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Blackjack

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Everything posted by Blackjack

  1. You gave me an idea I could do this in two ways : - 1st one would be to use the unused LED point from the DNA because only one is used on the latter. It depends on wich ROL model of the console. - 2nd one would be to use the ISP Signal from the DNA. The problem is that my whole set up is based on it. Actually it controls my modchip Ace V1. But i could flash it with new Bistreams indeed they are Dual Nand compatible. Then it would liberate the ISP Signal and i could use it to control the +5V USB Memory.
  2. I don't know too...I think it's like the Demon but not sure...and in the latter, I don't know how it switches Nands...
  3. I understand so I have to think on an electronic switch with Transistors
  4. Yes the simple way...I'm afraid of this... The simpliest way for me would be a Xebuild Patch lol I'm using an USB extended Memory but it is recognised as an Internal Memory by my Corona. NOTICE : nointmu's Xebuild Patch works because on Trinity the memory is recognised as an internal USB memory. On Corona it is recognised as an internal memory
  5. I just asked it to Tuxuser from Libxenon. How ? I'm sure it has nothing to deals with my Dual Nand add on because If I've made a simple Glitch this internal memory were still activated
  6. BTW thanks mates help is appreciate I give more details : - 32 Go selfmade extended memory (formated with the Dash so I think SS.bin on it...not sure) Using this line: The purpose: - 32 Go is enough for me on Retail Nand (no need a 250 Go HDD any more...)
  7. Upside down I want to keep this 32 Go Memory Unit only on the Retail part. noIntMU's Xebuild patch doesn't work indeed it's a Corona V3 and so has nothing related to the Nand.
  8. thx to help I need one Xebuild Patch. I usually use noSShdd but this time I need noSSintMU.... Because I want to use this Internal memory on Retail Dashboard only in a Dual Nand set up.
  9. The problem is that works on Trinity but not on my Corona V3....
  10. Hi I would like to disable my selfmade 32 Go Internal memory unit on Corona. Is there any Xebuild Patch available for this ? THX
  11. Yes in XeBuild GUI " Disable Onboard MU " doesn't work there is an error in the log but using the argument editor -a nointmu it is solved. By the way I tried to use " Custom Xell " I wanted to create an image with BlackCat Xell but impossible to create the latter... Thank you Swizzy for your software and your support
  12. I posted in the wrong section sorry.... I was talking about XeBuild GUI
  13. Because for previouses version it didn't work....I mean automaticallly. Never tested manually...
  14. Hi, i just wanted to know if the "Disable Onboard MU" patch is now working for a Trinity 4GB for instance ?
  15. " It is a new feature added to FSD and of course, new means bugs, maybe it'll be fixed in the next FSD update..." Right. Have to be patient. Still a lot of work done from the developpers. Cheers
  16. Hi, thx to answer irishdave yeap by NXE i meant METRO off course. On FSD everything 's roll games loading, etc..except KINECT's movement recognition ! where I feel surprise is that nobody tried KINECT on FSD3 ?
  17. Hi, I updated my old jtag to 2.0.16202.0 and installed Fsd 3 Rev 483 + Dashlaunch 3.06 with no problems. My Kinect works fine on NXE but not onto FSD ! There is not the small Kinect window on the right bottom corner. Sound recognition works good. am I the only one that's happening ? Or is it a known bug of FSD ? Thanks for your help and sorry for my english ( i'm french).
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