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StaticPulse

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Everything posted by StaticPulse

  1. Another thing just dawned on me. Check the game folder for a Content folder and cut/paste the inside folder to the Content folder of your hard drive. For HDD1, its \Xbox360\System\Hdd1\Content If its an external drive its \XBox360\System\Usb0\Content And if inside that content folder is a folder called 000002 you will most likely need to rerun xm360 and scan then unlock DLC since the pathname has changed.
  2. Maybe scan the content of your drive with XM360? Unlock XBLA and DLC that you copied over to it so that your console knows where to find it? Here it is if you need it, there are lots of useful utilities in the Xbins section and I hope this helps. http://www.realmodscene.com/xbins/XBOX%20360/Managers/xm360/xm360v2.0d.zip
  3. Thats a pretty Epic idea for multiplatform support then maybe integrate it for the emulators with their netplay feature. THat is asking for a lot though.
  4. Hopefully when live is discontinued for the 360 enough people will come over to here to make the website really attractive to advertisers. If worse came to worse and that didn't happen I would be willing to pay dues, its not entirely unreasonable, I just think the connect issues Dragon is having don't have anything to do with Link at all. Unless there is a load balancing issue or conflict with the test Nova server and the live server that is being used which can be expected to happen from time to time with any network.
  5. Not sure about the covers but I've been getting games crashes and server timeouts for BOPS2 and it just happened with BOP1. For BOP2 we tried TU 18 and 17 problem still persisted and TU 11 for BOP1 and this was the first game crash and Link timeout. UPDATE Nevermind I figured out my problem, I needed to update my avatar data on this console with a $$ystemUpdate
  6. Try http://www.speedguide.net/sg_tools.php Many tools there to help you optimize your network connection. Might help you track down stuff that might be effecting your router since you're using a homebrew router firmware. This may also help http://vpnpick.com/dd-wrt-vs-tomato-vs-open-wrt/
  7. I'll see if I can hunt one down then. If this does a full-on glitch then I'll get two. Thanks Swizzy and Felida!
  8. So I can glitch hack it but not with a TX product, instead with a squirt using RGH 1.2 timing files? I'd need this one right? http://www.modchipcentral.com/store/product.php?productid=17824&cat=294&page=1
  9. Neither. No lag on my end and there was definitely no lag on his end and he lives on the east coast of the US I live in California. Honestly, if you just organize matches in your region you should be fine. With what Gavin was saying about Link V2, things should improve a great deal with all packets operating from the data link layer instead of the transport protocol layer. That shit's going to be phenomenal!
  10. Its not for personal use, its just to get a replacement drive working for it. The dash is too new for JTAG and old enough for rgh1 I just want the DVD key from the damn thing but if its too much trouble I'll just put it in the junk pile and move on to this Jasper and Zephyr that came in the same lot.
  11. Before anyone responds with "You cannot glitch hack a Xenon" please read first. This is not to glitch hack a Xenon for custom firmware hacking. This is so that I can retrieve the DVD Key from the NAND so that I can reflash a replacement drive. Now I would search the Xecuter forum but they're apparantly moving to a new server so I'm dead in the water for now. I've done phats before as well as slims. I'm looking for what would be the DB1F1 solder point which if memory serves me would be the CPU_RST right? Or do I need to do this from the STBY_CLK point? Any help would be greatly appreciated as I'm trying to fix two Xenons.
  12. Simple as that. Anyone want to do a quake 4 deathmatch?
  13. I'm talking about manually opening a thread in the region you live in on the forum here http://www.realmodscene.com/index.php?/forum/42-matchmaking/ in the matchmaking section stating what games you play and where you're located. Then with the users who reply to you, add them to your friends list, and have whomever has the greatest bandwidth host the game and everyone else connect to them. Refer to the answer above its not anything special at all.
  14. I find this very interesting because I have 28 down and 5 up with no lag whatsoever at all of any kind, ask Felida, he schooled me on the zombies yesterday in BOPS. I don't even have QoS reserved for my xbox but then again I have a high quality router D-Link DIR857 and its an older model. Then again it is an HD Media router so its designed for stronger stuff than a p2p game. Honestly, with the bandwidth you're claiming that is given to you guys in Europe, you should be lightyears ahead of my piddly ass 30mbit connect. So in that regard, this is most likely a Layer 8 issue on the OSI model. ( So sez my Cisco professor in situations like this ) I'm gonna go watch some TV now on my Kodi Android device and rethink my life and wonder why I don't own a house yet.
  15. If you go here http://mydeviceinfo.comcast.net/ and click the ipv6 column, it will display all of the current IPv6 capable modems that Comcast currently uses. Only 9 modems that they support don't use IPv6. my Arris TM-722 is on that list and its one of the VOIP capable modems. I'm really not suprised about Apple, remember when they tried to force Appletalk on their customer base when IPv4 was released for everything else and Apple held out until the last moment before adopting it? Same situation here I think.
  16. The Surfboards and Arris modems are all 6to4 encapsulated now. And if you have a gigabit ethernet card it is also dual protocol. Really the only things that aren't are people in rural areas from what I've seen and discussed with the installers and engineers that I know. What was decided by internic was that all tiered ISP lines would be IPv6 and IPv4 would remain available for local subnets only. Same shit on the end user side but all infrastructure in most countries is now IPv6 it really doesnt matter locally as it will all NAT out to an IPv6 address and locally what they do intend to implement is mac address based traffic natted to your leased IPv6 address. You will still be allowed to use IPv4 subnets but any OS Windows 7 and up running gigabit, wireless N, and wireless AC will be IPv4-IPv6 based by default. The only real problem with it is AAA services and other security feature for routers that have not been fully patched.
  17. aww.... =\ Yeah I doubt anyone is going to put the time into writing the framework for xbox 360 ever... at all... lol
  18. I'm really looking forward to Link V2 then, running from DLL would be AWESOME. I'd think any router that has been made within the last 4-6 years should have ipv6 functionality so that locally the 360 would run ipv4 but once it hits the router it would encapsulate to ipv6. As it stands, once it reaches your ISP it's already encapsulated to IPV6. So it'd kinda make it work like a truly local game or an ARP request but over long distances which would be freaking insane! Only problem would be writing an ipv6 plugin for Link I think.
  19. Data is data and you're absolutely right it follows very similar principles of the local bus in a PC. Didn't know Link was based off the transport layer. Its a shame we can't circumvent it to run from the data link layer and incorporate ipv6 to just connect players via their mac address. That would probably greatly improve the connection speed I think.
  20. You're welcome man. That was in the request thread asking for automatic dvd ripping functionality I think.
  21. StaticPulse

