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saywaking

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Everything posted by saywaking

  1. Well their free api is no longer available, you will have to get the paid api for now. Maybe there will be new solution
  2. Just go to the main repo with desktop view https://github.com/XboxUnity/AuroraScripts You cant miss the big green download button
  3. İt should be i the repo browser by now İf you cant find it, download the dir and copy that manually into the utility scripts dir
  4. İ would like to have that integrated into the filemanager
  5. "Fishsticks" would be another great topic subject, which has no useful meaning to the content This would be more a support Topic, so it should belong to Aurora Support or somewhere else. you can use this Script, to check for Online Gamers. https://www.realmodscene.com/index.php?/topic/8053-script-unity-link-info The Script is still initial. There are some other stuff in the works tho, but literally paused. You can manually Download the Scripts (Directories) from Github and place it next to the other UtiltyScripts via FileManager https://github.com/XboxUnity/AuroraScripts/tree/master/UtilityScripts i dont know if the servers are down, can't check with my 360, as i dont have it with me (still)
  6. no, that will be needed for escaping/masking as it's Microsoft Filesystem with Backslashes "\" Not sure, but maybe it should be something like "Hdd1:\\\\......\\...\\", because like said, it must be escaped, i never tried, do a test on that as for the rest of the Code Check your line Indentation (get the example by gavin) use "true" instead of 1 in FileSystem.MoveFile check: https://www.realmodscene.com/index.php?/forum/67-utility-scripts/ check: https://www.lua.org/manual/5.1/manual.html check: https://github.com/XboxUnity/AuroraScripts/blob/master/README.md check examples: https://github.com/XboxUnity/AuroraScripts/tree/master/UtilityScripts clean code (better names for variables, functions) also use Debugger: https://www.realmodscene.com/index.php?/topic/7564-aurora-network-debugging/ check debug.log after crashes (there is one in the Aurora Directories) maybe start with a "hello world" or just " bool FileSystem.FileExists(string path) with a print or a Message Box with the return Value, so you can see if the script works or the first path is really correct and working so you go step by step, instead of starting directly with file Operations. PS: this thread should go to https://www.realmodscene.com/index.php?/forum/57-skin-development-and-lua-scripting/ It's not Aurora Support, tho. I would write it down but i dont have my 360 currently, and too bad, we can't use the API on PC for Developing.
  7. https://github.com/XboxUnity/AuroraScripts/wiki/Aurora's-Utility-Script There is everything you need
  8. İt just gives you the info of rooms and players
  9. That problem comes to people who have bad connection to the host. The ping limit caused you a bad connection. You can still get that issue when you have bad connection to the host.
  10. İn theory it should work. The trailer container contains videocontainer, but i dont know if you can add that for the background without breaking aurora.
  11. Or look into the database of aurora, or write a script to export this list
  12. Changes would come with an update. We will qualify the changes soon.
  13. Ok well i guess maybe xbox.com changed some stuff which lead to these problems.
  14. redownload assets, or refresh. Make sure internet connection is available, check router blacklists, check market settings maybe select another for test
  15. Take a screenshot. İ couldnt understand the problem yet
  16. Try to manually disable the loaded plugins befote update or make complete reinstall
  17. Thats the remote Server. Maybe the request got corrupted somehow. İ dont know which server is being requested to, xboxunity or xbox.com or anything else. İf thats team Phoenix server, they could look for request logs on server side. İf its xbox, maybe the url parameters have changed, that would mean a patch is needed. Maybe its temporary. Eitherway, you may have to find out the request parameters. You can do that with wireshark. Edit: that was all console specific. İ dont know about Aurora Asset Editor, but it would apply to the same basics.
  18. İ guess each digit has a specific value which are added up or calculated somehow. And it depends on the column what the value is, specified by the console itself. (Maybe the SDK tells us the values). You could provide all possibilities to find out the values. İ didnt use the function yet, tho, What do you want to accomplish.
  19. Thats actually something i was thinking of about scripting. The console is capable of rtmps and m3u files. İm still waiting for media playback in the scenes
  20. There are some couple new stuff for http request for example, you can find that in the changes. İf i had time i would update that. İ will open a ticket for anyway
  21. Copy the localization files from the release package
  22. did you do the update Process? What Versions are Your Plugins (maybe take a Screenshot of "About" Page) Also, Maybe there is something crashing, provide Log Files and check for Temporary Downloaded Update Packages in The Aurora directories and delete them. Maybe they are incomplete but considered as complete and that would be a bug.
  23. Thanks for the suggestions (which belong to the suggestions subforum tho). İ forwarded these.
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