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Gohakon

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About Gohakon

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  1. Another solution consists to downgrade the Xell version in your nand . To do this, download Xell Reloaded version 0.991, copy xell-2f.bin and xell-gggggg.bin and paste them into working directory of Xebuild GUI directory. Build a new nand and flash your Xbox.
  2. As far as i remember, i never had to do an avatar update on my glitch nand. This is bizar and keep me wondering on how does it works. I will do some tests tomorrow and give you results i will observe. Just last question before doing my test. If an avatar update from glitch nand overwrite file on hdd which are currently user by stock nand. Does this will brick my xbox or something else ?
  3. From FSD File Manager, i see only one SysExt partition which contains 16767 avatar files. But not possible to access internal memory special parition. Is this behaviour normal ? (i know my question is mostly concerning fsd than glitch process). Last question, do you know why stock nand looks for avatar update on hdd while glitch nand on internal memory ?
  4. Hi Swizzy, First of all I want to thank you for everything you have done and you continue to do on the xbox scene. I read your guide (http://xebuildtut.xeupd.com/ ) but keep having a question on how to manage avatar update on dual nand xbox. Why are you talking about USBMU for avatar files in your response. On my xbox (trinity motherboard with 4GB intMU and 320GB HDD) , stock nand is on 16767 dash version while glitch nand is on 16203 dash version. Avatars and kinect features are available on stock and glitch nand without special trick. Thank you in adavance for your response
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