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Showing content with the highest reputation on 09/29/21 in Posts

  1. 1 point
    Minecraft Texture mods with latest Tu19 Hello, since i had many problems doing this, and i saw many people wanting this, i decided to make a tutorial. First of all, there are a lot of Tutorials around on the Internet but they seem all outdatet because everyone is talking about modding the game which isn't working properply with the new Tu. Note i don't have testet this on retrail Consoles only on Jtag/RGH. The first Texturepack i portet is Crafteryada. This is not 100% complete, i skip some Blocks and don't editet Icons jet. There are not all edited Blocks shown on the Screen I'll post the updated Version if I'm finished. Download modded Minecraft version here: (http://uploaded.net/file/utpul5gh) just extract, copy to usb and launch default.xex. Select natural texturepack and have fun. You'll need original "Natural" Texturepack for work. I don't know how to make this an standalone texturepack dlc. Things you'll need: 1. Minecraft (you can get the Trial on Digiex.net) 2. Latest Title update (Xbox Unity) 3. BMS Unpacker (http://ul.to/az7p2s5k) 4. Mincraft reimporter (http://ul.to/rk22j2uk) 5. Le Fluffie (http://ul.to/8vthqq9q) 6. XexTool (http://ul.to/ymahyi1w) 7. Photoshop or any other Picture editing Programm. 8. latest Dashlaunch 9. Texturepack for PC 10. Terrain.psd (http://ul.to/vofzphp2) 11. One original Minecraft texturepack in Content/000..... Firts, collect all files in one folder. Then open Le Fluffie. Open Minecraft File Extract Files to new Folder Also do the same with the Title update. Now you open up Xextool and select the Path to Minecraft default.xex and Titleupdate default.xexp. This files are in the Folders you extracted previously. Select an output path for the pathed Xex and klick on Patch XEX File. Now you go in the folder of the extractet Title Update and move all Files into the Folder of Minecraft. If it asks you to override to it. Now the First step is done. You have the actual Title update patchet to the Game. Take your minecraft folder put it on a USB stick and launch the default.xex. If everything is working you are ready for the next step. If Minecraft is showing up as Trial you hav to enable lictpatch in Dashlaunch!!! If everything is working lets continue. Now you have to decide which texturepack you want to create. Default is 16x16 if you want to have 32x32 i prefere editing natural Texturepack. Now go to your Minecraft Folder and search for the folder called DLC Inside is a Folder for eacht Dlc. Make a backup of the dl you want to edit. In my case the natrual Dlc, because i have this in original. Open Bms Unpacker Click on open Script and select minecraft pck unpacker.BMS in the Bms unpacker folder. Click on open Archive. Choose the x32data.pck from the folder where ou extractet the DLC. Don't choose an output folder and lick on extrackt. Make a new Folder and copy the Folder "res" and the two files "0" and "colours.col" inside Now go into the res folder and you'll find some png pictures. Terrain.png, Terrainmiplevel2, terrainmiplevel3. Make a backup of all this 3 files. Now you have to open the terrain.png in Photoshop and edit your texturepack to your liking. I you download a newer Texturepack for pc there is no terrain.png. You must go into blocks folder and copy each Block into the terrain.png. I've made a Photoshop file with layers named like Blocks so it's very easy. You can find it on the top. If you are finished you have to same the file as terrain.png in png24 format. To do so go to save for web. Choose png 24 and heck the Filesize. It must be equal or smaller than the original. Save it as terrain.png Now do this also for miplevel2 and 3 but look at dimensions and filesize. If you've replaced this 3 you are ready for reimport. Open the Mincraft reimporter Select BMS file from unpacker Select x32data.pck you have extractet earlyer Select the folder with extractet Dlc data where you editet Terrain.png Now all you have to do is replace the natrual dlc files with your files and start default.xex You have to choose the natural dlc. This is why you need the original dlc and start the game. Enjoy
  2. 1 point
    The item is no longer availalbe to download, if you have it still, please share a new link, thanks in advance.!
  3. 1 point
    it`s work of 2 mins, but it`s kinda hard to explain, at least for me. i`m bad at tutorials. i don`t want to go into details, if you have some interest, check this link: http://www.free60.org/wiki/XEX i`ll try to show the process in screens, maybe if you understand it, you`ll write normal tutrorial
  4. 1 point
    Hi , this is a translation i've made of our french tutorial here http://psychomantis59.free.fr/nst/showthread.php?tid=95 (sorry if english is not so good) Freestyleplugin translation After our release ( here and here ) and of lot of PM's asking how to, where going to explain our method step by step. Part 1 : freestyleplugin.xex translation Prerequisites : - xextool by xorloser : http://jheberg.net/captcha/xextool-v63/ - hexadecimal editor (Hexedit, Hxd, WinHex, ...), - our example files : http://jheberg.net/captcha/exemple/ - lot of patience ... We are first going to prepare the freestyleplugin.xex file so we can edit it : Copy the freestyleplugin.xex file in the xextool folder, in MS-DOS command go to the xextool folder, we are now going to uncrypt and uncompress the .xex file, you just have to type this command : "xextool.exe -e u -c u freestyleplugin.xex", Here it is , our xex file is uncrompressed and uncrypted. Now that our xex file is ready we are going to use the hex software to edit it, This is the longest and hardest part, you will have to find the strings to translate , you also need to translate the words with the same number of letter or less and unicode isn't supported . We advise you to do the modifications step by step and testing it each time, it could seem boring but that's the best way to do it. We provided you 2 example files so you have just to compare them (in hex) to find the strings to translate, Theses examples files can be a little bit different of the one provided in aurora thats cause we worked on the FSD version of the plugin, you can work on our orignal file in our archive it will wok on aurora as well . Once your translation done you have to recompress and recrypt the xex file in xextool with the command: "xextool.exe -e e -c c freestyleplugin.xex" Now you've done the hardest part, if everything went well to this step for you, the second part will be easy. Part 2 : Plugin .xur files translation For this part you will have 2 possibilities , - The first one is the hardest one but was the only option we had before the second one came out, wich consist in the same method as for the xex file with hex editing. Here are our .xur files if you want to hex compare : link - The second one wich we will explain, is with the Xuiworkshop software from Masterrowen (PHOENIX/FSD). (EDIT : saving the binary don't work for now need to find what's wrong, you can use first method) Prerequisites : - This file : http://jheberg.net/captcha/development/ - a little bit more patience . First we're gonna put the content of the rar file we provided in the root of your C: hdd, you need to have this : "C:\Development\...." Now launch the software a this place "C:\Development\JQE360 Repository\Trunk\XuiWorkshop\XuiWorkshop.exe" (in admin mode) You will now have the possibility to open the plugin .xur files Once .xur file loaded you will see all the labels in it , to edit them you to just need in the properties in the text field . Same as for the xex translation we advise you to do it step by step and testing it every time. Now you should have a 100% translated plugin . We hope this tutorial will make us see a lot of releases in all the languages . Enjoy !!! NordSudTeam Psychomantis59 and PeZeD
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