh2 and get your cpu key. Once have all these you can build a new nand image on any xbox dash 7371+ I downloaded this earlya it has all the older dashes included
  16. I tryed this some time back as i like the old blade dash. Just for a trip down memory lane the problem i had was using jrunner you cant build a rgh2 nand on the old 7371 dash. It was greyed out
  17. There is some skins for fsd3 and aurora that look abit like xbox one dashboard. Its not a good dashboard iv never liked it. It just dont work well and some setting are hidden. Check Here there afew to choose from
  18. Fsd3 and aurora both change the hud, adds temps and stuff. There was alot of differnt .xex that changed the hud afew years back. Alot of 360 sites are gone now so not sure where would find them. There might be on here if you look about
  19. ianboy1987

    NetISO

    This sounds good i might have to switch to aurora when this is released, whats network speed like when ftping its like 11mb is that enuff to play games over lan ?
  20. I joint RMS discord not to long ago. Its a cool place to hang out. Its a little silent around there some days tho and got me thinking why ant the LiNK users making the most of this. The only thing i can think of is they dont know about it. I dont visit RMS as much as i should these days but discord strait to my phone or pc when im onit. Anyways what i would like to see is a discord invite some where on aurora the hud or xnotify some think like that. Try to build the community abit LiNK users numbers must be going up now days. Would be easyer for them to arange games/matches
  21. Iv been Trying to learn to code for the 360, there isnt much info online about it. i started https://dev360.fandom.com/wiki/Hello_World thats all well and good compiled fine and runs on my RGloader. i have edited it down removed what i thort i not need and added + changed stuff. for some reason i cant get it working right im sure its very basic stuff for some of the users here, the start button never brings any think up. i did think its a syntax error but i cant seem to fix it atall here the part thats giving me troubles VOID __cdecl main() { bool done =FALSE; init(); g_console.Format( "PRESS A TO START\n" ); while(!done) { ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput();// get input from controlers if( pGamepad->wPressedButtons & XINPUT_GAMEPAD_A) { g_console.Format( "*** WARNING ***\n" ); g_console.Format("Press Start to continue or B to exit\n"); ATG::GAMEPAD* pGamepad = ATG::Input::GetMergedInput(); if( pGamepad->wPressedButtons & XINPUT_GAMEPAD_START) { g_console.Create( "game:\\Media\\Fonts\\Arial_16.xpr", 0xff000000, 0xffffffff ); g_console.Format( "not working\n" ); } } if( pGamepad->wPressedButtons & XINPUT_GAMEPAD_B) { done = true; } } }
  22. I know this is old post but im here in 2019 wanting to do the same thing.
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