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Вадик �.

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About Вадик �.

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    RMS Freshman
  • Birthday May 11

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    Germany

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  1. Thank you, awesome advice man, didn't think about that Converting it to CON seems to work :-3 I tried it with the Plastic Texture pack without changing anything, just converting the container from LIVE to CON with Le Fluffie, it started without any problems So I guess it would be a lot easier to grab one of those DLCs and change the textures inside of them. That should even guarantee the compatibility with future title updates. However, tombo's method is perfectly suited for the good old simple png editing that was possible before the TUs started replacing textures :-3
  2. Vielen Dank, the modded version you uploaded works Well, it boots up at least, I don't see a different texture pack (the transparency is messed up though) ... But now I can edit the png files again, I missed that so much, it was so easy before the TUs started replacing texture files. In your tutorial you are replacing something in the DLC folder, but I can just edit the terrain.png in the res folder and those terrain files apply to the default textures of minecraft ... So bassically I just had to patch the default.xexp from the TU to the default.xex of the game and copy the new files over to the Minecraft root folder. (I used your pre-modded version to save me some work though ) And then I could start using an image editor to edit all the png files ... I haven't had to use anything related to the files from the DLC folder. ^ Have I misunderstood something or are some of the steps from your tutorial optional? I think it's nearly impossible to put Texturepacks in DLCs at the moment, they are stored inside of LIVE containers and as far as I know rehashing and resigning those isn't as easy as it is with CON containers.
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