I noticed that Aurora copies title update from its own folder to Cache/Content folder each time I launch a game. I understand spending extra few seconds copying title update each time you play a game isn't a big deal. Imagine a game with a few hundred MB title update gets copy again & again each time you play. This just creates additional unnecessary wear & tear to your HDD. To me, Aurora could simply check whether the tile update is already resided in Cache/Content folder, and only copy if it's not there. Is there any reason that it's being implemented the way it is?