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StaticPulse

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Posts posted by StaticPulse


  1. @sladezzdragonzz had a modchip in one of his other xboxes, might be able to use that instead of doing the dump with an eeprom reader.

    I got the modchip now its an Executer 2 correct? What all might I need to use this little gem on these problematic abandonware projects? I have about 25 retail xbox's that are bricked that I do plan on fixing up soon.


  2. ###UPDATE###

     

    So after trying the superdisc to no avail, I went and made my EEPROM Reader//Writer as Gavin suggested by following this video here:

     

    That was easy enough, then following how to use the stuff the writer of the video did a follow-up on how to dump the EEPROM here:

     

    His links are out of date but I did find liveinfo here:  http://theisozone.com/downloads/xbox/tools/live-info-eeprom-viewer/

    And a compatible version of PonyProg here: http://www.lancos.com/ppwin95.html

    NOTE: You will want the older version of PonyProg...

    What the creator of the TuT failed to mention was that USB to RS232 adapters do not work for beans with the EEPROM cable.

    For the life of me I thought it was the cable I made until I scrounged up an old legacy system (Windows 98 even!!!) that had a serial port and successfully dumped the EEPROM.

     

    post-56760-0-91705700-1452559312_thumb.png

    Thought my problems were solved and that I'd be able to use the Locker//Unlocker Linux program to build a new drive with this new info but no.... Sadly...

    According to this guys article here http://www.s-config.com/original-xbox-debug-console/

    Devkits do NOT Lock/Unlock hard drives....  Therefore, that info is unneeded and even moreso, it's reflected on the EEPROM dump when no serial number is given and Liveinfo says "This EEPROM could not be decrypted ! This is not a valid V1.0 or V1.1 EEPROM image..." with the EEPROM data on the converted *.bin file.

    Devkit related issue I'm assuming...  =\

    So I did some more research and I found that using a devkit recovery cd could fix my problem. In this case I used XDK 5849 (Google is your friend if you ever need this) I won't hotlink it and I hope you understand why...  The Recovery disc didn't even load at boot. The drive works fine, I've tested it on my working oldschool Xbox... 

    So other than the Coma Console fix, which allows me to get video on this PoS, I'm still back at square one with nothing but a splash screen. No error codes (because its a Beta 2 prototype devkit from 2001 I'm further assuming) Any help from anyone would be greatly appreciated. I now have a DVD drive that works in it, and a hard drive which I'd like to use for it but at the splash screen, the M$ logo does not show up, it just hangs at the flubber sequence. Is this BIOS or TSOP related???

    I could greatly use any advice from the oldschool hardware hackers of this consoles generation to hopefully get her up and running.

     

    • Like 1

  3. Gotcha. I thought that may have been your reasoning.

    In case anyone else reads this and tries to replace their thermal paste anyway, keep in mind that how you apply paste makes a significant difference (1-3 degrees).

    It should be applied in a pea sized amount on the center of the CPU/GPU. Let the heatsink spread the paste-- air bubbles can and will cause performance loss. Letting the heatsink spread the paste is the only way to avoid this. Using too much paste will also cause performance loss.

    Last advice I'd give to anyone who dared to change their thermal paste for the first time is, if it isn't broken, don't fix it. But if you've already removed the heatsink (such as a Corona v3+ user, installing postfix adapter) don't reuse the same paste. Clean it up with 99% alcohol and use a quality paste to replace it (Arctic Silver 5 or IC Diamond 7C)

    Sent from my iPhone using Tapatalk

    @ Stanley789

    I find that using a spreader (If you have one) to get it as thin as possible is the best route, remember, you're not cooling it more with the paste; instead, you're filling the grain of the heatsink itself so that  solid heat transfer is occurring.

    Also: If you don't have a plastic spreader, putting your finger into a little plastic sandwich bag and pressing it in firmly with your fingertip works just as well.

    Shin Etsu MicroSi (my favorite) should be reserved for extremists. It surpasses ICD7, however it comes out like hard clay. Great performance, just a terrible choice for noobies!

