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StaticPulse

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Posts posted by StaticPulse


  1. I don't think charging for this is something that is going to happen.  It's just not our philosophy.   At best we find a way to solicit advertisers and display advertisements to users as means to recoup server costs.

     

    Ultimately, our servers are running on ad money (and barely at that) and when server costs start to overcome ad revenue and donations (as the xbox scene gets smaller and smaller)- its going to be harder and harder to justify keeping it running.  This is something we are constantly weighing as we develop Nova.

    Hopefully when live is discontinued for the 360 enough people will come over to here to make the website  really attractive to advertisers. If worse came to worse and that didn't happen I would be willing to pay dues, its not entirely unreasonable, I just think the connect issues Dragon is having don't have anything to do with Link at all. Unless there is a load balancing issue or conflict with the test Nova server and the live server that is being used which can be expected to happen from time to time with any network.


  2. Not sure about the covers but I've been getting games crashes and server timeouts for BOPS2 and it just happened with BOP1. For BOP2  we tried TU 18 and 17 problem still persisted and TU 11 for BOP1 and this was the first game crash and Link timeout.

     

    UPDATE

    Nevermind I figured out my problem, I needed to update my avatar data on this console with a $$ystemUpdate


  3.  
    and also like gavin stated, there is more than 1 way to contribute to the community. i spent countless hours searching the web on how to optimize my internet connection for my xbox. i even drilled a hole in the ceiling, so that i could connect my xbox directly to the router. i flashed tomato by shibby, i configured bandwidth limiter. the only thing that i wish i would be able to do is configure the qos... qos on tomato is impossible to understand for me. i know how it works, i just dont know how to set it up. if you or someone else would help me to configure that, i would be really happy. so now what i do is if someone else wants to use youtube when i play i have to limit his upload speed to max 5-10% of the upload, and than turn it off, since i dont want to limit them when i dont play. i would get a better internet connection, so that i would be able to offer my connection to others by hosting, but since i am broke i am not able to do that...

    Try http://www.speedguide.net/sg_tools.php Many tools there to help you optimize your network connection. Might  help you track down stuff that might be effecting your router since you're using a homebrew router firmware.

    This may also help http://vpnpick.com/dd-wrt-vs-tomato-vs-open-wrt/

    • Like 1

  4. Define what you mean by you don't get any lag,are you saying you don't lag or you don't see others lagging

    Neither. No lag on my end and there was definitely no lag on his end and he lives on the east coast of the US I live in California. Honestly, if you just organize matches in your region you should be fine. With what Gavin was saying about Link V2, things should improve a great deal with all packets operating from the data link layer instead of the transport protocol layer.

    That shit's going to be phenomenal!


  5. db1f1 if I remember correctly is one of the jtag points, or RGH2+ points on a system with hdmi. RGH2 doesnt work on xenon consoles as it doesnt have the same hana chip, which has adjustable registers to slow the cpu speed, to apply the glitch at the right time. The best bet you have on that console is R-JTOP, as you cant create an rgh 2 image with most image builders for a xenon console, so as far as I know rgh1.2 is out. R-Jtop requires building your own timing files, and wiring with RGH1 wiring with the modification of moving post out from post out 1 to post out 0, and jtag wiring. You also have to find the right timing, or it could take forever to boot. :( that being said, why are you wasting the time on a xenon? they are crap, and more likely to get RROD then any other console.

    Its not for personal use, its just to get a replacement drive working for it. The dash is too new for JTAG and old enough for rgh1 I just want the DVD key from the damn thing but if its too much trouble I'll just  put it in the junk pile and move on to this Jasper and Zephyr that came in the same lot.


  6. Before anyone responds with "You cannot glitch hack a Xenon" please read first.

     

    This is not to glitch hack a Xenon for  custom firmware hacking.

    This is so that I can retrieve the DVD Key from the NAND so that I can reflash a replacement drive. Now I would search the Xecuter forum but they're apparantly moving to a new server so I'm dead in the water for now.

    I've done phats before as well as slims.

    I'm looking for what would be the DB1F1 solder point which if memory serves me would be the CPU_RST right?

    Or do I need to do this from the STBY_CLK point?

     

    Any help would be greatly appreciated as I'm trying to fix two Xenons.


  7. i have asked i think 5 people that usually host and they told me that when you select region (when creating a room) it does nothing. it just displays the region name in the rooms name. otherwise this would be amazing. and maybe an option to select more than one region would also be great. 

     

    regarding the forum, i even tryed to make a fb group since i know that most of the players i play with are mostly active there and it did not work out :(

     

    and thank you for the constructive reply (would press thanks, but  have none left)

    I'm talking about manually opening a thread in the region you live in on the forum here  http://www.realmodscene.com/index.php?/forum/42-matchmaking/ in the matchmaking section stating what games you play and where you're located. Then with the users who reply to you, add them to your friends list, and have whomever has the greatest bandwidth host the game and everyone else connect to them.