    BOPS

    I suck at this game but I'll join in for laughs
  22. You will want to extract the Content folder first (Usually found on disc 1) with a program called Xbox Image Browser. You can find it here http://www.realmodscene.com/xbins/XBOX%20360/xdvdfs/Xbox%20Image%20Browser/ After extracting both your discs, copy the Content folder to hdd1/Content (If you're copying it to the internal hard drive) or /USB0/Content (If you're copying it to an external USB drive) Then usually what you want to do is only copy the contents of Disc 2 to a seperate folder on the same drive that you copied the Content folder to example: /hdd1/360/(GameNameHere) or /usb0/360(GameNameHere) there ya go
  23. From the main menu press the back button, highlight file manager and press A, Browse to DVD and press X move the left stick to the column with the folder icon on it and scroll down to copy and press A then what you want to do is create a folder on hdd1 and name it something snazzy like "Xbox 360" or "360" open that folder and then move the left stick to the column again and scroll down to paste and press A This will begin copying the contents of the DVD to your hard drive, when it is finished press b until you get back to the main menu again and this time press start scroll down to content scanning and press A in the Manage Paths section on Add. another menu will open called "Path" press A on change, then scroll down to Hdd1 and the folder you copied your DVD game to when you've highlighted the folder that you copied your game into press Y to select it. Scroll down to depth and set the scan depth if its a folder directly on the drive \Xbox360\System\Hdd1\360 then you might want to set your scan depth to 7 so that it will scan all games copied to that folder and their second disc for multidisc games. Script data for regular games is none, highlight save and press a When this is all done the scan path you just created will be listed, you might want to be connected to your network connection when you press "Scan Now" so that it will scrape Unity for cover art, games description and pictures, so when it adds the game to your library it will also have the info on it which will make it look nice. Thats it.
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