    @Andoryuu3

    Never heard of Shin Etsu MicroSi before, is it like those exotic compounds that are mixed with powdered aluminum and silver? some of the best stuff I've ever used which I can't find much in stores anymore was that original white grease crap that gets all over the place that is damn near permanent. You find it on old C=64's and Stereo equipment like amplifiers and the such. Great stuff actually!! It almost never bakes into a plastic.

    • Like 1

  4. My temp doesnt get over 60C on my Slim Trinity EVER! unless.... it's summer.....

     

    Antec Nano diamond Formula 7 For The Win

    Arctic Silver is good stuff too, to each their own I guess...

    Cooling profile isn't even set in %'s in Dashlaunch, I set it at 60, it stays at 60,  65 if it's a hot day and it gets up to 105F out here where I live in the U.S.

    • Like 1

  5. I'll relay request or whatever i should call it to the rest of the team, i don't make any decisions like these on my own, the decisions i make myself without asking are things like deleting posts, banning users etc. (things that are general forum management really)

    Not a problem at all bro. Anything that might help I'd think might be welcome :)


  6. Sadly, the link you provided isn't going to work, however... http://phoenix.xboxunity.net/#/news the Donate button at the top of this page does :)

    I clicked it and did a copy/paste of the URL, I'm guessing that paypal uses an individual token for it...  what about enabling users to donate cryptocurrency to RMS? I know it's a bit obscure but with the right script trade bots on Cryptsy it could be turned into an extra source of income for you guys, maybe see about getting a *.org domain for the tax breaks as well? From what I see you guys qualify for the non-profit status. Or would going *.org remove the ability of having advertisers?


  7. I have a big one question how many time we still wait and wait this the new perfect we are in 2016 I don't can wait

    One thing that might "speed up" the updates and further developement would be for the community to make some donations to these guys for their hard work. Then maybe certain things that are dependant on a budget ie: server equipment, bandwidth increase for new users, etc... might happen as I've seen many people complaining about that. This is a community funded and supported project so c'mon guys, show your dev's some support!!!  ^_^

     

    https://www.paypal.com/us/cgi-bin/webscr?cmd=_flow&SESSION=8ooizQh-CS_VNRrbtNC_pw6clHPutiQDxXROAhoXhcL2Of70Qhfe1E61KaK&dispatch=5885d80a13c0db1f8e263663d3faee8d64ad11bbf4d2a5a1a0d303a50933f9b2

     

    Maybe some of the RMS guys can implement a feature to allow users to donate cryptocurrency such as bitcoin, dogecoin, etc like demonoid does.

    • Like 2

  8. Keep asking about these services on this site and you'll get 0 support...

    So, as you can see, anyone talking about these services are our enemies, ppl pay these a-holes for their services, but they don't give us jack shit... despite our work is by far more important then what they've done... without us these guys would have NOTHING!

    It is a good thing that they don't give you any kind of payment or financial support Swizzy because you guys will be free and clear of the felony charges and fines when they finally get caught for doing it. I can understand the anger that you guys share over this and how you get next to no recognition for the really good work that you guys do for the modding scene from them.

    Just be happy that no one here will be implicated legally when the shit hits the fan. Also, they cannot even give you guys accessory or aiding and abetting charges since you guys have created a private scene and speak openly against Xbox Live hacking.

    Keep up the good work. I know $20 here and there from me don't pay the bills but I will try to be regular with donations now that I got some shit on my plate sorted out.

    • Like 2

  9. Honestly, never tried it, but for starters you need to devkit bootloaders and make your own ini files, from there you need to make 64MB nand images for your model of devkit, next you need patches for the bootloaders to switch from devkit to retail as the final ones need to be the retail ones and not devkit, the whole process is kinda difficult unless you know how to make your own bootloader/kernel patches

    Sent from my SM-G903F

    hahahah that I do not good sir. If it was troubleshooting an IOS config,building something electronic from scratch, chemistry or engine and electrical mechanics then that would be a different story.

    I think when I'm done tinkering on my '97 Volvo 854R (exhaust/ full suspension / brake system / ECU upgrades) I'll probably crack open my programming textbooks and refresh myself with python.