     

    Why would you think a region lock or block would work,when quite clearly governments can't

    Refer to the answer above its not anything special at all.

    • Like 1

  8. when MrSASA was hosting i had 1 bar? he lives 50km from where i live (have visited him few times) and he has 120mb download and 4mb upload and he is skilled in seting things up. i have 10/1 connection and atleast 70% is always reserved for my xbox. on every host from europe i get atleast 3 bars

     

    I find this very interesting because I have 28 down and 5 up with no lag whatsoever at all of any kind, ask Felida, he schooled me on the zombies yesterday in BOPS. I don't even have QoS reserved for my xbox but then again I have a high quality router D-Link DIR857 and its an older model. Then again it is an HD Media router so its designed for stronger stuff than a p2p game.

    Honestly, with the bandwidth you're claiming that is given to you guys in Europe, you should be lightyears ahead of my piddly ass 30mbit connect. So in that regard, this is most likely a Layer 8 issue on the OSI model. ( So sez my Cisco professor in situations like this ) I'm gonna go watch some TV now on my Kodi Android device and rethink my life and wonder why I don't own a house yet.


  9. I have Comcast triple play. The modems with phone service do not (yet?) support this. Yes windows will allow IPv6 but my Mac still prefers IPv4 over 6. Apple has issues with IPv6 protocol, or at least they used to state they did, that's why they still force v4

     

    I agree with the NAT thing ;)

    If you go here http://mydeviceinfo.comcast.net/ and click the ipv6 column, it will display all of the current IPv6 capable modems that Comcast currently uses. Only 9 modems that they support don't use IPv6.

    my Arris TM-722 is on that list and its one of the VOIP capable modems.

    I'm really not suprised about Apple, remember when they tried to force Appletalk on their customer base when IPv4 was released for everything else and Apple held out until the last moment before adopting it? Same situation here I think.


  10. Yeah, I got all fired up about ipv6 a few years ago, but everywhere i turned support was limited. Each device has to support it, plus router (if that's the case), then modem, ISP and finally server. I use comcast, and even though they do dole out ipv6 addresses, the modems they rent usually don't. I got around that by buying my own Moto surfboard modem, only to find out that My computer always preferred ipv4 over ipv6. Straying from topic a bit, but I just wanted to share my woes with even trying to use ipv6. 

    Of course things might have changed a bit since then, but it's still going to be a slow adoption. Sometimes people don't like to fix shit till it breaks lolz

    The Surfboards and Arris modems are all 6to4 encapsulated now. And if you have a gigabit ethernet card it is also dual protocol. Really the only things that aren't are people in rural areas from what I've seen and discussed with the installers and engineers that I know. What was decided by internic was that all tiered ISP lines would be IPv6 and IPv4 would remain available for local subnets only. Same shit on the end user side but all infrastructure in most countries is now IPv6 it really doesnt matter locally as it will all NAT out to an IPv6 address and locally what they do intend to implement is mac address based traffic natted to your leased IPv6 address. You will still be allowed to use IPv4 subnets but any OS Windows 7 and up running gigabit, wireless N, and wireless AC will be IPv4-IPv6 based by default.

     

    The only real problem with it is AAA services and other security feature for routers that have not been fully patched.


  11. IPv6 isnt an option that I think the 360 supports, let alone most home routers. That being said, Link V2 is supposed to get away from the http protocol, and then it will probably get moved into the data link layer, which will speed up loading of stuff in the hud a little. Hince why link v1 will no longer work after link v2 is released.

    I'm really looking forward to Link V2 then, running from DLL would be AWESOME. I'd think any router that has been made within the last 4-6 years should have ipv6 functionality so that locally the 360 would run ipv4 but once it hits the router it would encapsulate to ipv6. As it stands, once it reaches your ISP it's already encapsulated to IPV6.  So it'd kinda make it work like a truly local game or an ARP request but over long distances which would be freaking insane! Only problem would be writing an ipv6 plugin for Link I think.


  12.  

     Now I know this isnt about data copying, but the same rules apply to a network, both a private lan, or a VPN, which link is. Also as stated before, Link V1 uses HTTP protocols for connecting, which slows your connection to the Link VPN to the speed of the HTTP protocol. Once connected to the VPN, it is a matter of the slowest network connected to the game.

     

    Data is data and you're absolutely right it follows very similar principles of the local bus in a PC. Didn't know Link was based off the transport layer. Its a shame we can't circumvent it to run from the data link layer and incorporate ipv6 to just connect players via their mac address.

    That would probably greatly improve the connection speed I think.

    • Like 1

  13. Thank You so very much!!!

    You're welcome man. :)

    I am pretty sure I gave these directions to someone else earlier this week, in another thread for just this. lol. :) That being said, I ask that the op search the forums before starting new posts.

