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  1. Hey Psychomaniac, That's a very good suggestion, however I doubt it would work on a linux based NAS/SAN system such as OpenFiler. It's somewhat anal about what it'll allow in order to maintain system integrity and stability. I did solve the issue, though! Turns out it was something as simple as a firmware update for my seagate drives that was needed. Apparently there was a firmware error in a specific batch of Seagate drives that caused the intellipark feature of the drives to go nuts, and essentially render them completely useless for raids. What really threw me off was that it was only game streaming on the XBox that triggered this problem, nothing else, but I figured it was worth a try. And what do you know? It worked! Thanks for your input guys
  2. Hi Isty, Thanks for taking the time to offer your input In my opinion, the whole point of using ConnectX is to not have to use limited size external drives... This NAS can hold everything I could possibly dream of without having to transfer whatever games I feel like playing, in fact my entire library of games is on that thing - something neither the internal or any external drive has the capacity to do. Also, you say the internal drive delivers 3GBit/sec... There are no 2.5 inch 5400 rpm (or even 15000 rpm if you want to use SAS) that delivers that kind of speed - but yes, regardless, it's still a heck of a lot faster... The bus transfers 3gbit/sec, not the drive. But that's another discussion entirely Trust me, speed isn't an issue as everything is running smoothly, no stuttering or otherwise.... Also would be strange that it only happens after periods of no loading, such as taking some time to run through a cached part of a level, or an entire level, between loads. Also, it doesn't explain why it would run flawlessly when I stream a video from the NAS while playing to keep the drives from spinning down, and it solves the problem. I just don't really want to have to stream something to make sure that the game will run
  3. Heyas! I have a few games set up on an OpenFiler NAS and they run beautifully through ConnectX. I can play them fine, however sometimes if there's been a long pause between loading - such as starting a new level of a game, completing that level and loading the next - it will usually hang... It doesn't freeze per se, because if there's animated graphics on the loading screen, it'll continue looping, but there will be no actual progress in the loading. Another example was when I tried playing Halo Anniversary Edition and all of a sudden the background music would start looping as if there's a scratch in the CD and all conversations are muted. Also, I can press the XBox button and the menu will pop open, and close again just fine - BUT if I try to return to Xbox menu (Y) the console will freeze completely. My suspicion is that the NAS puts the harddrives into powersave mode and the Xbox somehow can't handle the delay while the drives are spinning up when accessed again. It ought to be simple to test this by disabling the powersave, but unfortunately I don't have that option Now my question is, does anyone have any suggestions on how to work around this? Also, I'm curious to hear if anyone else have encountered this issue before? UPDATE: So I tried a small theory I had, streaming a video on another machine from the same NAS as the game is located on, and while doing that it keeps the NAS "busy" and the game runs perfectly. So it seems my assumption is correct, the NAS is going into powersave but streaming a video keeps it from going into powersave since there's continuous trafic on the drive... Now just to find out either how to prevent it from going into powersave mode while playing or how to make ConnectX not care about the spin-up time - having to stream a video while playing isn't really a good solution in the long run... Any suggestions?
  4. Well, turns out that XBox Classics do NOT like to be run through ConnectX.... It works perfectly from the internal HDD, but not through ConnectX - damn it
  5. Hello all, I have the original Halo game disc laying here, and I would like to rip it to iso so that I may play it through FSD3... The game runs perfectly from the original disc, so the compatibility issues explained in the XBox1 tutorial on this site should be fixed, right? (preparing partition2, copying the compatibility folder, etc) Well, what I tried was inserting my original game disc in the XBox360, ftp to the box and download the files from the disc - then copy those files to a folder accessible and scannable by FSD. FSD finds the game just fine, but when I try to launch it, I get an error saying "The original XBox game has encountered a problem and can't continue". What'd I miss, or do I have to follow another procedure in order to back up this game? Thanks in advance
  6. Okay, I feared as much - would've loved to be able to have it with all the other stuff on the NAS Thanks for the help, though
  7. Hey all, just wondering... Is there anyone who got DLC to work through ConnectX? I have several shares on a NAS in my Network, games, xbla, homebrew, dlc, etc... I can launch XBLA, games and homebrew just fine, but they don't seem to detect the DLC at all... Is DLC required to be on the internal drive in the content folder? I seem to recall having read somewhere that it should be possible to run DLC through ConnectX, I may be wrong though? Thanks in advance
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