  10. It is possible, yes... but... not exactly feasible, there's also the launch bit which needs to be re-written to know how to boot them (with the emu) and the filters need to know it's a rom and not a regular title...

    Sent from my SM-G903F

    This is when I wish I knew more on programming because if it's script-based, then that would most likely be an if // else statement with two modules, one that directs to the standard coverflow module and the other module that is specifically for emulators correct?


  11. There's no easy way to add Emulator ROMS to the Coverflow as the cases of those games don't have the same format at all, they don't generally have the dimensions of a DVD cover, they also don't exactly fit in the coverflow either...

    It is entirely possible though; however, would need to standardize the  image dimensions right? Not like you guys would want to make a code allowing for the rectangular shape of SNES games, the NES and Master System games cases were square in shape but most of the others could be resized to fit your current coverflow schemas. Very very low on the totem pole but I do really think it'd be a great idea! I can get most of the covers as awhile ago I did post a link for a place that has just about all of them as well as the disc art too. http://www.cdcovers.cc/covers 

    This is a newer link that I just found that I think would be more promising http://www.thecoverproject.net/

    Actually, browsing that site, it looks like all the covers could be migrated to fit your coverflow schemas flawlessly, including the Super Nintendo ones.

    ArcadeHITS (Every MAME rom to current PC build) and Gamefaqs (Consoles) have all of them actually which I used to use as a scraper service for an old Advance Launcher Kodi build for my old HTPC before I got into modding/repairing consoles. There's an idea maybe.


  12. Not really no, it's reflashing the nand with a freeboot image, but building one based on a RGLoader image might not work without advanced stuff (i don't remember if it required extracting the bits and pieces and such)

    Does this apply to all 360 devkits? I haven't even started to mess with that Slim Trinity Final Devkit that I got this last summer since I still need to locate a PSU for it.


  13. I dunno that specific emu.. lol.. but pretty sure the retroarch version will work.. just the same..

    I wanted it for it's Hyperspin appeal. Looks really nice, just for some odd reason the right trigger button refuses to set in the program. I'd actually prefer to just have the values and manually edit the file myself and roll with that as I spent a shitload of time finding the Flyers, Titles, and video's for the games.


  14. Why not use the retroarch version of final burn alpha?? I made a config to where i mapped all buttons + analog + shaders... if ya need my config, let me know

    http://www.realmodscene.com/index.php?/topic/4957-emulators-that-work-with-auroras-autolaunch-feature/

    Edit: here is the config file.. just put it with any of the default.xex's in retroarch unofficial...

    https://mega.nz/#!rBBVGCRZ!T3d_ZrlS0_vU-aDFxetpIyovw6QubQjV7hgLqlRfffA

    Thanks man, I'll check this out. Still makes no sense that the map feature in FBA Next itself doesnt seem to fully work.


  15. http://www.speedyshare.com/KHNKh/54bec670/download/EmuCR-FBA-Next-029731.rar

    Here's a link for the emulator, I am wondering if anyone else has had problems mapping the controller inputs.

    I've been tinkering with this one because I like it's (somewhat) Hyperspin layout, the only real problem I'm having is finding TuT's on this program and I'm looking into MegaDrive support configs and remapping the controllers. The in-game input mapping seems bugged, so does anyone know the actual controller values I can put into the *.ini file? I'll be reading the ini file some more in hopes of understanding it better, but any help would be greatly appreciated.

     

    Also, anyone else having a "Please login to Paypal" error when trying to donate with this link for RMS?

    https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=6FQFKVG65JWZL

    I'm not getting that error anymore but two days ago I was having problems donating some money. It works now apparently.

     


  16. Ok, I'll make sure that one of the many drives that I put into it is a Samsung.

     

    Now for the AV cables, the weird thing is this: My set that I have for my softmodded one work perfectly find  on the softmod console but not this one; I'd think bad AV port; however, my buddies cables which are older work just fine on it.

    Since its a devkit, it's most likely not region protected. Not too worried there.

    The drive I'll put into it is as high a capacity WD or Hitachi Deskstar HGST in EIDE format (Doubtful HGST was ever made as EIDE though...) I was considering using a SATA adapter on a 2-4TB Hitachi Deskstar HGST though... And any Deskstar's from the EIDE days when IBM owned them were absolute shit so no "Death Star" is going in my rig.

