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KiwiMeoWii

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Everything posted by KiwiMeoWii

  1. For your other question on another post. Yes it's possible to make an old Aurora skin build xzp work with the latest version of Aurora. You need to compare the changes from the old xzp & apply them to the new aurora xzp.
  2. Not really mate. There is basic quick tutorial by felida. It gives you an idea. But best way I found out how things work. Is to compare the changes from the default.xzp to a custom skin.xzp etc then you will figure out how to make you're own changes & gives you an idea how things are seeing & work etc. It is tedious to do. But not impossible as I jumped into this years ago as a noob. Only way I got my head around it. Is what I stated. Unless you come from a background that does gui frontends type of stuff. Then this will be easy for you
  3. Plus that nova plugin may not be unloaded in the setting or view panel. It's in one of them Or you running plugins via dashlaunch that is clashing with the NOVA plugin. As some plugins can turn off the nova plugin I've noticed.
  4. Instead of updating from within an old Aurora build. Just grab a fresh build of it from the Phoenix site itself. Literally do a fresh install. Not a copy n paste over your existing Aurora files. A FRESH Install instead as updating it via the internet. The files may not be overwriting the existing files
  5. Looks good. Yeah you need to extract the xzp into xur then you can start to do what you want & make the skin your own
  6. If someone that is knowledgeable in code & frontends if the source code is released & adds in all the nxe features. You could build all the 4 360 dashboard themes from that xzp. But then Aurora will be going back to how fsd was. Which the Aurora team moved away from which I understand.
  7. This image is not the homescreen man. This is the Aurora Quickview. Only way I could emulate the nxe dash was using the quickview tabscenes to build it.
  8. Runs in aurora. Just never fully finished it. This is the front end of it.
  9. Yeah that would be nice. But im unsure how that all works etc. As the timing sometimes are random. Sometimes I see the avatar make the props Animation boot afew times in a row. Then you won't see it boot for ages. Like the avatar has a mind of its own lol
  10. Yeah the position is where it is for a reason. If you decide to run prop animations alongside your avatar & want those background avatar props to work in that scene those will work with this avatar scene. As there are alot of different variation of prop animations & some really big prop animations. It actually takes up half of the screen which you wouldn't see unless your running a big prop animation. From the right side of the screen when looking directly at it to the middle of the screen. Is how wide the prop animation scene is. Most people forget about the prop animations so the background scene for the avatar ain't wide enough. So when you try to run background animations you will see it cut out of the scene because the scene ain't wide enough. Hope this helps
  11. Yes adding the avatar has been possible from the start I guess. It's just the skinners never added it to there skins or just didn't like the avatar. The tools are publicly available. For NXE questions: it's possible but it won't turn out to be the actual nxe dashboard as your limited to the Aurora code. I have emulated the nxe tabscene using the Aurora quickviews options but thats how far I got. As I wanted to be able to boot the multi quickview scene on aurora boot up. But then found out it's not possible after talking to Mattie & Swizzy awhile back. As Aurora is built around the coverflow You will need the Aurora Source Code & to do big changes. This is another reason I stopped making my own custom skins. As I was limited in how far I could go. Plus most of the skins look the same Only decent skin builders I have seen for aurora are Odin, M0514H & that skin Holimite Gears of War theme for 6b were my all time top aurora themes I'll use. All themes now are all based from there custom skins. I am thinking of remaking that Holimite Gears of War 0.6b theme to work with v0.7b.2 but kind of busy doing other things. Done this theme years back. But never released as it's still a working progress. But has the nxe idea behind it in the Aurora quickviews. Works like a charm. But the idea was not mine. Was all matties idea. But yeah life things get in the way
  12. Yes definitely possible. My biggest other reason for where the avatar is. Mainly for running different variations of coverflows you can use. So the avatar wouldn't look out of place using different coverflows with it. Plus the props animations of course was the main part etc
  13. Rms & unity server was down yesterday mate. But come back afew hours later. But I'm on can pull assets from unity via Aurora.
