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How to convert/port pc Skyrim mods, to work on a jtag/RGH

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Ok, I've been trying to get the damn meshes and textures to work, unsuccesful to date :(, but it seems this guy actually pointed something important about placing the damn data folder (which I've been tring to guess since...well a while right now).

http://www.xboxchaos.com/topic/2807-tut-how-to-install-xbox360-converted-skyrim-mods/

 

For the lazy ones it looks like here this guy suggest making a GOD/ISO image of the game and put the files there, ovewriting the existing ones, but be aware that I suppose its only for existent ones, not for adding new ones, and making clear XBOX360 won't andle HD graps very well, so they must be downgraded before incorporated to the file, oh by the way, some (if not most) of the mods may not work in GOD, I have to confirm most of the data availiable, but my pc is a piece of crap and may take me a while :p

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Ok, I've done some stuff AND the result is that if you actually want the textures to work in the xbox you need the game in ISO format (GOD does not work), because iso displays the folders and you can actually manage and replace content in the pc and later burn it to disc and later install it to use with GOD format (good seems a little bit more stable than ISO but it can get massive if you go nuts with the textures :p, and of course the more mods the higher chances to crash :p, some times new textures appear as pink/magenta shitty pixels, dunno why...yet

PD- Using Le Fluffie WILL cause most of the errors creating DLC 8corrupt files and not recognized content errors), I recommend Velocity 1.0 less errors, but can get tricky when you try to pack multiple mods.

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Ok, I've done some stuff AND the result is that if you actually want the textures to work in the xbox you need the game in ISO format (GOD does not work), because iso displays the folders and you can actually manage and replace content in the pc and later burn it to disc and later install it to use with GOD format (good seems a little bit more stable than ISO but it can get massive if you go nuts with the textures :p, and of course the more mods the higher chances to crash :p, some times new textures appear as pink/magenta shitty pixels, dunno why...yet

PD- Using Le Fluffie WILL cause most of the errors creating DLC 8corrupt files and not recognized content errors), I recommend Velocity 1.0 less errors, but can get tricky when you try to pack multiple mods.

So if you copy the game to hard drive from FSD will it show the files.  Im deployed so waiting on my xbox and hard drive to show up in mail.  Im a fan of modding and want to try alot of this stuff. 

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Where do you put script files? I have frostfall PC and I'll put the BSA and ESP into a DLC but there is an extra folder with scripts in it. Where do I put those?

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Where do you put script files? I have frostfall PC and I'll put the BSA and ESP into a DLC but there is an extra folder with scripts in it. Where do I put those?

If you read the op completly you would know. they go in the game folder\DATA\ or game folder\DATA\scripts, it wasnt overly specific, but it did mention it.

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Excellent tutorial, thank you very much. This is what I am following to compile my pc mods into xbox 360 mods. so far, every one has worked. But I have some doubts. It is obligatory to put (ie. Textures folder) in the data folder? can´t I compile it on the dlc con file?

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On 5/4/2013 at 9:18 PM, puss2puss said:
--------How to convert/port pc Skyrim mods, to work on a jtag/RGH--------

 


hi to all! i made this small tuto to help people learn a bit more how to port a skyrim pc mod into a skyrim mod playable on xbox360.
You need a jtag/RGH to use this!...so dont come here and ask how to play those mods with your flashed drive..flash drive isnt a jtag/RGH!..
i hope my small and simple tuto will help some people into porting mods the correct way! And if there are errors, feel free to let me know, and yes you can make request about mods you want, since i've ported/edited/made lots of mods for Skyrim, and i will soon make my thread to post my ports, and my creations!
That being said, lets start!..
Posted Image
 
 

- Converting mods -

To be able to play pc-skyrim mods, you need to convert/pack the pc mods into a xbox DLC. You can accomplish this step with the program ''leFluffie'', wich have been, for me, the most reliable but there are other programs that does the same job.

leFluffie DOWNLOAD: http://skunkiebutt.com/Le%20Fluffie%20App.zip


 

- Convert a mod with leFluffie -

 

1- open leFluffie and click ''file'', and choose ''package creation''

Posted Image

 

 

2- It will then show a little window ''create type'', choose STFS (should be already active by default..) then click ''ok''

Posted Image

 

 

3- then, the package creation window appear. From there, you will see two sections: Root and File, put your cursor in section to the right (File) then right-click and choose ''add files.
Posted Image

 

 

4- now, choose the esp, esm, or bsa you want to compress into a DLC for xbox, and press ''open''

 

5- once you've choose your file(s) to convert, you have to fill the info as fallowed (like the picture above):

-where its writin NONE, choose MarketPlace
-TitleID: 425307E6
-Publisher: you can put your name, its not important but it prooves that you are the one who port it! ;)
-Display Title: put the name of the mod (its the name that will appear in-game, in teh menu ''add-ons''

 

6- Then go in the tab Finalisation, make sure CON is selected, then click Create Package.
Finally, choose a name for the file (with no extension, since its a DLC) and click Save and its done! you can now add your DLC to the folder 00000002 with your other skyrim DLCs.

