Milspex
Members-
Content Count
90 -
Joined
-
Last visited
-
Days Won
3
Everything posted by Milspex
-
remake it. It was made when 0.4b was current, things have changed in the meantime.
-
it is confirmed working only on 0.4b like I mentioned Included in the zip is the entire 0.4b folder, try copying the whole folder and run aurora from there.
-
Hey all, scoured my old harddrives and found my tate skin. This was made way back in the day for v0.4b so it might need a lot of reworking. Grab it quick. https://easyupload.io/u7s6n5
-
Yes I've looked and I will install 0.6 tonight. Doesn't look like any rotate options in display though unfortunately
-
Have there been any additions to the options on the display tab in Aurora since 0.4?
-
well done!
- 65 replies
-
- aurora-skin
- aurora
-
(and 3 more)
Tagged with:
-
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
change your xbox display settings , turn off widescreen. Only found this old pic below, the skin I have now has fixed the text overlaps and shows the video. -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
I also did a Tate FBANext 640x480 skin, it's one of the first skins I ever made. Prevents neck problems hehe Instead of just changing everything in the skin to the right dimensions, you also have to change the skin properties to 640x480 Aurora 16:9 Tate skin Aurora SD Tate Skin FBANext 16:9 Tate Skin -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
Both, fullscreen and 640x480. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
sounds like that should work. Will test this out. Only thing left that I would like to see is the ingame menu toggle mapped to different buttons, but thats just me ;-) Tried it, unfortunately didnt work. Also tried your new core in the existing Retroarch build. The core works but the options don't show either. Weird.. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
It works in Retroarch 1.0.0.2, but not in your custom builds I believe. I think the first line in the config should list default.xex instead of fba-libretro.xex , since that file doesnt exist, but the config writes it like that. It probably has to do with the core being renamed. I will try this first -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
Nope , even with the settings set in the config, neo geo games dont boot in unibios, which means the settings dont register. Weird, but it's the only thing I could find so far that wasnt working correctly yet. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
Tested it out just now. Works like a charm, just missing the fbalibretro core options. Tried just adding the core options config file but that didn't work so no unibios for now. fba-diagnostics = "disabled" fba-unibios = “enabled†fba-cpu-speed-adjust = "100" fba-controls = “arcade†Other than that all games I tried work perfectly , apart from vertical games being upside down by default. Im assuming this needs editing in the config: # Allows libretro cores to set rotation modes. # Setting this to false will honor, but ignore this request. # This is useful for vertically oriented games where one manually rotates the monitor. # video_allow_rotate = true -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
I also made a 640x480 SD skin -
[Request]: Horizontal "Yoko" Skin (for cabinet)
Milspex replied to raditz's topic in Skin development and LUA scripting
I made a custom skin and did a lot of adjusting so yes this can be done -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
I think I changed the setting in retroarch some time ago and then just copied that value to the new cores config. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
yes the controls didnt work after I changed some settings I believe. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
This is fixed by editing the gamma setting. It defaults to 1 I think, which is greyish, if you change it to 0 it gives you proper contrast/brightness and looks much much better. Or the other way around. aha that explains why I was struggling. Thanks for these cores, will test them today.Only thing I was missing were the core options in the fbacore, but other than that it was working pretty well. -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
cool thanks let me test this out -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
could you send me the fba one? -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
hey Swizzy did you get round to compiling newer version with working UI? -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
This is looking great already -
[Aurora] Integrated Emulators
Milspex replied to gavin_darkglider's topic in Requests and Suggestions
cant get anything running on the mame core, but the other cores I tried seem to be working fine. I copied my retroarch.cfg into all the different folders so they are all the same. (Gamma, screen settings etc) Man this is exciting! -
is there a known ftp bug in 0.4b? I'm having trouble transferring files now.
-
yes that's a better solution to the problem