Jump to content
RealModScene

Leaderboard


Popular Content

Showing content with the highest reputation on 01/21/19 in all areas

  1. 1 point
    Welcome to the first Public Release of the Xenon360 History App! Version Release: 1.0 | January 5, 2019What is this?This piece of homebrew is our way of documenting one of the most creative and interesting Video Game Consoles out there, the Xbox 360.we believe that sharing this info is important to understand and appreciate what we have. We aim at documenting all aspects of the 360, from the early days of XenonOS and its roots back in 2003, to today, where we are still finding unreleased games and new info about the Xbox 360. We hope to have info about every Build we see, Info about Beta kits, Official Xbox Magazine. This is just the beginning...Please visit protoplanet.us for more infoFeatures: Can read info about the G5 Alpha kits Our build sheet in which you can see what games look like throughout there development process Most of the features below have been started and will gradually be implemented with each update.Coming soon: Video playback of builds, so you can see more than just video Look at the history of the Xbox 360 kiosk machine and what they do Look at random gathered Documents contained, which involve G5 SDK info, different 360 milestones See all available XDK recoveries See all the different Xbox 360 Case designs Massive documentation on Official Xbox Magazine, outlining differences within each monthly disc XDK help center This is our first homebrew, bugs, crashes, random slow downs may happen. Please be helpful and report here any issues you have, that way we can optimize this for the best performance!Download Links: XDK BUILD: https://mega.nz/#!ZLw1BQjR!JU5RhgTC3_DwE_SjFcrkujOgeWPcJfY9nd2_V6BDyT0 J-TAG-RGH BUILD: https://mega.nz/#!RDJ03CTK!whQYrHDCgIVa59_SQVNnI8yx3SC_s7C7UPKAgw54OA0 CREDITS & SPECIAL THANKS: Gunz4Hire tjd2 InsaneNutter and digiex.net The great people over at Prototopia.net XeDev, XeCanada and Xenonwiki.com The God of UI, Rowbotik Demon, Xe, Alpha, Yubi, Codeasm and anyone I missed who helped awnser my questions! This wouldnt have been possible without all the kind words and passion we have for the 360 Thank you!
  2. 1 point
    I was taught when I was doing C/C++ in college, that extra lines that can be removed should be removed, if removing them doesnt effect the end result. My point is that if you move a file over another file, it will overwrite the file, and no deletion is needed. to make the process simple, try something along the lines of this(I have not tested this, as I am writing this code on the fly, and am not near my xbox.) scriptTitle = "Whatever you want to call it" scriptAuthor = "Your name here" scriptVersion = 1 scriptDescription = "Describe your script here" scriptIcon = "icon.png"; scriptPermissions = { "filesystem" } function main() local TOcestinoMAIN = "Xbox360\\System\\Hdd1\\GTA San Andreas Biohazard\\data\\script\\main.scm"; local TOcestinoSCRIPT = "Xbox360\\System\\Hdd1\\GTA San Andreas Biohazard\\data\\script\\script.img"; local TOmainDEL = "Xbox360\\System\\Usb0\\main.scm" local TOscriptDEL = "Xbox360\\System\\Usb0\\script.img" if FileSystem.FileExists(TOcestinoMAIN) then FileSystem.DeleteFile( TOcestinoMAIN ); end if FileSystem.FileExists(TOcestinoSCRIPT) then FileSystem.DeleteFile( TOcestinoSCRIPT ); end wait(1); if FileSystem.FileExists(TOmainDEL) then FileSystem.MoveFile(TOmainDEL .TOcestinoMAIN , 1 ); end if FileSystem.FileExists(TOscriptDEL) then FileSystem.MoveFile(TOscriptDEL .TOcestinoSCRIPT  , 1 ); end end A little debugging, and maybe some tabbing for readablity(I dont think LUA is like python, where tab spacing matters, but it isnt a language I really use much) You could also cut down a decent amount of code, running the file exist if statements in a loop(maybe?) not sure there, as I cant test this, and dont really feel like doing the work for you. Most of this work was copy and paste, between the java you have above, and a the xbox unity github scripts. At the very least it is a starting point for you. The aurora debug app, is really helpful to debug scripts like this, and if you felt so inclined, I would suggest adding error checking for the file operations, and some sort of notifications, especially if you plan on releasing this as a script for others at some point. as it sits now, unless there is an issue with the code syntax, it wont show up in the log and it wont notify you if it succedes or fails. Wish you the best on this, and now I go back to the linux kernel code I have been working on for my nintendo switch. lol. I might have forgot a few semicolons at the end of some of the variable definitions. Easy enough to fix, but it wont let me change the code box now that it has been posted. Which is something I will look into later.
  3. 1 point
    https://github.com/XboxUnity/AuroraScripts/wiki/Aurora's-Utility-Script There is everything you need
  4. 1 point
    Added download link for J-TAG\RGH Enjoy
  5. 1 point
    We have video if you are unable to use this homebrew, small hiccup with getting it to run on RGH
×
×
  • Create New...