    That was in the request thread asking for automatic dvd ripping functionality I think.
    • Like 1

  14. You will want to extract the Content folder first (Usually found on disc 1) with a program called Xbox Image Browser.

    You can find it here http://www.realmodscene.com/xbins/XBOX%20360/xdvdfs/Xbox%20Image%20Browser/

    After extracting both your discs, copy the Content folder to hdd1/Content (If you're copying it to the internal hard drive) or /USB0/Content (If you're copying it to an external USB drive)

    Then usually what you want to do is only copy the contents of Disc 2 to a seperate folder on the same drive that you copied the Content folder to

    example:

    /hdd1/360/(GameNameHere)

    or

    /usb0/360(GameNameHere)

    there ya go

    • Like 2

  15. From the main menu press the back button, highlight file manager and press A,

    Browse to DVD and press X

    move the left stick to the column with the folder icon on it and scroll down to copy and press A

    then what you want to do is create a folder on hdd1 and name it something snazzy like "Xbox 360" or "360"

    open that folder and then move the left stick to the column again and scroll down to paste and press A

     

    This will begin copying the contents of the DVD to your hard drive, when it is finished press b until you get back to the main menu again and this time press start

    scroll down to content scanning and press A in the Manage Paths section on Add.

    another menu will open called "Path" press A on change, then scroll down to Hdd1 and the folder you copied your DVD game to

    when you've highlighted the folder that you copied your game into press Y to select it.

    Scroll down to depth and set the scan depth if its a folder  directly on the drive \Xbox360\System\Hdd1\360 then you might want to set your scan depth to 7 so that it will scan all games copied to that folder and their second disc for multidisc games.

    Script data for regular games is none, highlight save and press a

     

    When this is all done the scan path you just created will be listed, you might want to be connected to your network connection when you press "Scan Now" so that it will scrape Unity for cover art, games description and pictures, so when it adds the game to your library it will also have the info on it which will make it look nice.

    Thats it.

    • Like 4

  16. and i did tell u and others that i am not talking about the ingame lag and it still took 4 pages and a picture of a dead horse and me quoting you.... :D

     

    like i said when others say system link is slow it is also slow for me. it doesnt happen that it is slow for me and fast for others.

    and thank you for the port forwarding link u sent me. my settings are ok. flashed my router with tomato by shibby and all those setiings are applyed. i am also wired and i am limiting other devices connection.

     

    and again this was only a suggestion thread.

    When all else fails do it yourself I guess...

     

    Your suggestion won't solve the problem but it does bring up the possibility of problems in the future if we ever get that many people connecting at the same time.


  17. so it took 5 pages (4 of them bashing me) to get the answer to the question... thank you

    I did tell you twice earlier to check your port forwarding configuration.....

     

    At the least you learned something valuable about the equipment that you use and should you decide to explorer networking at least you have a crash course on MPLS traffic routing and a basic understanding about how routing protocols select a route to send data packets to.


  18. this was my point all along. if now system link takes 30 seconds to load a room what will happen when 800 people play? will it take 5 minutes to load rooms?

    lets say i wanna switch room and it loads 5min and i see its full, than i ress refresh and after 5min of loading the room has 31 players. i press join and after 5min i noticed that t didnt connect me to the room because someone joind the room few seconds before me. than i press refresh again and wait again?

     

    and again in this post you confirm what i was talking about all the time and than you start to tal about in game lag again...

     

    u can read all the pages and u will see i said it several times that i am not refering to in game lag but i am talking about system link loading rooms.

     

     

    this is the only valid point. this makes sense.

    but how can you be sure its not the servers fault? everytime you refresh system link you pull data from the unity server. and there is a difference if 30 people pull data from it or if 300 or 800 people do it.

     

    but yes your point is valid. thank you.

    Honestly, it's most likely your port forwarding config that is lagging you. I don't have that issue connecting to CoD BO2 but whatever. As I said earlier, System LiNK was not made to serve that many users at a given time and what you want would most likely require the framework to be re-written.

    I'm not a coder and if I was I'd most likely give you an answer that you don't want to hear anyways. That being said, Check your port forwarding config http://www.realmodscene.com/index.php?/topic/3848-tuthow-to-setup-aurora-with-system-link/

    On that note I'm off to make me a pot of coffee as its going to be a long day.


  19. so i have 0% chance that this will be implemented because there are not enough developers.

    so i will wait until nova will come out and than i will try my luck again.

     

    i am 100% sure this would solve all the issues we have in bo2

    the things i will ask after nova comes out:

    - option to make smaller private rooms (option for 10, 18, 32 max players)

    - the same as room leadership there would be room host. the person who creates the room givs the leadrship to the one that will kick and the title of room host to the one that would host (this is just for nova to know who is hosting). when a person would want to join he would be pinged, and if his ping is above x (we could test a bit to see what is the highest ping that does not induce to much lag, for example 180ms), he would not be able to join.

    This is why the forum has game matching threads. maybe make regional private rooms as a temporary fix.

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