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Posts posted by ianboy1987
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4 minutes ago, 01DawG10 said:Oo wow thats neat 🤙 shame I only have one console it would work with 😔
The guy who done it was talking about adding support to 16mb console.
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There is a boot animation tool released afew months back on reddit. It only works with big block nands i guess should work with 4gb corona aswell. It turn video's into .xex
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Extract the contents of 'HDD ROOT' folder to the root of your hard drive. With out these files on your harddrive you will freeze at the 360 logo.
Xell working on eject on all rgh2 consoles.
17559 Avatars working. Use updserv.xex to send avatar data via J-runner. Included 17559 $SystemUpdate in download.
No return to xshell button.
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On 1/2/2021 at 8:23 PM, Octal450 said:No, its not devkit images. If you don't know what it is then disregard it. You need keys that aren't included for it anyways.
Bigffs extends the system partition to 32MB on big block boards (jasper or trinity or corona)
Kind Regards,
JoshThanks man much appreciated
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22 hours ago, PaHaNchickT said:Try this build does work with bb jaspers and includes xell
Only rgh2 has been tested. Rgh1 should work but not jtag.
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On 12/8/2020 at 5:07 PM, devilhunter said:I can help you anytime.
you could try the jasper xdk rgloader. its allready been test and works as should
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This is unfinished but does work for jasper.
CPU Key part is abit buggy might have to paste key more than once. Or just place your cpukey.txt in the data folder.
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6 hours ago, felida said:Did you fix the support for 4gb nands? Or jasper big blocks?
Big block jaspers work. corona 4gb might work but i not have a corona to tested.
no nand over 16mb will work with rgloader unless some one has the source and updates. using xebuild you can build bigblock rgloader images
I did build a windows forms app to build nand for bigblock jaspers. i should really add corona support and release. It could be done in jrunner or xebuild just as easy.
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21 hours ago, Shubham_Kumar said:Yes II dumped my nand using nand flasher but rgbuilder always crashes , i have tried this with numerous version of rgbuilder (V4,V5)
If you have a hardware flasher I could build you a nand. But with out one its risky as may soft brick console.
You could download the 17489 folder and build nand in jrunner. Iv never tested corona but have patched the bootloaders and setup the glitch2.ini to what I think is correct.
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21 minutes ago, Shubham_Kumar said:Thanks for the reply , its corona 4gb but it does not work , if you have time can you please check if you have corona 4gb ?
Have you tryed building a nand and flashing allready ? Do you have a way to flash the nand via hardware atall ?
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5 hours ago, Shubham_Kumar said:Is rgloader compatible on rgh2 slim 4gb model ? i really want to jump into homebrew development scene , i have the sdk but i cannot run compiled .xex as i cannot install devkit nand using rgoader , i there any other way possible to have devkit nand on the specified system or any way to run unsigned code without devkit nand.
what console isit ? trinity with 4gb memory unit works fine. 4gb corona should be possible but havent tested myself.
have a look here support for all rgh2 console could be added i just havent the consoles to test
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On 11/22/2020 at 4:20 AM, Octal450 said:Absolutely my pleasure! Let me know if there is anything you'd like to see added!
Kind Regards,
JoshAny chance of bigffs check box for jasper and trinity ?
Good to see you active here mate. See you on discord and youtube alot
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11 hours ago, r3vz said:Excuse me, I am wondering how to get a trinity testkit to use Xell. Would this help with that? I found HvxBootOS but it only works for old recoveries.
Extract Xell_Launch.rar to the root of a fat32 formatted usb
Shadowboot then run Xell_Launch.xex from usb
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6 hours ago, cashonly said:sorry for the question, but what does it do?
This allows rgh console to boot a dev kernel. To debug your own games and homebrew or play unreleased beta games.
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59 minutes ago, MrFawkes1337 said:I have my JRP v2, as well as access to every motherboard revision, so if you need help testing, lmk.
Test as much as you can. I'm sure all the rgh2 should work. Mainly just rgh1 and jtag. I'm not so clued up on jtag so il probz leave that. Been years since I owned one
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This is the same version found here with updated CD.9452.bin changing the location xell is read from.
Tested with falcon, jasper and trinity should work with corona also.
have only tested rgh2. I dont think rgh1 or jtag will work but i have no rgh1 or jtags to test /fix
I started to make a j-runner 17489 RGLoader folder
but only added trinity and jasper support so far. figured i would upload here at the same time as some one might find useful.It does work with trinity and jasper allows for more options like CR4 timings.
support for all consoles could be added this way
no patches will work as they read from a different location to freeboot
If anyone with a hardware flasher would like to help me add more console to the supported list please fill free to message me.
added a patch builder.