    I probably won't screw with the bios anytime soon either, I just want to get it rolling again and fully assembled as close to original as I can possibly get it.

     

    UPDATE

     

    So I finally figured out why the video wasn't working on this devkit, it was "Coma Console" status and I fixed it by soldering a jumper wire from the cap at C6R3 to resistor point R7R2 at point A18

    This guide was very helpful in troubleshooting it on page 74

    http://adriancallaghan.co.uk/wp-content/downloads/Guides/XBOX_REPAIR_GUIDE.pdf

    Definitely worth saving to disk if anyone still tinkers with these consoles.

     

    Now that I have a splash screen and nothing else I'll go to get a running dvd drive for it next right? Then get a hard drive, and load superdisk and attempt a unlock/lock to itso that it can be usable for this system.


  17. LOL.... LOL..... LOL...... ;) You are forgetting the age of the hardware...... It will be really interesting to see how you internally add a usb port directly to the motherboard of an (SNES,Sega Genesis, NES, Atari,etc.)...... Considering it was designed long before usb was thought of. What the cart is, is a mini computer, that can read the usb/sdcard, with an interface to pass the data on to the old console via the cartrage port. Really it is a matter of how data is passed between the snes, and the game cart. Such as, some games have on board memory(Zelda, for example), and some do not, others have rare chips in them, and wont play on the console without the cartrige emulating that the chips are there, and also emulating what they do. Considering the time, research, testing, and development, these carts while "expensive", are really a specialty item, that the designers are try to get to pay for itself. Design, testing, and manufacturing are not cheap, and that is on the hardware side, there is still the programming side to it. ;)

    You probably could as USB 1.0 for the SNES, the others highly doubtful; however, with those cartridge hacks that will accept an SD card, you could re-wire them to be an internal mod with the SD port on the side of the console, kinda like the mods the guy with the Fusion Genesis did. Since it's also a cartridge, if you knew enough about electronics design, you could make a USB upgrade on a cart, but the cart would have more shit on it than the actual console did in order to make it work and you'd most likely need a larger power supply for it to run. Consider this: Homebrew Hacks made a Commodore C=64 run at speeds of a 486-DX 2 66 and the cpu on the commodore was only like 6MHZ from the get with only 640KB of RAM and they expanded it to 16MB with onboard NIC and CD-ROM. Just saying, and that was a 10-15 year technology difference. It really depends on how open the hardware is to modification in order for it to be possible.  ;)

    • Like 1

  18. Most linux apps can be used across most distro's, the small ammount you can't use are mainly due to specifics in that particular distro, if the app isn't available in the repo's, you can usually find the source code so you can compile it on your own for your distro/architecture

    Sent from my SM-G903F using Tapatalk

    But that's when compiling from source comes in handy, just need the dependencies first and it builds it with no problems usually. Not directing this at Swizzy or Gavin as I know they already know this but I'm pretty sure fulltimehustler doesn't. Matter of fact its one of the only ways to get an emulator fully functioning in Linux, especially the better MAME and MESS ports.

    • Like 1

  19. Perfect. I was thinking something like that. Im sure thats the problem, net framework out of order etc.

    Also, i had to "insert guest adfitions cd image" to get shared folders or usb working within the virtual machine. Its an option on the top of the vm screen. Ctrl (rightside ctrl)+C will exit scaled mode to show the menu. Extracting a game now.

    USing the VM did work so that makes my goal easier esp since i already have the software and knowledge with windiws etc.  im still messing around trying a few other options but I think this is my only way since i cant/wont compile my own programs. i tried using "ripper" couldnt get it going with my os, and tried "iso master" but couldnt figure out how to use that program, only thing it tries to extract is a read me.

    Yes, you need guest additions for full USB functionality also which you might want for your JR Programmer.

    For mounting disc images (standard not console) you would want FuriousISO. I might be wrong on the spelling of the application name though. Brasero is great for actual disc burning and you might have issues with the .NET framerwork. Not sure in a VM since it's been awhile but with winetricks it's a PITA.

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