  14. Added the Avatar. No major changes. This is still the original Aurora default.xzp but with the avatar. It is offset for a reason. I did have a version 1 afew years back I uploaded to another group but avatar was far to the left screen. but never uploaded it anywhere else thank god😅 as recently I noticed when running props with my avatar it will cut out of the screen & the scene wasn't large enough & it looked weird when running props but looked nice with just the avatar. Lmao I have tested this v2 version extensively with large prop animations & everything seems to work fine within that scene & not cut out of the scene. So now all avatar prop animations will fit & work along side your avatar. Why it's offset to the right of the screen. https://drive.google.com/file/d/12xtQebsvROtXA1taqf3ywq_qfRLRlAKZ/view?usp=drivesdk
  15. Just turn off the scanning path I do this once I know I've got everything showing. I only switch it back on if I've added new titles or pathways etc. But I always have the title update Scan on etc
  16. All skins from Aurora v0.7b.1 work on v0.7b.2. You can grab them yourself All the knowing & working skins that work for the latest Aurora & put them all in a pack yourself. Instead of asking everyone to do it for you. It will be nice to have everything cataloged but it ain't hard to type in the Aurora version builds then you will find all the working skins for that version. Older versions below 7b.1 won't work
  17. Either use the latest Aurora Asset Editor that's on github or jump on the rms discord as the devs are there they need to approve it. I think they probably just haven't seen it uploaded waiting to be approved or just busy like most of us
  18. Sounds like your connected to a stealth? Everytime you boot your title from within Aurora it always downloads your title update. As you haven't applied that title update via Aurora itself. it will never ask again. Once done. Ensure you have the title update scan enabled in pathways so when you reboot Aurora will scan your new title update in. Then you need to apply that title update within the game title itself by hitting Y button on that title & scroll down to title update & turn it on But stealths are not to be talked about here it's against the rules. But I'm assuming this is your reason. But your wording on what's going on is abit weird. So I'm guessing really
  19. I have Josh's Aurora Asset manager script. But until he releases it himself. Will only tell in due time. But hopefully he releases it. It's saved my arse when I redone a new hdd.
  20. Don't think there is a way. As these covers are populated while being connected to live & don't save anywhere. As once you exit the games selection menu there gone. Until you go back into the games selection menu & wait for them to populate meaning pull covers from xbox com again Wish there was a way to keep them there in offline mode. But ahh well
  21. Party Buffalo will extract & repack xlaunch.fdf file
  22. I would definitely try a fresh install of Aurora v0.7b.2. Like delete everything Aurora & install fresh files. Not copy n paste over your existing files. Plus a fresh dashlaunch v3.21 also. Delete all your old launch.ini files & start fresh. I haven't had any issues with Aurora v0.7b.2 offline or online etc. Some plugins via dashlaunch can clash with other plugins or even Aurora NOVA plugin. Check if NOVA is on & unloaded etc. As some plugins mess with NOVA or NOVA is on but it's not working correctly as I've noticed this using afew plugins etc. So it's best to remove them if something is not right like ftp, screenshots or other random stuff If you want to be able to pull from xbox..com like Backgrounds, banners, icons, title descriptions, video trailers if there avaliable to grab. You need livestrong off via dashlaunch. For your kv. Use simple 360 nand flasher app on 360 to get a dump of nand. Then use jrunner to extract nand then grab kv.bin then use a kv checker online/offline tool to see if it's banned.
  23. Your homebrew app, game, emulator needs to be renamed exactly how it is on unity for Aurora to be able to see & pull those certain homebrew covers etc. So use unity to find that certain cover name & rename your homebrew title to that on your 360. As 95% of the hombrew Title, Media Identification for those apps, games, emulators, dashboards are ZERO's as these never officially released with there own title, media ID as it's a homebrew. If Aurora is unable to see & find your certain homebrew cover after you renamed it to what unity is displaying. Only way is to manually push your covers over via Aurora Asset Editor to your 360.
  24. I take no credits for this menu. The hard work was all done by ITjunky & Borjoyzee. If there was others i missed sorry. I just converted the Fallout NV PCT pc version to work with the jtag/rgh systems years ago. Personal Terminal location. External Terminal: Located at Doc Mitchel's House. The portable Terminal is within the main cheat terminal. You Have to add it to your pipboy for it to work. As it saves you going to Doc Mitchel's house to access the External cheat terminal. portable cheat terminal in your pipboy in the AID category. Hit A on cheat terminal then B to exit pipboy. Cheat Terminal will load up. I've only tested on the GOTY edition of fallout new vegas & TU5 i think. Unsure if existing Fallout NV saves will work as I started from the beginning. Enjoy.... https://drive.google.com/file/d/1_WDzaJkGkUdoJhgxTZPOSQiysE3Dqg8-/view?usp=drivesdk
  25. Unsure if this will work on existing Fallout 3 saves. As I started from the beginning & used the GOTY edition & TU3. Thought I'll share with others as I've had this for years now. Great fun to run through this game with modz. Pretty self explanatory how to set this up. I take no credits for this menu. The hard work was all done by ITjunky & Borjoyzee. If there was others i missed sorry. was converted by EvilED to work with the jtag/rgh systems Fallout 3 Personal Terminal locations Portable Terminal added to pipboy. Password Found in dresser vault 101 after amata wakes you up. Sometimes this won't spawn. So you may need to restart mission all over again until it spawns & check everything in your room. This cheat terminal will show in your pipboy in your AID category. Press A on cheat terminal then B to exit. Cheat Terminal will load up. This is the Portable version of the External Terminals. It's best to get this first. As it saves you using the external cheat terminal at megaton or tenpenny!! External Terminal Megaton Terminal. Outside Megaton entry to the right. The password is on a holodisk in one of the locked houses, owner has key Tenpenny Terminal. To the left of the balcony door. Password is on holodisk in safe located in one of the Tenpenny residents room https://drive.google.com/file/d/1Xlo5xhqQYQ9MuEKvNoLQNPJG8cpUplTZ/view?usp=drivesdk
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