Added Jasper XDK support. The payload come from the 17559 shadowboot. so this will spoof dash to 17559. 17559 Avatars are working
Massive Thanks to Swizz for answering all my stupid questions
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9 hours ago, Damn8tive Nz said:Hay ianboy1987. I heard someone maybe looking into that xbmc360 you put up on YouTube. Do you know any info on the guy looking into it or if they have finished doing what ever they were doing?
afew have said they looking into it but no one has as far as i know.
the dev does alot of original xbox stuff think he mainly busy with that.
he added a bunch of network stuff afew months back.
QuoteAdded a slightly modified version of the drive manager and FTP server in FSD. - Next thing to do is add share sources and nicely integrate it with the FSD drive manager. TODO: Still need to cleanup connections properly when FTP object is destroyed. Also need to sort a few optional FTP commands.
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2 hours ago, felida said:This build isn't half spoofed shit.. the nand files are from my 17489 devkit, and the "spoof" was removed from the rglp lol.. do not try and say I got something when I don't
Edit:
And fyi, backwards compatibly was only in 17150 of rgloader, never before.. but I haven't tested it, but you had to change some of the nand options in the builder as well..
As well as this person is actually using a devkit, while using the rgh files.. I do have the devkit rgloader.. but yeah lol
my bad this build is clean. The folder "17489-dev - Copy" has been messed with but nand + hdd file system clean
it does contain a rglXam.rglp thats spoofed/edited to 17526, its just not used.
i dont think he used this build anyway. just point out if spoofed dash the 17489 Avatars wont work.
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1 minute ago, Someguy123 said:I've set my fan to auto and changed the target temps.I think fan needs to be replaced lol.
It might just be getting worn. I would try setting to 100% for now untill have a replacment fan.
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1 minute ago, Someguy123 said:The nand is fine.. I've used the console about 3 years it never had this problem before.
edit the nand smc and set fan speed to 70/100% if still same problem will be a hardware fault. The fan itself id guess
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On 6/8/2020 at 12:28 PM, devilhunter said:Ive successfully be able to run your files on Devkit with no shadowboot whats so ever (also big block nand!) I noticed 2 things that dont work.
1- Xbox og backward compatibility.
2- Avatars (yes I installed 17489 avatar from a retail unit into HDD).
But non the less, every retail xex seems to work normally.
Thanks a lot anyways.
The files you used to create the nand were spoofed. this build is half spoofed to 17526 iirc
for backward compatibility try here. I never finished but the backward compatibility part does work.
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4 hours ago, Someguy123 said:This never happened to me before.The fan trys to spin but it doesn't start the fan.Please anyone help me out
You could try setting the fan to 100% via dashlaunch or edit the nand smc. if that dont work will be some kind of hardware fault
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24 minutes ago, devilhunter said:Excellent post , Ive been looking for this to boot my 0 CPU into a devkernel. the stupid 0 CPU can boot xell through RGH2 and Jtag, if the fuse line is devkit (you cant run Xell through Jtag) but you can still with RGH 2
Ive added 1748 into xebuild folder in "Files" folder in Xebuild GUI, 17489-Dev doesnt show up, I renamed it. I also replaced the content with one of the old dashes (9199) to see if the menu changes but doesnt. I can however use Xebuild through command promt. Sorry for the newbie questions.
in the sample _devkit there is Jtag option and there is the following
[jasperbl]
cb_6723.bin,e9292b90
cd_6723.bin,0fcff305
ce_1888.bin,ff9b60df
cf_4532.bin,d28ef722
cg_4532.bin,2530f8ce
cb_5771.bin,859140f0
sd_14699.bin,68befcdb
se_14699.bin,5d8a0f4f
none,00000000and I compared it to another Jtag ini, the first CB CD CE CF doesnt need patches the remaining
but CB SD SE needs to be patched correctly? or I can simply use the one in RGloader folder (patched cb sd se) ?
I tried to boot normal Xell with Jtag wiring with a Devkit CPU, but it wont boot no mater what even if LDV is 0. I believe since CB detects first fuse line and if its dev fuse, the boot process stops all together.
However, with RGH2 CB is glitched and I can boot Xell normally with devkit CPU.
Im not to sure how dev hardware works. There is this post here http://www.hackfaq.net/main/zero_cpu/ but im sure you have allready seen.
What motherboard do you have the 0 cpu on and what size is the nand.
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RGloader BigBlock
Add nanddump.bin and cpukey.txt to jasper or trinity folder
Build nand via xebuild
Jasper == xebuild -c jasperbigffs -t glitch2 -f 17489-dev -d jasper -v
Trinity == xebuild -c trinitybigffs -t glitch2 -f 17489-dev -d trinity -v
or use the included .bat files
USE AT YOUR OWN RISK
JTAG Not Support
BIG Block Trinity and Jasper ONLY
Run updserv.xex from flash and install avatar update via jrunner.
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Alt point for j1d2 nand reading
in Other topics
Posted
The broken pad looks to still have solder inside it. You could solder to it still im sure. But that point is ground so any ground.