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Swizzy

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Everything posted by Swizzy

  1. Sorry, but this tool was made specifically for Aurora, FSD's asset files aren't the same format as the Aurora assets files. I have no plans of making this compatible with FSD as that is old and no longer updated, Aurora is in a way the replacement for FSD made by largely the same people that made FSD https://github.com/Swizzy/AuroraAssetEditor/blob/master/010 Editor Binary Template/FSDAssetTemplate.bt this is the FSD format https://github.com/Swizzy/AuroraAssetEditor/blob/master/010 Editor Binary Template/AuroraAssetTemplate.bt this is the Aurora format If you look at them, you'll notice they're very different
  2. You need to install the avatar update while your kinect is connected
  3. Use the Language Pack compiler:
  4. There are plenty of ways of getting past that, here's a link that might help you: http://www.debianadmin.com/how-to-reset-debian-root-password.html
  5. Swizzy

    Felida's RetroArch

    They likely won't release a new Xbox 360 version, doesn't mean they've stopped updating it... RetroArch is a multi-platform project, it is not Xbox 360 specific
  6. You'll need to extract the contents of the update, or find a dump with that version and extract the contents from there... The ini files are really just telling xeBuild what files go into the flash and what bootloaders to use, the values are a CRC32 of the contents of the file iirc
  7. Doing it on PC with USB 3.0 is probably faster then doing it on the console as the console is limited to USB 2.0 speeds, also the console only supports FAT32 as USB well, it could be done so the copy process is done in the background while you are moving on to the next game...
  8. Swizzy

    NetISO

    Hasn't happened for Aurora, why would it happen for NetISO?
  9. Swizzy

    NetISO

    It's about as illegal as Aurora or FSD, it all depends on how you use it, if you make your own backup copies in the ISO format, it's not illegal to use NET Iso in most countries... but if you use pirated versions, it is, just the same as if you make a backup copy of a game to your HDD and play it from there with Aurora, it's a similar thing...
  10. A little more details perhaps? Does it work with other versions of Aurora? or XEXMenu? What happens when you try to launch it? what Dashlaunch settings do you have?
  11. Putting it in the Filemanager makes me feel like we're re-inventing the wheel and adding a feature that's likely to be rarely used and/or will cause alot of confusion Putting it in the main display under the details menu would be the way to go imho, that way you already have your filters etc. and all that's needed is moving the content to a new location and updating the database, much much smaller task as you don't need the whole filemanager to do that... Putting it in a Utility Script would be a sort of POC, and is something you can do on your own, it's fairly simple to re-use the filters as they are, you merely need to read the data from the database into an object that reflects the data expected by the filters and you're good to go, from there it's merely moving the data (selecting where to move it to and making the transfer, afterwards you'd update the database with the location of where it went is all)
  12. It's a tool to patch the kernel with some additional features and it also adds support for launching an alternative dashboard It depends on the builder you use and the settings you use, most builders have a default of including Dashlaunch during build, however they also allow you to disable that If your NAND came with Dashlaunch pre-installed the installer is nothing more then a config tool, otherwise it's a installer and config tool Dashlaunch is sort of a homebrew app that the kernel loads if possible, but it's not part of the kernel per-say
  13. It's part of the NAND It's not part of the "normal" boot chain, it's in the secondary bootchain If your NAND is corrupted in the wrong blocks XeLL-Reloaded will not boot either
  14. Correct, you can find the Aurora API documentation here: https://github.com/XboxUnity/AuroraScripts
  15. It's related to both, Dashlaunch settings change the behavior when there is a fatal error, it can Freeze the console, reboot it or shut it down. the FSD plugin is causing the game to crash, but it may also be related to other dashlaunch settings such as fakelive together with the FSD plugin Just because you cannot see a direct connection doesn't mean dashlaunch has a hand in causing the problem, certain settings are known to cause problems with some games, sometimes directly sometimes indirectly
  16. That wouldn't be something that'd be part of the Filemanager, perhaps a feature to move title content instead In theory, this would be possible to do with a Utility Script instead
  17. https://www.visualstudio.com/downloads/ for the record, you should be able to just use the Community edition of VS 2017 to compile it
  18. 0001 can be a short anywhere on the motherboard, did you do any soldering on the board? Remove everything that is attached to the console and try to boot it
  19. I doubt i will ever make a version for Mac, not alot of people actually use Mac when they have a Xbox 360, not alot of tools in general exist for/work with Mac in general. Most people that have a hacked Xbox 360 also have a windows PC... Also, you can use Windows on a MAC using bootcamp and/or VMWare, Virtualbox etc.
  20. It will be released when it's ready to be released, just like always, asking for a release date won't make it any faster...
  21. Swizzy

    Site Maintenance

    That makes no sense, the Certificate is for the "www.realmodscene.com" domain... perhaps you tried it with just "realmodscene.com"? not sure if that's covered by the setup... should be tho...
  22. Swizzy

    arabic files plz

    We do not offer copyright protected material in this website, asking for them may even lead to you being banned
  23. Aurora Settings are profile ID based Game Covers are stored based on the HDD ID, it can be updated in the db if you know it... it's not an easy task to do tho, however, you can easily use my Asset Editor to extract the covers you wish to use followed by importing them back in...
  24. You missed the word "patch" didn't you? regardless, it does NOT build a ECC image from scratch like the python script which xeBuild GUI executes
  25. Can you check if the Repos.ini looks the same as this one?: https://github.com/XboxUnity/AuroraScripts/blob/master/AuroraRepo/Repos.ini
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