 

- Textures, Meshes, Scripts folders -

Sometime, you will have some separate folders like Meshes, Scripts, Textures. For those, simply copy the folders into you DATA folder, in Skyrim game folder. So those folders will be placed in the same folder then all the BSAs.

 

 

 

 

 

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-IMPORTANT TO REDUCE LAGS -

when converting/compiling a mod, you will frequently find BSA archives, wich contains textures, meshes, scripts etc.. and if you want less lags as possible while in-game, you have to resize the textures to 512x512 instead of 1024x1024, with photoshop (and the DDS plugin for photoshop) . You can also use Gimp, but i prefer photoshop. This way it will take way less memory to actualyse every textures in this huge Skyrim world!

Another great trick to reduce loading times and some lags, is to uncheck every auto-save features in your settings, while in-game.

 

-[/u][/b][/i]A simple trick with photoshop-
One simple trick to avoid unwanted decolorations or pixels into the textures, is to use the SharpenTools ONLY in cracks and deep lines. If you use SharpenTools on plain surfaces, it will cause unwanted decoloration and pixels..and we dont want that!!
When aiming for quality, dont hesitate on the amount of time you use on a texture.

 

 

 

 

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-Load order-

when converting a mod, you will notice different file formats like esm and esp. When making your ''load order'' for DLCs, keep in mind that the xbox will read the esm first, then the esp. And the load is made from bottom to top, so your esm should be at the bottom of the list, and esp at the top.
By making the right load order for your mods, you'il be able to reduce loading time, and boost the stability of your gamplay!
 

My Advice:
A good way to make your 'load order', is to keep a copy of a folder named ''00000002'' on your destop or wherever, and you add all the mods you want to use/test into that folder..BUT you rename every mods in it to add a number before the name, exemple: 05Claralux
And then, when they all have they're numbers, you can delete your old folder ''00000002'' in your xbox, and replace it with the folder in your PC where you keep your ''numbered'' mods. So when you'il transfer the folder (ftp, usb,..) to your xbox, it will automaticly transfer the DLCs in the order you've made by renaming all the mods with numbers, so in your Skyrim menu, in the section ''add-on'' you'il see that all your mods are in the same order you made on the pc!

IMPORTANT-
Before replacing the folder 00000002 from your xbox, i highly suggest making a clean save (dont know if i can call it like this..anyway..) by going into your game (still with your mods!) and remove any clothes that are mods, get out of any modded houses/places in game, dont be near a modded NPC, and then save.
After that you can go replace your mod folder. It will reduce the chances of long loading times and conflicting mods.

 

 

 

 

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-Make a ''pack'' of mods-

You can compil multiple mods into one DLC, and it will prevent errors like ''corrupted content'' when using more then 30-40 mods. To do so, you do all the steps above as usual, but in step 4, instead of only choosing 1 mod, you choose all the mods you want in your ''pack'', then you click ''open'' and you continue the compil as usual. Thats it!

IMPORTANT: to avoid conflicts between mods, i highly suggest to compil ONLY ''esp(s)'' files, and not the mods with BSAs and ESMs. (but it is possible to compil them..)

 

 

good modding to all! Posted Image

 

..you want some ''already made'' mods? or you want to share your mods? visit Skyrim's RealModScene! HERE!!

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May 6,2013: added information about making a ''pack'' of mods..

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May 9,2013: added a small advice for Photoshop's SharpenTools, and more advices on making your load order..

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May11,2013: added information about Meshes, Textures and Scripts folders..

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Does this also work for GTA V mods and other games? or only for skyrim

 

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On 8/10/2018 at 6:10 AM, killigeo said:

Does this also work for GTA V mods and other games? or only for skyrim

 

My question is about renaming the mods to fix the load order: how do I do this since, in the 0000 Paste, they're all numbers!

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