Jump to content
RealModScene

MaesterRowen

Administrators
  • Content Count

    311
  • Joined

  • Last visited

  • Days Won

    6

Everything posted by MaesterRowen

  1. It will be a notification, I might play with the holding guide button a longer time, (the one that brings up the shutdown menu) and have that show the kick response there if you're in a kick period to make it easier to get to. We agree with a minimum participants rule. We were initially thinking 3 people, 1 would initiate the vote kick, the person being kicked is most likely going to vote to keep himself, so it would take 1 other person to complete the kick. That's where our 66% number came from as you have 2 kick, 1 keep for 2 out of 3 votes. That said, raising the minimum higher would definitely make it harder for 2 or 3 people to just kick someone cause they don't like the person.
  2. The voting system is currently planned to be based on the number of votes.... not the number of players in the room. We don't have a way of knowing who is hosting what games in each public room, so we're playing with the idea of the following: If you initiate a vote kick on a player then other players have the opportunity to cast a vote to either kick or keep. If say 6 people out of the 32 vote to kick and 4 people vote to keep, then it will be 6 out of 10 to kick. We're setting the percentage to 66% to become a successful kick. in the 6 out of 10 instance the cheater would not be kicked. We're looking at making the vote kick be a 1hr kick from the room and the person who initiate the kick won't be able to do another one for an equal amount of time. Again this applies only to public rooms,- private or user rooms will not have a vote kick option. Also- I know some of you think it wont do much to help the issue, but think about it- would you like it as it is now where you can't do anything? Or, would you like a vote kick option? Lastly, lets leave the lag connection out of this conversation- this will be about solutions on how to deal with cheaters without trying to detect trainers. If you dont like the lag, then i recommend creating a room with trusted people. Keep the ideas flowing!
  3. We're looking into a vote kick system for Link V2 where if the majority of people vote to kick a user, then that user will be kicked. If the room is 51% cheaters and everyone is voting to keep cheaters, then the room will be for cheaters until such a time that the tables turn. We'll outline it in more detail as we figure out the best way to incorporate this system. Feel free to post your ideas on the best way to regulate cheaters in public rooms that doesn't involve trying to detect trainers and cheats. (Cheaters will just make new tools to get around that)
  4. Once you are connected to another user in LiNK any bad connections that you experience are between you and the other users. Our server's do not handle p2p network traffic at all- we just tell your xbox where to send its messages.
  5. We made some changes to the API that may have caused this- we reverted these changes since then. Can you confirm whether or not you still have this issue?
  6. I don't think charging for this is something that is going to happen. It's just not our philosophy. At best we find a way to solicit advertisers and display advertisements to users as means to recoup server costs. Ultimately, our servers are running on ad money (and barely at that) and when server costs start to overcome ad revenue and donations (as the xbox scene gets smaller and smaller)- its going to be harder and harder to justify keeping it running. This is something we are constantly weighing as we develop Nova.
  7. I see a lot of speculation about and questions on when LiNK v2 will be released- so noone holds their breath I'll come out and say I would NOT expect it in 2015. If it turns up in 2015, great! but I wouldn't expect it. Also- once we are ready for a closed test - we are primarily going to be testing server load and capabilities. If it completely fails and we can't find a way to handle at least the amount of average users we have now- then the project will probably be tabled or dropped. Its still very early and we still need a successful POC to justify it to ourselves. Anyway, we appreciate the suggestions, recommendations, complaints, and feedback everyone is vocalizing. Though a lot of it may be impossible or in a direction we don't agree with- its still good to read and possibly derive new ideas from.
  8. Btw- the icon next to Connect To Unity in that teaser screenshot is a placeholder and not an official unity icon.
  9. https://www.dropbox.com/s/ukp990i0u7r5fjm/Extensions.rar?dl=1
  10. Ill upload new xml files for you- i may have had a typo that i fixed.
  11. Make sure your XUI Tool extensions are in this order: Make sure your XUIWorkshop extensions are in this order: XUIWorkshop is more of a conversion tool than an editor- I had wanted to make it a full editor but didn't get to it. Once extensions are in 1) Open plugin XUR in XUIWorkshop 2) Save as XUI - this will generate a .xui and a _ext.xui 3) Open the .xui in XUITool 4) Make changes in XUI Tool and save the XUI 5) Open the XUI in XUIWorkshop 6) Export the XUI to XUR using XUI Workshop 7) Save over file in plugin HUDScene folder.
  12. did you find the advanced options in xuitool that let you load xml extensions?
  13. BTW, i am using this exact same release to do Nova- still working great! You guys will figure it out one day!
  14. Btw, these options (which i dont believe actually work atm), are for turning on and off the debug overlays. It was intended to be a tool for skin developers to see when their skin was impacting frame rate or memory usage. I'll see if i can get those working again in the next build.
  15. can we get some screenshots posted with your skins? would be cool to see without having to download and install it first.
  16. Really nice Begal, if you don't mind, I'd like to include this in our next release of Aurora - credits to you of course. Is there anyway to keep the covers from spinning or is that part of how you were able to create the circle?
  17. Why not just overwrite the Aurora folder- is there a reason you're creating a new instance and deleting the old one every time?
  18. Leader status isn't given back to room leader when they rejoin the room. However, the room owner (ie, the user who created the room) should have the ability to change the leader at any time (even back to themselves). Additionally, LiNK mods will have the ability to change the leader of a room at any point as well
  19. Xbox Unity server does absolutely nothing with the packets of data created via System Link. The only thing Xbox Unity does is provide each individual xbox in a Game Lobby the IP address and ports of other xboxes. From there the xbox does the communicating with other xboxes to make system link work. The unity connection we have in LiNKv2 will handle things like people leaving and joining rooms (or other state items like that) to allow a more dynamic update of the state on the xbox. This will result in things feeling faster and more responsive. Also- because we can send data in little manageable chunks, we're not constrained by upper limit memory limitations as badly- allowing us to do a little more than we could do in LiNKv1.
  20. The reason the additional icons don't show up in your new skin is because the additional icons provided with Aurora are default skin specific. If you want additional icons to show up across ALL skins then they need to be saved to the aurora/icon/ folder. If you want to include additional icons in your skin, then you need to look at how skin.xml is configured and follow a similar pattern. We set it up- where "Built In" icons change with the skin- so if you change to another skin then your Xbox 360 icon will change to match the skin, but if you use "Additional" icons (either ones in the aurora/icons/ folder or the additional icons included with the skin) they carry over to your new skin and don't get automatically updated. So, that is why when you go back to Aurora, and set an additional icon, then go to your new skin, the change persists.
  21. I just made it resend activation email - check your mail again.
×
×
  • Create New...